diff --git a/Enemies/Chasing Glowing Ghost.tscn b/Enemies/Chasing Glowing Ghost.tscn index 6d70041..1965c54 100644 --- a/Enemies/Chasing Glowing Ghost.tscn +++ b/Enemies/Chasing Glowing Ghost.tscn @@ -16,9 +16,7 @@ height = 2.0 [sub_resource type="CircleShape2D" id=3] radius = 50.0 -[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=[ -"enemy", -]] +[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]] light_mask = 0 collision_layer = 4 collision_mask = 5 @@ -36,9 +34,7 @@ light_mask = 0 rotation = 1.5708 shape = SubResource( 1 ) -[node name="Hitbox" type="Area2D" parent="." groups=[ -"enemy_hitbox_1", -]] +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] light_mask = 0 collision_layer = 4 collision_mask = 2 @@ -51,10 +47,10 @@ shape = SubResource( 2 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 -input_pickable = false -monitorable = false collision_layer = 0 collision_mask = 2 +input_pickable = false +monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false diff --git a/Enemies/Dark Matter.gd b/Enemies/Dark Matter.gd index dfbe877..619c31e 100644 --- a/Enemies/Dark Matter.gd +++ b/Enemies/Dark Matter.gd @@ -1,5 +1,6 @@ extends KinematicBody2D +signal death # Declare member variables here. Examples: # var a = 2 # var b = "text" @@ -55,7 +56,7 @@ func _on_Star_detect_body_entered(body_star): #print("timer start") func _on_Star_detect_body_exited(_body): - #if _body.name == 'Star': + #if _body.name == 'Star': #print("obstacle exited") #if _body.name == 'Obstacle': #obstacle = null @@ -74,5 +75,6 @@ func _on_Hitbox_area_entered(area: Area2D): health -= 2 if health <= 0: + emit_signal('death') call_deferred('queue_free') return diff --git a/Enemies/Eyeball Boss.gd b/Enemies/Eyeball Boss.gd new file mode 100644 index 0000000..a3c6593 --- /dev/null +++ b/Enemies/Eyeball Boss.gd @@ -0,0 +1,78 @@ +extends StaticBody2D + +signal death + +export var glowing_blue_fireball: PackedScene + +var player: KinematicBody2D = null +var health: int = 12 +var center: Vector2 +var center_x: float +var shoot_y: int + +var rng: RandomNumberGenerator = RandomNumberGenerator.new() + + +func _ready() -> void: + center = $Sprite.global_position + center_x = center.x + shoot_y = int(center.y) + 1 + rng.randomize() + return + + +func _on_shoot_timeout() -> void: + if player: + var shoot_directions: Array = [ + Vector2(center_x + rng.randf_range(-1, 1), shoot_y), + Vector2(center_x + rng.randf_range(-1, 1), shoot_y), + Vector2(center_x + rng.randf_range(-1, 1), shoot_y), + Vector2(center_x + rng.randf_range(-1, 1), shoot_y), + Vector2(center_x + rng.randf_range(-1, 1), shoot_y)] + + for itr in shoot_directions: + var projectile: Node = glowing_blue_fireball.instance() + projectile.init(center, itr) + get_tree().get_current_scene().get_node('Projectiles').add_child(projectile) + + $'Flash Timer'.start() + $Flash.set_visible(true) + return + + +func _on_flash_timer_timeout() -> void: + $Flash.set_visible(false) + return + + +func _on_hit_timeout() -> void: + $Sprite.self_modulate = Color(1, 1, 1) + return + + +func _on_hitbox_area_entered(area: Area2D) -> void: + if area.is_in_group('player_weapon_1'): + health -= 1 + $Sprite.self_modulate = Color(1, 0, 0) + $Hit.start() + elif area.is_in_group('player_weapon_2'): + health -= 2 + $Sprite.self_modulate = Color(1, 0, 0) + $Hit.start() + + if health <= 0: + emit_signal('death') + call_deferred('queue_free') + return + + +func _on_player_detector_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body + return + + +func _on_player_detector_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = null + return diff --git a/Enemies/Eyeball Boss.tscn b/Enemies/Eyeball Boss.tscn new file mode 100644 index 0000000..c5fc691 --- /dev/null +++ b/Enemies/Eyeball Boss.tscn @@ -0,0 +1,127 @@ +[gd_scene load_steps=17 format=2] + +[ext_resource path="res://Sprites/Enemies/Eyeball_Boss_Spritesheet.png" type="Texture" id=1] +[ext_resource path="res://Enemies/Eyeball Boss.gd" type="Script" id=2] +[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=3] +[ext_resource path="res://Enemies/Projectiles/Glowing Blue Fireball.tscn" type="PackedScene" id=4] + +[sub_resource type="AtlasTexture" id=1] +atlas = ExtResource( 1 ) +region = Rect2( 0, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=2] +atlas = ExtResource( 1 ) +region = Rect2( 32, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 1 ) +region = Rect2( 64, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=4] +atlas = ExtResource( 1 ) +region = Rect2( 96, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=5] +atlas = ExtResource( 1 ) +region = Rect2( 128, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=6] +atlas = ExtResource( 1 ) +region = Rect2( 160, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=7] +atlas = ExtResource( 1 ) +region = Rect2( 192, 0, 32, 32 ) + +[sub_resource type="AtlasTexture" id=8] +atlas = ExtResource( 1 ) +region = Rect2( 224, 0, 32, 32 ) + +[sub_resource type="SpriteFrames" id=9] +animations = [ { +"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], +"loop": true, +"name": "idle", +"speed": 5.0 +} ] + +[sub_resource type="CircleShape2D" id=10] +radius = 15.0 + +[sub_resource type="CircleShape2D" id=12] +radius = 17.0 + +[sub_resource type="CircleShape2D" id=11] +radius = 200.0 + +[node name="Eyeball Boss" type="StaticBody2D"] +light_mask = 0 +collision_mask = 0 +script = ExtResource( 2 ) +glowing_blue_fireball = ExtResource( 4 ) + +[node name="Sprite" type="AnimatedSprite" parent="."] +self_modulate = Color( 0.705882, 0.705882, 0.705882, 1 ) +frames = SubResource( 9 ) +animation = "idle" +frame = 2 +playing = true + +[node name="Collision" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +shape = SubResource( 10 ) + +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_2"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 2 +input_pickable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +visible = false +light_mask = 0 +shape = SubResource( 12 ) + +[node name="Player Detector" type="Area2D" parent="."] +light_mask = 0 +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] +visible = false +light_mask = 0 +shape = SubResource( 11 ) + +[node name="Light" type="Light2D" parent="."] +texture = ExtResource( 3 ) +texture_scale = 0.8 + +[node name="Flash" type="Light2D" parent="."] +visible = false +position = Vector2( 0, 8 ) +texture = ExtResource( 3 ) +texture_scale = 0.2 +color = Color( 0, 0.952941, 1, 1 ) +shadow_item_cull_mask = 0 + +[node name="Shoot" type="Timer" parent="."] +wait_time = 1.5 +autostart = true + +[node name="Flash Timer" type="Timer" parent="."] +wait_time = 0.1 +one_shot = true + +[node name="Hit" type="Timer" parent="."] +wait_time = 0.1 +one_shot = true + +[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] +[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] +[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] +[connection signal="timeout" from="Shoot" to="." method="_on_shoot_timeout"] +[connection signal="timeout" from="Flash Timer" to="." method="_on_flash_timer_timeout"] +[connection signal="timeout" from="Hit" to="." method="_on_hit_timeout"] diff --git a/Enemies/Flaming Skull.gd b/Enemies/Flaming Skull.gd index 1aa4719..bdab410 100644 --- a/Enemies/Flaming Skull.gd +++ b/Enemies/Flaming Skull.gd @@ -10,49 +10,49 @@ var counter: int = 0 func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player and position.distance_to(player.position) > 1: - velocity = position.direction_to(player.position).normalized() * SPEED + if player and position.distance_to(player.position) > 1: + velocity = position.direction_to(player.position).normalized() * SPEED - if hit == true: - if counter < 15: - if counter % 5 == 0: - $AnimatedSprite.visible = false - else: - $AnimatedSprite.visible = true - counter += 1 - velocity = Vector2.ZERO - else: - counter = 0 - hit = false + if hit == true: + if counter < 15: + if counter % 5 == 0: + $AnimatedSprite.visible = false + else: + $AnimatedSprite.visible = true + counter += 1 + velocity = Vector2.ZERO + else: + counter = 0 + hit = false - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_body_entered(body: Node) -> void: - if body.is_in_group('player'): - player = body - return + if body.is_in_group('player'): + player = body + return func _on_player_detector_body_exited(body: Node) -> void: - if body.is_in_group('player'): - player = null - return + if body.is_in_group('player'): + player = null + return func _on_hitbox_area_entered(area: Area2D) -> void: - if area.is_in_group('player_weapon_1'): - health -= 1 - hit = true - elif area.is_in_group('player_weapon_2'): - health -= 2 - hit = true + if area.is_in_group('player_weapon_1'): + health -= 1 + hit = true + elif area.is_in_group('player_weapon_2'): + health -= 2 + hit = true - if health <= 0: - call_deferred('queue_free') - return + if health <= 0: + call_deferred('queue_free') + return diff --git a/Enemies/Ghost_Enemy.gd b/Enemies/Ghost_Enemy.gd index 8c5b934..fe4579b 100644 --- a/Enemies/Ghost_Enemy.gd +++ b/Enemies/Ghost_Enemy.gd @@ -20,7 +20,7 @@ func _ready() -> void: func _physics_process(delta): velocity = Vector2.ZERO - + if player and position.distance_to(player.position) > 1: velocity = position.direction_to(player.position).normalized() * SPEED velocity = move_and_slide(velocity) @@ -34,7 +34,7 @@ func _on_Area2D_body_entered(body): self.visible = true $AnimatedSprite.play("appear") counter = 1 - + func _on_AnimatedSprite_animation_finished(): diff --git a/Enemies/Ghost_Enemy.tscn b/Enemies/Ghost_Enemy.tscn index 588de0e..03e532e 100644 --- a/Enemies/Ghost_Enemy.tscn +++ b/Enemies/Ghost_Enemy.tscn @@ -6,7 +6,7 @@ [ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4] [ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5] [ext_resource path="res://Enemies/Projectiles/Fireball.tscn" type="PackedScene" id=6] -[ext_resource path="res://Sprites/Assets/fire_column_medium_14.png" type="Texture" id=7] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) diff --git a/Enemies/Hellhound.gd b/Enemies/Hellhound.gd index 580aca9..e70b5d2 100644 --- a/Enemies/Hellhound.gd +++ b/Enemies/Hellhound.gd @@ -10,65 +10,65 @@ var counter: int = 0 func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player and position.distance_to(player.position) > 1: - velocity = position.direction_to(player.position).normalized() * SPEED - var angle = position.angle_to_point(player.position) - if abs(angle) > PI/2: - $AnimatedSprite1.scale.x = -0.563 - else: - $AnimatedSprite1.scale.x = 0.563 + if player and position.distance_to(player.position) > 1: + velocity = position.direction_to(player.position).normalized() * SPEED + var angle = position.angle_to_point(player.position) + if abs(angle) > PI/2: + $AnimatedSprite1.scale.x = -0.563 + else: + $AnimatedSprite1.scale.x = 0.563 - if hit == true: - if counter < 15: - if counter % 5 == 0: - $AnimatedSprite1.visible = false - else: - $AnimatedSprite1.visible = true - counter += 1 - velocity = Vector2.ZERO - else: - counter = 0 - hit = false + if hit == true: + if counter < 15: + if counter % 5 == 0: + $AnimatedSprite1.visible = false + else: + $AnimatedSprite1.visible = true + counter += 1 + velocity = Vector2.ZERO + else: + counter = 0 + hit = false - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_body_entered(body: Node) -> void: - if body.is_in_group('player'): - player = body - $AnimatedSprite1.animation = 'Running' - return + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Running' + return func _on_player_detector_body_exited(body: Node) -> void: - if body.is_in_group('player'): - player = null - $AnimatedSprite1.animation = 'Idle' - return + if body.is_in_group('player'): + player = null + $AnimatedSprite1.animation = 'Idle' + return func _on_hitbox_area_entered(area: Area2D) -> void: - if area.is_in_group('player_weapon_1'): - health -= 1 - hit = true - elif area.is_in_group('player_weapon_2'): - health -= 2 - hit = true + if area.is_in_group('player_weapon_1'): + health -= 1 + hit = true + elif area.is_in_group('player_weapon_2'): + health -= 2 + hit = true - if health <= 0: - call_deferred('queue_free') - return + if health <= 0: + call_deferred('queue_free') + return func _on_Player_Detector__Attack_body_entered(body: Node) -> void: - if body.is_in_group('player'): - player = body - $AnimatedSprite1.animation = 'Jump' + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Jump' func _on_Player_Detector__Attack_body_exited(body: Node) -> void: - if body.is_in_group('player'): - player = body - $AnimatedSprite1.animation = 'Running' + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Running' diff --git a/Enemies/Projectiles/Creepy Hand.gd b/Enemies/Projectiles/Creepy Hand.gd index 6e9b749..1c694d1 100644 --- a/Enemies/Projectiles/Creepy Hand.gd +++ b/Enemies/Projectiles/Creepy Hand.gd @@ -23,6 +23,6 @@ func _physics_process(delta: float) -> void: return -func _on_tifetime_timeout() -> void: +func _on_lifetime_timeout() -> void: call_deferred('queue_free') return diff --git a/Enemies/Projectiles/Creepy Hand.tscn b/Enemies/Projectiles/Creepy Hand.tscn index b0c52a3..21b3be5 100644 --- a/Enemies/Projectiles/Creepy Hand.tscn +++ b/Enemies/Projectiles/Creepy Hand.tscn @@ -7,15 +7,13 @@ [sub_resource type="CircleShape2D" id=1] radius = 12.0 -[node name="Creepy Hand" type="Area2D" groups=[ -"enemy_projectile_1", -]] +[node name="Creepy Hand" type="Area2D" groups=["enemy_projectile_1"]] light_mask = 0 scale = Vector2( 0.5, 0.5 ) -input_pickable = false -monitoring = false collision_layer = 0 collision_mask = 2 +input_pickable = false +monitoring = false script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] @@ -40,4 +38,4 @@ wait_time = 2.0 one_shot = true autostart = true -[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"] +[connection signal="timeout" from="Lifetime" to="." method="_on_lifetime_timeout"] diff --git a/Enemies/Projectiles/Glowing Blue Fireball.gd b/Enemies/Projectiles/Glowing Blue Fireball.gd new file mode 100644 index 0000000..5934daa --- /dev/null +++ b/Enemies/Projectiles/Glowing Blue Fireball.gd @@ -0,0 +1,21 @@ +extends Area2D + +const SPEED: int = 60 + +var velocity: Vector2 = Vector2.ZERO + + +func init(spawn_position: Vector2, shoot_position: Vector2) -> void: + position = spawn_position + velocity = position.direction_to(shoot_position).normalized() * SPEED + return + + +func _physics_process(delta: float) -> void: + position += velocity * delta + return + + +func _on_lifetime_timeout() -> void: + call_deferred('queue_free') + return diff --git a/Enemies/Projectiles/Glowing Blue Fireball.tscn b/Enemies/Projectiles/Glowing Blue Fireball.tscn new file mode 100644 index 0000000..e727c6e --- /dev/null +++ b/Enemies/Projectiles/Glowing Blue Fireball.tscn @@ -0,0 +1,40 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png" type="Texture" id=2] +[ext_resource path="res://Enemies/Projectiles/Glowing Blue Fireball.gd" type="Script" id=3] + +[sub_resource type="CircleShape2D" id=1] +radius = 12.0 + +[node name="Glowing Blue Fireball" type="Area2D" groups=["enemy_projectile_1"]] +light_mask = 0 +scale = Vector2( 0.5, 0.5 ) +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitoring = false +script = ExtResource( 3 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 2 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +shape = SubResource( 1 ) + +[node name="Light" type="Light2D" parent="."] +texture = ExtResource( 1 ) +texture_scale = 0.3 +color = Color( 0.211765, 0.964706, 0.984314, 1 ) +energy = 1.5 +range_item_cull_mask = 15 +shadow_item_cull_mask = 0 + +[node name="Lifetime" type="Timer" parent="."] +wait_time = 3.0 +one_shot = true +autostart = true + +[connection signal="timeout" from="Lifetime" to="." method="_on_lifetime_timeout"] diff --git a/Enemies/Projectiles/Glowing Fireball.gd b/Enemies/Projectiles/Glowing Fireball.gd index 5be540d..af51bf3 100644 --- a/Enemies/Projectiles/Glowing Fireball.gd +++ b/Enemies/Projectiles/Glowing Fireball.gd @@ -16,6 +16,6 @@ func _physics_process(delta: float) -> void: return -func _on_tifetime_timeout() -> void: +func _on_lifetime_timeout() -> void: call_deferred('queue_free') return diff --git a/Enemies/Projectiles/Glowing Fireball.tscn b/Enemies/Projectiles/Glowing Fireball.tscn index 30b718e..cd9a959 100644 --- a/Enemies/Projectiles/Glowing Fireball.tscn +++ b/Enemies/Projectiles/Glowing Fireball.tscn @@ -37,4 +37,4 @@ wait_time = 1.5 one_shot = true autostart = true -[connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"] +[connection signal="timeout" from="Lifetime" to="." method="_on_lifetime_timeout"] diff --git a/GUI/HUD.gd b/GUI/HUD.gd index e68aee9..34f8d12 100644 --- a/GUI/HUD.gd +++ b/GUI/HUD.gd @@ -5,76 +5,76 @@ var weapon = "sword" func _on_Add_Currency_pressed() -> void: - emit_signal('add_currency', 1) - return + emit_signal('add_currency', 1) + return func update_currency(amount: int) -> void: - $Currency.set_text(String(amount)) - return + $Currency.set_text(String(amount)) + return func update_health(value: int) -> void: - $'Health Bar'.value = value - return + $'Health Bar'.value = value + return func _on_weapon_slot_pressed() -> void: - $'Weapon Selection'.set_visible(not $'Weapon Selection'.visible) - return + $'Weapon Selection'.set_visible(not $'Weapon Selection'.visible) + return func _on_select_bow_pressed() -> void: - $'Weapon Selection/Bow'.set_visible(false) - $'Equipped Weapon/Weapon'.set_normal_texture( - $'Weapon Selection/Bow/Weapon'.get_normal_texture()) + $'Weapon Selection/Bow'.set_visible(false) + $'Equipped Weapon/Weapon'.set_normal_texture( + $'Weapon Selection/Bow/Weapon'.get_normal_texture()) - $'Weapon Selection/Javelin'.set_visible(true) - $'Weapon Selection/Staff'.set_visible(true) - $'Weapon Selection/Sword'.set_visible(true) + $'Weapon Selection/Javelin'.set_visible(true) + $'Weapon Selection/Staff'.set_visible(true) + $'Weapon Selection/Sword'.set_visible(true) - $'Weapon Selection'.set_visible(false) - weapon = "bow" - return + $'Weapon Selection'.set_visible(false) + weapon = "bow" + return func _on_select_javelin_pressed() -> void: - $'Weapon Selection/Javelin'.set_visible(false) - $'Equipped Weapon/Weapon'.set_normal_texture( - $'Weapon Selection/Javelin/Weapon'.get_normal_texture()) + $'Weapon Selection/Javelin'.set_visible(false) + $'Equipped Weapon/Weapon'.set_normal_texture( + $'Weapon Selection/Javelin/Weapon'.get_normal_texture()) - $'Weapon Selection/Bow'.set_visible(true) - $'Weapon Selection/Staff'.set_visible(true) - $'Weapon Selection/Sword'.set_visible(true) + $'Weapon Selection/Bow'.set_visible(true) + $'Weapon Selection/Staff'.set_visible(true) + $'Weapon Selection/Sword'.set_visible(true) - $'Weapon Selection'.set_visible(false) - weapon = "javelin" - return + $'Weapon Selection'.set_visible(false) + weapon = "javelin" + return func _on_select_staff_pressed() -> void: - $'Weapon Selection/Staff'.set_visible(false) - $'Equipped Weapon/Weapon'.set_normal_texture( - $'Weapon Selection/Staff/Weapon'.get_normal_texture()) + $'Weapon Selection/Staff'.set_visible(false) + $'Equipped Weapon/Weapon'.set_normal_texture( + $'Weapon Selection/Staff/Weapon'.get_normal_texture()) - $'Weapon Selection/Bow'.set_visible(true) - $'Weapon Selection/Javelin'.set_visible(true) - $'Weapon Selection/Sword'.set_visible(true) + $'Weapon Selection/Bow'.set_visible(true) + $'Weapon Selection/Javelin'.set_visible(true) + $'Weapon Selection/Sword'.set_visible(true) - $'Weapon Selection'.set_visible(false) - weapon = "staff" - return + $'Weapon Selection'.set_visible(false) + weapon = "staff" + return func _on_select_sword_pressed() -> void: - $'Weapon Selection/Sword'.set_visible(false) - $'Equipped Weapon/Weapon'.set_normal_texture( - $'Weapon Selection/Sword/Weapon'.get_normal_texture()) + $'Weapon Selection/Sword'.set_visible(false) + $'Equipped Weapon/Weapon'.set_normal_texture( + $'Weapon Selection/Sword/Weapon'.get_normal_texture()) - $'Weapon Selection/Bow'.set_visible(true) - $'Weapon Selection/Javelin'.set_visible(true) - $'Weapon Selection/Staff'.set_visible(true) + $'Weapon Selection/Bow'.set_visible(true) + $'Weapon Selection/Javelin'.set_visible(true) + $'Weapon Selection/Staff'.set_visible(true) - $'Weapon Selection'.set_visible(false) - weapon = "sword" - return + $'Weapon Selection'.set_visible(false) + weapon = "sword" + return diff --git a/GUI/Main Menu.gd b/GUI/Main Menu.gd index f003653..dbfe113 100644 --- a/GUI/Main Menu.gd +++ b/GUI/Main Menu.gd @@ -4,36 +4,36 @@ signal complete(option) func _on_new_game_button_pressed() -> void: - emit_signal('complete', 'new game') - return + emit_signal('complete', 'new game') + return func _on_quit_button_pressed() -> void: - get_tree().quit() - return + get_tree().quit() + return func _on_continue_button_mouse_entered() -> void: - if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled: - $'Menu Button Hover'.play(0.0) - return + if not $'Menu/Menu Elements/Menu Options/Continue/Continue Button'.disabled: + $'Menu Button Hover'.play(0.0) + return func _on_new_game_button_mouse_entered() -> void: - $'Menu Button Hover'.play(0.0) - return + $'Menu Button Hover'.play(0.0) + return func _on_settings_button_mouse_entered() -> void: - $'Menu Button Hover'.play(0.0) - return + $'Menu Button Hover'.play(0.0) + return func _on_credits_button_mouse_entered() -> void: - $'Menu Button Hover'.play(0.0) - return + $'Menu Button Hover'.play(0.0) + return func _on_quit_button_mouse_entered() -> void: - $'Menu Button Hover'.play(0.0) - return + $'Menu Button Hover'.play(0.0) + return diff --git a/GUI/Splash Screen.gd b/GUI/Splash Screen.gd index af414e3..c205b99 100644 --- a/GUI/Splash Screen.gd +++ b/GUI/Splash Screen.gd @@ -4,26 +4,26 @@ signal complete func _ready() -> void: - # Fade in - if not $Tween.interpolate_property(self, 'self_modulate:a', 0, 1, 3, Tween.TRANS_LINEAR, Tween.EASE_IN): - print('ERROR: Splash Screen fade in animation has errors.') - if not $Tween.start(): - print('ERROR: Splash Screen fade in animation failed to start.') + # Fade in + if not $Tween.interpolate_property(self, 'self_modulate:a', 0, 1, 3, Tween.TRANS_LINEAR, Tween.EASE_IN): + print('ERROR: Splash Screen fade in animation has errors.') + if not $Tween.start(): + print('ERROR: Splash Screen fade in animation failed to start.') - yield($Tween, 'tween_completed') # Wait for fade in to complete + yield($Tween, 'tween_completed') # Wait for fade in to complete - # Fade out - if not $Tween.interpolate_property(self, 'self_modulate:a', 1, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_OUT, 2): - print('ERROR: Splash Screen fade out animation has errors.') - if not $Tween.start(): - print('ERROR: Splash Screen fade out animation failed to start.') + # Fade out + if not $Tween.interpolate_property(self, 'self_modulate:a', 1, 0, 3, Tween.TRANS_LINEAR, Tween.EASE_OUT, 2): + print('ERROR: Splash Screen fade out animation has errors.') + if not $Tween.start(): + print('ERROR: Splash Screen fade out animation failed to start.') - yield($Tween, 'tween_completed') # Wait for fade out to complete - emit_signal('complete') - return + yield($Tween, 'tween_completed') # Wait for fade out to complete + emit_signal('complete') + return func _input(event: InputEvent) -> void: - if event.is_action_pressed('ui_accept'): - emit_signal('complete') - return + if event.is_action_pressed('ui_accept'): + emit_signal('complete') + return diff --git a/Levels/Interactables/Teleporter.gd b/Levels/Interactables/Teleporter.gd new file mode 100644 index 0000000..2492905 --- /dev/null +++ b/Levels/Interactables/Teleporter.gd @@ -0,0 +1,10 @@ +extends Area2D + +export var x_location: int +export var y_location: int + + +func _on_teleporter_body_entered(body: Node) -> void: + if body.is_in_group('player'): + body.set_deferred('position', Vector2(x_location, y_location)) + return diff --git a/Levels/Interactables/Teleporter.tscn b/Levels/Interactables/Teleporter.tscn new file mode 100644 index 0000000..90061af --- /dev/null +++ b/Levels/Interactables/Teleporter.tscn @@ -0,0 +1,34 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Levels/Interactables/Teleport_Pad.png" type="Texture" id=2] +[ext_resource path="res://Levels/Interactables/Teleporter.gd" type="Script" id=3] + +[sub_resource type="CircleShape2D" id=1] +radius = 8.0 + +[node name="Teleporter" type="Area2D"] +light_mask = 0 +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitorable = false +script = ExtResource( 3 ) + +[node name="Sprite" type="Sprite" parent="."] +self_modulate = Color( 0.564706, 1, 0.560784, 1 ) +texture = ExtResource( 2 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +shape = SubResource( 1 ) + +[node name="Light" type="Light2D" parent="."] +texture = ExtResource( 1 ) +texture_scale = 0.4 +color = Color( 0.341176, 1, 0.321569, 1 ) +energy = 1.2 +shadow_item_cull_mask = 0 + +[connection signal="body_entered" from="." to="." method="_on_teleporter_body_entered"] diff --git a/Levels/Level 1.gd b/Levels/Level 1.gd index 9263111..7399b4b 100644 --- a/Levels/Level 1.gd +++ b/Levels/Level 1.gd @@ -1,17 +1,17 @@ extends Node2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" +var death_count: int = 0 -# Called when the node enters the scene tree for the first time. func _ready() -> void: $YSort/Player.load_hud($HUD) return -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass +func _on_dark_matter_death() -> void: + death_count += 1 + if death_count == 5: + if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK: + print('ERROR: Level 1 failed to change scene to Level Complete.') + queue_free() + return diff --git a/Levels/Level 1.tscn b/Levels/Level 1.tscn index ada78df..7613c94 100644 --- a/Levels/Level 1.tscn +++ b/Levels/Level 1.tscn @@ -72,3 +72,9 @@ mode = 1 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"] build_mode = 1 polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 ) + +[connection signal="death" from="YSort/Enemies/Dark Matter" to="." method="_on_dark_matter_death"] +[connection signal="death" from="YSort/Enemies/Dark Matter2" to="." method="_on_dark_matter_death"] +[connection signal="death" from="YSort/Enemies/Dark Matter3" to="." method="_on_dark_matter_death"] +[connection signal="death" from="YSort/Enemies/Dark Matter4" to="." method="_on_dark_matter_death"] +[connection signal="death" from="YSort/Enemies/Dark Matter5" to="." method="_on_dark_matter_death"] diff --git a/Levels/Level 3.gd b/Levels/Level 3.gd index 9ae4ed6..cf294ad 100644 --- a/Levels/Level 3.gd +++ b/Levels/Level 3.gd @@ -7,51 +7,51 @@ var score = 0 func _ready() -> void: - $YSort/Player.load_hud($HUD) - screensize = get_viewport_rect().size - spawn_coins(8) - return + $YSort/Player.load_hud($HUD) + screensize = get_viewport_rect().size + spawn_coins(8) + return func spawn_coins(num: int) -> void: - for _i in range(num): - var g: Node = coin.instance() - $'coin_container'.add_child(g) - g.connect('coin_grabbed', self, '_on_coin_grabbed') - #g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))) - g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)) - return + for _i in range(num): + var g: Node = coin.instance() + $'coin_container'.add_child(g) + g.connect('coin_grabbed', self, '_on_coin_grabbed') + #g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))) + g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)) + return func _on_coin_grabbed() -> void: - score += 1 - print(score) - $'Level 3 HUD/Label'.set_text(str(score) + '/5') - return + score += 1 + print(score) + $'Level 3 HUD/Label'.set_text(str(score) + '/5') + return func _timer_out() -> void: - get_tree().change_scene('res://Levels/Hub World.tscn') - queue_free() - return + get_tree().change_scene('res://Levels/Hub World.tscn') + queue_free() + return func _on_TreasureChest_ice_key_collected() -> void: - $YSort/Door/doorClosed.visible = false - $YSort/Door/doorOpened.visible = true - $YSort/DoorCollision.layers = 5 - return + $YSort/Door/doorClosed.visible = false + $YSort/Door/doorOpened.visible = true + $YSort/DoorCollision.layers = 5 + return func _on_DoorDetector_body_entered(body: Node) -> void: - if body.is_in_group('player'): - print('WIN WIN WIN') - get_tree().change_scene('res://Levels/Hub World.tscn') - return + if body.is_in_group('player'): + print('WIN WIN WIN') + get_tree().change_scene('res://Levels/Hub World.tscn') + return func _on_DoorDetector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - get_tree().change_scene('res://GUI/Level Complete.tscn') - queue_free() - return + if area.get_parent().name == 'Player': + get_tree().change_scene('res://GUI/Level Complete.tscn') + queue_free() + return diff --git a/Levels/Level 4.gd b/Levels/Level 4.gd index ffd2bbd..9853de0 100644 --- a/Levels/Level 4.gd +++ b/Levels/Level 4.gd @@ -2,28 +2,29 @@ extends Node2D var gems: int = 4 + func _ready() -> void: - #$YSort/Player.position = get_viewport_rect().size / 2 - $YSort/Player.load_hud($HUD) - return + $YSort/Player.load_hud($HUD) + return func _on_TreasureChest_gem_collected() -> void: - gems -= 1 - - if gems == 0: - $YSort/Items/Door/doorClosed.visible = false - $YSort/Items/Door/doorOpened.visible = true - $DoorCollision.layers = 5 + gems -= 1 + if gems == 0: + $YSort/Items/Door/doorClosed.visible = false + $YSort/Items/Door/doorOpened.visible = true + $DoorCollision.layers = 5 + return func _on_NextArea_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - $YSort/Player.position.x = 195 - $YSort/Player.position.y = -335 + if area.get_parent().name == 'Player': + $YSort/Player.position.x = 195 + $YSort/Player.position.y = -335 + return func _on_Demon_Boss_demon_boss_death() -> void: - get_tree().change_scene('res://GUI/Level Complete.tscn') - queue_free() + get_tree().change_scene('res://GUI/Level Complete.tscn') + queue_free() diff --git a/Levels/Level 5.gd b/Levels/Level 5.gd index 5c4d9ab..0537f32 100644 --- a/Levels/Level 5.gd +++ b/Levels/Level 5.gd @@ -2,5 +2,26 @@ extends Node2D func _ready() -> void: - $YSort/Player.load_hud($HUD) - return + $YSort/Player.load_hud($HUD) + return + + +func _on_activate_boss_teleporter_body_entered(body: Node) -> void: + $'Interactables/Boss Teleporter'.set_deferred('visible', true) + $'Interactables/Activate Boss Teleporter'.call_deferred('queue_free') + return + + +func _on_eyeball_boss_death() -> void: + $YSort/Enemies.call_deferred('queue_free') + $Lights.call_deferred('queue_free') + $Darkness.set_visible(false) + $Ending.start() + return + + +func _on_ending_timeout(): + if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK: + print('ERROR: Level 5 failed to change scene to Level Complete.') + queue_free() + return diff --git a/Levels/Level 5.tscn b/Levels/Level 5.tscn index 26f0b74..78aeaf5 100644 --- a/Levels/Level 5.tscn +++ b/Levels/Level 5.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=15 format=2] +[gd_scene load_steps=18 format=2] 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851999, 0, 65537, 852000, 0, 65537, 852001, 0, 65537, 852002, 0, 65537, 852003, 0, 65537, 852004, 0, 65538, 983031, 0, 65536, 983032, 0, 65537, 983033, 0, 65537, 983034, 0, 65537, 983035, 0, 65537, 983036, 0, 65537, 983037, 0, 65537, 983038, 0, 65537, 983039, 0, 65537, 917504, 0, 65537, 917505, 0, 65537, 917506, 0, 65537, 917507, 0, 65537, 917508, 0, 65537, 917509, 0, 65537, 917510, 0, 65537, 917511, 0, 65537, 917512, 0, 65537, 917513, 0, 65537, 917514, 0, 65537, 917515, 0, 65537, 917516, 0, 65537, 917517, 0, 65537, 917518, 0, 65537, 917519, 0, 65537, 917520, 0, 65537, 917521, 0, 65537, 917522, 0, 65537, 917523, 0, 65537, 917524, 0, 65537, 917525, 0, 65537, 917526, 0, 65537, 917527, 0, 65537, 917528, 0, 65537, 917529, 0, 65537, 917530, 0, 65537, 917531, 0, 65537, 917532, 0, 65537, 917533, 0, 65537, 917534, 0, 65537, 917535, 0, 65537, 917536, 0, 65537, 917537, 0, 65537, 917538, 0, 65537, 917539, 0, 65537, 917540, 0, 65538, 1048567, 0, 65536, 1048568, 0, 65537, 1048569, 0, 65537, 1048570, 0, 65537, 1048571, 0, 65537, 1048572, 0, 65537, 1048573, 0, 65537, 1048574, 0, 65537, 1048575, 0, 65537, 983040, 0, 65537, 983041, 0, 65537, 983042, 0, 65537, 983043, 0, 65537, 983044, 0, 65537, 983045, 0, 65537, 983046, 0, 65537, 983047, 0, 65537, 983048, 0, 65537, 983049, 0, 65537, 983050, 0, 65537, 983051, 0, 65537, 983052, 0, 65537, 983053, 0, 65537, 983054, 0, 65537, 983055, 0, 65537, 983056, 0, 65537, 983057, 0, 65537, 983058, 0, 65537, 983059, 0, 65537, 983060, 0, 65537, 983061, 0, 65537, 983062, 0, 65537, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65537, 983070, 0, 65537, 983071, 0, 65537, 983072, 0, 65537, 983073, 0, 65537, 983074, 0, 65537, 983075, 0, 65537, 983076, 0, 65538, 1114103, 0, 65536, 1114104, 0, 65537, 1114105, 0, 65537, 1114106, 0, 65537, 1114107, 0, 65537, 1114108, 0, 65537, 1114109, 0, 65537, 1114110, 0, 65537, 1114111, 0, 65537, 1048576, 0, 65537, 1048577, 0, 65537, 1048578, 0, 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131073, 1310745, 0, 131073, 1310746, 0, 131073, 1310747, 0, 131073, 1310748, 0, 131073, 1310749, 0, 131073, 1310750, 0, 131073, 1310751, 0, 131073, 1310752, 0, 131073, 1310753, 0, 131073, 1310754, 0, 131073, 1310755, 0, 131073, 1310756, 0, 131073, 1310757, 0, 131073, 1310758, 0, 131073, 1310759, 0, 131073, 1310760, 0, 131073, 1310761, 0, 131073, 1310762, 0, 131073, 1310763, 0, 131073, 1310764, 0, 131073, 1310765, 0, 131073, 1310766, 0, 131073, 1310767, 0, 131073, 1310768, 0, 131073, 1310769, 0, 131073, 1310770, 0, 131073, 1310771, 0, 131074 ) [node name="Walls" type="TileMap" parent="."] light_mask = 8 @@ -37,7 +42,7 @@ tile_set = ExtResource( 8 ) cell_size = Vector2( 16, 16 ) collision_mask = 0 format = 1 -tile_data = PoolIntArray( -393217, 0, 0, -458752, 0, 1, -458751, 0, 1, -458750, 0, 1, -458749, 0, 1, -458748, 0, 1, -458747, 0, 1, -458746, 0, 1, -458745, 0, 1, -458744, 0, 1, -458743, 0, 2, -327682, 0, 0, -327681, 0, 65545, -393216, 0, 131073, -393215, 0, 131073, -393214, 0, 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0, 65536, 720906, 0, 65538, 786435, 0, 65536, 786436, 0, 65538, 786441, 0, 65536, 786442, 0, 65538, 851971, 0, 65536, 851972, 0, 65538, 851977, 0, 65536, 851978, 0, 65538, 917507, 0, 65536, 917508, 0, 65538, 917513, 0, 65536, 917514, 0, 65538, 983043, 0, 65536, 983044, 0, 131077, 983045, 0, 1, 983046, 0, 1, 983047, 0, 1, 983048, 0, 1, 983049, 0, 131078, 983050, 0, 65538, 1048579, 0, 131072, 1048580, 0, 131073, 1048581, 0, 131073, 1048582, 0, 131073, 1048583, 0, 131073, 1048584, 0, 131073, 1048585, 0, 131073, 1048586, 0, 131074 ) +tile_data = PoolIntArray( -393217, 0, 0, -458752, 0, 1, -458751, 0, 1, -458750, 0, 1, -458749, 0, 1, -458748, 0, 1, -458747, 0, 1, -458746, 0, 1, -458745, 0, 1, -458744, 0, 1, -458743, 0, 2, -327682, 0, 0, -327681, 0, 65545, -393216, 0, 131073, -393215, 0, 131073, -393214, 0, 131073, -393213, 0, 131073, -393212, 0, 131073, -393211, 0, 131073, -393210, 0, 131073, -393209, 0, 131073, -393208, 0, 131073, -393207, 0, 9, -393206, 0, 1, -393205, 0, 1, -393204, 0, 1, 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131073, 1048620, 0, 131073, 1048621, 0, 131073, 1048622, 0, 131073, 1048623, 0, 131074 ) [node name="YSort" type="YSort" parent="."] @@ -60,18 +65,27 @@ position = Vector2( 280.47, 109 ) [node name="Chasing Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 9 )] position = Vector2( 328.5, 20 ) -[node name="Creepy Glowing Ghost 00" parent="YSort/Enemies" instance=ExtResource( 13 )] +[node name="Creepy Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 13 )] position = Vector2( 310, 40 ) -[node name="Creepy Glowing Ghost 01" parent="YSort/Enemies" instance=ExtResource( 13 )] +[node name="Creepy Glowing Ghost 2" parent="YSort/Enemies" instance=ExtResource( 13 )] position = Vector2( 90, 175 ) -[node name="Creepy Glowing Ghost 02" parent="YSort/Enemies" instance=ExtResource( 13 )] +[node name="Creepy Glowing Ghost 3" parent="YSort/Enemies" instance=ExtResource( 13 )] position = Vector2( 100, 220 ) -[node name="Creepy Glowing Ghost 03" parent="YSort/Enemies" instance=ExtResource( 13 )] +[node name="Creepy Glowing Ghost 4" parent="YSort/Enemies" instance=ExtResource( 13 )] position = Vector2( 160, -20 ) +[node name="Eyeball Boss" parent="YSort/Enemies" instance=ExtResource( 15 )] +position = Vector2( 616, 40 ) + +[node name="Creepy Glowing Ghost 5" parent="YSort/Enemies" instance=ExtResource( 13 )] +position = Vector2( 552, 8 ) + +[node name="Creepy Glowing Ghost 6" parent="YSort/Enemies" instance=ExtResource( 13 )] +position = Vector2( 680, 8 ) + [node name="Interactables" type="Node2D" parent="."] [node name="Silver Key Pickup 1" parent="Interactables" instance=ExtResource( 11 )] @@ -87,6 +101,25 @@ position = Vector2( -16, 64 ) [node name="Silver Barrier" parent="Interactables" instance=ExtResource( 12 )] position = Vector2( 200, -24 ) +[node name="Activate Boss Teleporter" type="Area2D" parent="Interactables"] +light_mask = 0 +position = Vector2( 204, -24 ) +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Interactables/Activate Boss Teleporter"] +visible = false +light_mask = 0 +shape = SubResource( 1 ) + +[node name="Boss Teleporter" parent="Interactables" instance=ExtResource( 16 )] +visible = false +position = Vector2( 248, -40 ) +x_location = 616 +y_location = 148 + [node name="Traps" type="Node2D" parent="."] [node name="Spawn Trap 1" parent="Traps" instance=ExtResource( 10 )] @@ -108,8 +141,39 @@ position = Vector2( 48, -80 ) enemy_path = "res://Enemies/Chasing Glowing Ghost.tscn" relative_x_tiles = 5 +[node name="Lights" type="Node2D" parent="."] + +[node name="Boss Light 1" type="Light2D" parent="Lights"] +position = Vector2( 540, 80 ) +texture = ExtResource( 5 ) +range_item_cull_mask = 9 + +[node name="Boss Light 2" type="Light2D" parent="Lights"] +position = Vector2( 540, 160 ) +texture = ExtResource( 5 ) +range_item_cull_mask = 9 + +[node name="Boss Light 3" type="Light2D" parent="Lights"] +position = Vector2( 616, 220 ) +texture = ExtResource( 5 ) +range_item_cull_mask = 9 + +[node name="Boss Light 4" type="Light2D" parent="Lights"] +position = Vector2( 700, 160 ) +texture = ExtResource( 5 ) +range_item_cull_mask = 9 + +[node name="Boss Light 5" type="Light2D" parent="Lights"] +position = Vector2( 700, 80 ) +texture = ExtResource( 5 ) +range_item_cull_mask = 9 + [node name="Projectiles" type="Node2D" parent="."] +[node name="Ending" type="Timer" parent="."] +wait_time = 2.5 +one_shot = true + [node name="HUD" parent="." instance=ExtResource( 3 )] [node name="Pause Screen" parent="." instance=ExtResource( 7 )] @@ -119,3 +183,7 @@ pause_mode = 2 stream = ExtResource( 6 ) volume_db = -10.0 autoplay = true + +[connection signal="death" from="YSort/Enemies/Eyeball Boss" to="." method="_on_eyeball_boss_death"] +[connection signal="body_entered" from="Interactables/Activate Boss Teleporter" to="." method="_on_activate_boss_teleporter_body_entered"] +[connection signal="timeout" from="Ending" to="." method="_on_ending_timeout"] diff --git a/Levels/Traps/Fire Spinner.gd b/Levels/Traps/Fire Spinner.gd index 600af40..9def759 100644 --- a/Levels/Traps/Fire Spinner.gd +++ b/Levels/Traps/Fire Spinner.gd @@ -37,9 +37,9 @@ func _on_shoot_timeout(): shoot_array = rotated_shoot_directions for itr in shoot_array: - var projectile: Node = glowing_fireball.instance() - projectile.init(center, itr) - get_tree().get_current_scene().get_node('Projectiles').add_child(projectile) + var projectile: Node = glowing_fireball.instance() + projectile.init(center, itr) + get_tree().get_current_scene().get_node('Projectiles').add_child(projectile) return diff --git a/Main.gd b/Main.gd index 885c5eb..945f699 100644 --- a/Main.gd +++ b/Main.gd @@ -7,76 +7,76 @@ export var hub_world_path: String func _ready() -> void: - randomize() - var splash_screen: Node = play_splash_screen() - yield(splash_screen, 'complete') - splash_screen = null + randomize() + var splash_screen: Node = play_splash_screen() + yield(splash_screen, 'complete') + splash_screen = null - var main_menu: Node = play_main_menu() - yield(main_menu, 'complete') - free_connected_node(main_menu, 'main_menu_option') - main_menu = null - return + var main_menu: Node = play_main_menu() + yield(main_menu, 'complete') + free_connected_node(main_menu, 'main_menu_option') + main_menu = null + return func play_splash_screen() -> Node: - var splash_screen: Node = load(splash_screen_path).instance() - if splash_screen.connect('complete', self, 'free_connected_node', - [splash_screen, 'free_connected_node']) != OK: - print('ERROR: Splash Screen "complete" signal already connected.') + var splash_screen: Node = load(splash_screen_path).instance() + if splash_screen.connect('complete', self, 'free_connected_node', + [splash_screen, 'free_connected_node']) != OK: + print('ERROR: Splash Screen "complete" signal already connected.') - add_child(splash_screen) - return splash_screen + add_child(splash_screen) + return splash_screen func play_main_menu() -> Node: - var main_menu: Node = load(main_menu_path).instance() - if main_menu.connect('complete', self, 'main_menu_option') != OK: - print('ERROR: Main Menu "complete" signal already connected.') + var main_menu: Node = load(main_menu_path).instance() + if main_menu.connect('complete', self, 'main_menu_option') != OK: + print('ERROR: Main Menu "complete" signal already connected.') - add_child(main_menu) - return main_menu + add_child(main_menu) + return main_menu func main_menu_option(option: String) -> void: - if option == 'new game': - if get_tree().change_scene(hub_world_path) != OK: - print('ERROR: Main failed to change scene to Hub World.') - queue_free() - #var level_select_menu: Node = play_level_select_menu() - #yield(level_select_menu, 'complete') - #free_connected_node(level_select_menu, 'level_select_menu_option') - #level_select_menu = null - return + if option == 'new game': + if get_tree().change_scene(hub_world_path) != OK: + print('ERROR: Main failed to change scene to Hub World.') + queue_free() + #var level_select_menu: Node = play_level_select_menu() + #yield(level_select_menu, 'complete') + #free_connected_node(level_select_menu, 'level_select_menu_option') + #level_select_menu = null + return func play_level_select_menu() -> Node: - var level_select_menu: Node = load(level_select_menu_path).instance() - if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK: - print('ERROR: Level Select Menu "complete" signal already connected.') + var level_select_menu: Node = load(level_select_menu_path).instance() + if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK: + print('ERROR: Level Select Menu "complete" signal already connected.') - add_child(level_select_menu) - return level_select_menu + add_child(level_select_menu) + return level_select_menu func level_select_menu_option(option: String) -> void: - var level: String = 'res://Levels/' - if option == 'H': - level += 'Hub World.tscn' - else: - level += 'Level ' + option + '.tscn' + var level: String = 'res://Levels/' + if option == 'H': + level += 'Hub World.tscn' + else: + level += 'Level ' + option + '.tscn' - new_game(level) - return + new_game(level) + return func free_connected_node(node: Node, connected_function: String) -> void: - node.disconnect('complete', self, connected_function) - node.queue_free() - return + node.disconnect('complete', self, connected_function) + node.queue_free() + return func new_game(level: String) -> void: - if get_tree().change_scene(level) != OK: - print('ERROR: Main failed to change scene to Level.') - queue_free() - return + if get_tree().change_scene(level) != OK: + print('ERROR: Main failed to change scene to Level.') + queue_free() + return diff --git a/Player/Player.gd b/Player/Player.gd index 1197a50..9478fe6 100644 --- a/Player/Player.gd +++ b/Player/Player.gd @@ -14,137 +14,137 @@ var velocity: Vector2 = Vector2.ZERO func _ready() -> void: - set_weapon_position(Vector2(1, 0)) - return + set_weapon_position(Vector2(1, 0)) + return func _physics_process(delta: float) -> void: - var input_vector: Vector2 = Vector2.ZERO + var input_vector: Vector2 = Vector2.ZERO - input_vector.x = Input.get_action_strength('player_right') \ - - Input.get_action_strength('player_left') - input_vector.y = Input.get_action_strength('player_down') \ - - Input.get_action_strength('player_up') - input_vector = input_vector.normalized() + input_vector.x = Input.get_action_strength('player_right') \ + - Input.get_action_strength('player_left') + input_vector.y = Input.get_action_strength('player_down') \ + - Input.get_action_strength('player_up') + input_vector = input_vector.normalized() - if input_vector != Vector2.ZERO: - $AnimationTree.set('parameters/Idle/blend_position', input_vector) - velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) - set_weapon_position(input_vector) - else: - velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) + if input_vector != Vector2.ZERO: + $AnimationTree.set('parameters/Idle/blend_position', input_vector) + velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) + set_weapon_position(input_vector) + else: + velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func load_hud(node: CanvasLayer) -> void: - hud = node - if hud.connect('add_currency', self, 'add_currency') != OK: - print('ERROR: HUD "add_currency" signal already connected.') + hud = node + if hud.connect('add_currency', self, 'add_currency') != OK: + print('ERROR: HUD "add_currency" signal already connected.') - hud.update_health(HEALTH_SLICES[health_index]) - hud.update_currency($Inventory.get_currency()) - return + hud.update_health(HEALTH_SLICES[health_index]) + hud.update_currency($Inventory.get_currency()) + return func set_weapon_position(pos: Vector2) -> void: - # Facing left - if pos[0] < 0: - $Sword.rotation_degrees = -90 - $Javelin.rotation_degrees = -90 + # Facing left + if pos[0] < 0: + $Sword.rotation_degrees = -90 + $Javelin.rotation_degrees = -90 - # Facing right - elif pos[0] > 0: - $Sword.rotation_degrees = 90 - $Javelin.rotation_degrees = 90 + # Facing right + elif pos[0] > 0: + $Sword.rotation_degrees = 90 + $Javelin.rotation_degrees = 90 - # Facing up - elif pos[1] < 0: - $Sword.rotation_degrees = 0 - $Javelin.rotation_degrees = 0 + # Facing up + elif pos[1] < 0: + $Sword.rotation_degrees = 0 + $Javelin.rotation_degrees = 0 - # Facing down - elif pos[1] > 0: - $Sword.rotation_degrees = 180 - $Javelin.rotation_degrees = 180 - return + # Facing down + elif pos[1] > 0: + $Sword.rotation_degrees = 180 + $Javelin.rotation_degrees = 180 + return func add_currency(amount: int) -> void: - $Inventory.add_currency(amount) - return + $Inventory.add_currency(amount) + return func has_item(item: String) -> bool: - return $Inventory.contains(item) + return $Inventory.contains(item) func add_item(item: String) -> void: - $Inventory.add(item) - return + $Inventory.add(item) + return func remove_item(item: String) -> void: - $Inventory.remove(item) - return + $Inventory.remove(item) + return func _on_Inventory_update_currency(amount: int) -> void: - hud.update_currency(amount) - return + hud.update_currency(amount) + return func _on_hitbox_area_entered(area: Area2D) -> void: - var hit: int = 0 + var hit: int = 0 - if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'): - hit = 1 - elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'): - hit = 2 - elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'): - hit = 3 - elif area.is_in_group('freeze'): - emit_signal('frozen') - $Sprite.self_modulate = Color(0, 0.5, 1) - else: - return + if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'): + hit = 1 + elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'): + hit = 2 + elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'): + hit = 3 + elif area.is_in_group('freeze'): + emit_signal('frozen') + $Sprite.self_modulate = Color(0, 0.5, 1) + else: + return - if health_index != 0: - health_index -= hit - if health_index < 0: - health_index = 0 + if health_index != 0: + health_index -= hit + if health_index < 0: + health_index = 0 - hud.update_health(HEALTH_SLICES[health_index]) - else: - if get_tree().change_scene('res://GUI/Level Failed.tscn') != OK: - print('ERROR: Player failed to change scene to Level Failed.') - queue_free() - return + hud.update_health(HEALTH_SLICES[health_index]) + else: + if get_tree().change_scene('res://GUI/Level Failed.tscn') != OK: + print('ERROR: Player failed to change scene to Level Failed.') + queue_free() + return func _input(event: InputEvent) -> void: - if event.is_action_pressed('player_attack'): - if hud.weapon == 'sword': - $'Sword/Sword Animation'.play('swing') - elif hud.weapon == 'javelin': - $'Javelin/Javelin Animation'.play('swing') + if event.is_action_pressed('player_attack'): + if hud.weapon == 'sword': + $'Sword/Sword Animation'.play('swing') + elif hud.weapon == 'javelin': + $'Javelin/Javelin Animation'.play('swing') - elif event.is_action_pressed('screenshot'): - var img: Image = get_viewport().get_texture().get_data() - yield(get_tree(), 'idle_frame') - yield(get_tree(), 'idle_frame') + elif event.is_action_pressed('screenshot'): + var img: Image = get_viewport().get_texture().get_data() + yield(get_tree(), 'idle_frame') + yield(get_tree(), 'idle_frame') - img.flip_y() + img.flip_y() - var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) - var time_msecs: int = OS.get_system_time_msecs() + var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) + var time_msecs: int = OS.get_system_time_msecs() - if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: - print('ERROR: Failed saving screenshot.') - return + if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: + print('ERROR: Failed saving screenshot.') + return func _on_SlowTime_unfreeze() -> void: - $Sprite.self_modulate = Color(1, 1, 1) - return + $Sprite.self_modulate = Color(1, 1, 1) + return diff --git a/Sprites/Assets/fire_column_medium_1.png b/Sprites/Assets/fire_column_medium_1.png deleted file mode 100644 index 17a2006..0000000 Binary files a/Sprites/Assets/fire_column_medium_1.png and /dev/null differ diff --git a/Sprites/Assets/fire_column_medium_10.png b/Sprites/Assets/fire_column_medium_10.png deleted file mode 100644 index 1af114d..0000000 Binary files a/Sprites/Assets/fire_column_medium_10.png and /dev/null differ diff --git a/Sprites/Assets/fire_column_medium_10.png.import b/Sprites/Assets/fire_column_medium_10.png.import deleted file mode 100644 index 29a8c28..0000000 --- a/Sprites/Assets/fire_column_medium_10.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/fire_column_medium_10.png" -dest_files=[ "res://.import/fire_column_medium_10.png-3d59b9af344c5ab879fe8a7263fd96d1.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git 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-svg/scale=1.0 diff --git a/Sprites/Assets/fire_column_medium_6.png b/Sprites/Assets/fire_column_medium_6.png deleted file mode 100644 index c839475..0000000 Binary files a/Sprites/Assets/fire_column_medium_6.png and /dev/null differ diff --git a/Sprites/Assets/fire_column_medium_6.png.import b/Sprites/Assets/fire_column_medium_6.png.import deleted file mode 100644 index 85f3552..0000000 --- a/Sprites/Assets/fire_column_medium_6.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_6.png-b6ea29555af0f08a1bfee67d6ae39dc1.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/fire_column_medium_6.png" -dest_files=[ "res://.import/fire_column_medium_6.png-b6ea29555af0f08a1bfee67d6ae39dc1.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Assets/fire_column_medium_7.png b/Sprites/Assets/fire_column_medium_7.png deleted file mode 100644 index 4d87589..0000000 Binary files a/Sprites/Assets/fire_column_medium_7.png and /dev/null differ diff --git a/Sprites/Assets/fire_column_medium_7.png.import b/Sprites/Assets/fire_column_medium_7.png.import deleted file mode 100644 index 03f1f29..0000000 --- a/Sprites/Assets/fire_column_medium_7.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_7.png-d8d1b68ebcae8566ec49fece5cd5b47a.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/fire_column_medium_7.png" -dest_files=[ 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a/Sprites/Assets/fire_column_medium_9.png.import b/Sprites/Assets/fire_column_medium_9.png.import deleted file mode 100644 index 77c6fb4..0000000 --- a/Sprites/Assets/fire_column_medium_9.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_9.png-0747bbefa45c8ba83856cb9fd7f88cc1.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/fire_column_medium_9.png" -dest_files=[ "res://.import/fire_column_medium_9.png-0747bbefa45c8ba83856cb9fd7f88cc1.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png b/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png deleted file mode 100644 index a1d4cee..0000000 Binary files a/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png and /dev/null differ diff --git a/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png.import b/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png.import deleted file mode 100644 index 94c67d8..0000000 --- a/Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/tileset_mk_16_16_nature_tileset_godot.png-12548af451801021abf344e4470ddc77.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/tileset_mk_16_16_nature_tileset_godot.png" -dest_files=[ "res://.import/tileset_mk_16_16_nature_tileset_godot.png-12548af451801021abf344e4470ddc77.stex" ] - -[params] - 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-6/autotile/bitmask_flags = [ Vector2( 25, 0 ), 432, Vector2( 25, 1 ), 438, Vector2( 25, 2 ), 54, Vector2( 25, 3 ), 48, Vector2( 26, 0 ), 504, Vector2( 26, 1 ), 511, Vector2( 26, 2 ), 63, Vector2( 26, 3 ), 56, Vector2( 27, 0 ), 216, Vector2( 27, 1 ), 219, Vector2( 27, 2 ), 27, Vector2( 27, 3 ), 24, Vector2( 28, 0 ), 144, Vector2( 28, 1 ), 146, Vector2( 28, 2 ), 18, Vector2( 28, 3 ), 16, Vector2( 29, 0 ), 176, Vector2( 29, 1 ), 182, Vector2( 29, 2 ), 434, Vector2( 29, 3 ), 50, Vector2( 29, 4 ), 178, Vector2( 30, 0 ), 248, Vector2( 30, 1 ), 255, Vector2( 30, 2 ), 507, Vector2( 30, 3 ), 59, Vector2( 30, 4 ), 251, Vector2( 31, 0 ), 440, Vector2( 31, 1 ), 447, Vector2( 31, 2 ), 510, Vector2( 31, 3 ), 62, Vector2( 31, 4 ), 446, Vector2( 32, 0 ), 152, Vector2( 32, 1 ), 155, Vector2( 32, 2 ), 218, Vector2( 32, 3 ), 26, Vector2( 32, 4 ), 154, Vector2( 33, 0 ), 184, Vector2( 33, 1 ), 191, Vector2( 33, 2 ), 506, Vector2( 33, 3 ), 58, Vector2( 33, 4 ), 186, Vector2( 34, 0 ), 443, Vector2( 34, 1 ), 254, Vector2( 34, 2 ), 442, Vector2( 34, 3 ), 190, Vector2( 35, 2 ), 250, Vector2( 35, 3 ), 187 ] -6/autotile/icon_coordinate = Vector2( 26, 1 ) -6/autotile/tile_size = Vector2( 16, 16 ) -6/autotile/spacing = 0 -6/autotile/occluder_map = [ ] -6/autotile/navpoly_map = [ ] -6/autotile/priority_map = [ ] -6/autotile/z_index_map = [ ] -6/occluder_offset = Vector2( 0, 0 ) -6/navigation_offset = Vector2( 0, 0 ) -6/shape_offset = Vector2( 0, 0 ) -6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -6/shape_one_way = false -6/shape_one_way_margin = 0.0 -6/shapes = [ ] -6/z_index = 0 -7/name = "tileset_mk_16_16_nature_tileset_godot.png 7" -7/texture = ExtResource( 1 ) -7/tex_offset = Vector2( 0, 0 ) -7/modulate = Color( 1, 1, 1, 1 ) -7/region = Rect2( 0, 0, 960, 400 ) -7/tile_mode = 1 -7/autotile/bitmask_mode = 1 -7/autotile/bitmask_flags = [ Vector2( 25, 6 ), 432, Vector2( 25, 7 ), 438, Vector2( 25, 8 ), 54, Vector2( 25, 9 ), 48, Vector2( 26, 6 ), 504, Vector2( 26, 7 ), 511, Vector2( 26, 8 ), 63, Vector2( 26, 9 ), 56, Vector2( 27, 6 ), 216, Vector2( 27, 7 ), 219, Vector2( 27, 8 ), 27, Vector2( 27, 9 ), 24, Vector2( 28, 6 ), 144, Vector2( 28, 7 ), 146, Vector2( 28, 8 ), 18, Vector2( 28, 9 ), 16, Vector2( 29, 6 ), 176, Vector2( 29, 7 ), 182, Vector2( 29, 8 ), 434, Vector2( 29, 9 ), 50, Vector2( 29, 10 ), 178, Vector2( 30, 6 ), 248, Vector2( 30, 7 ), 255, Vector2( 30, 8 ), 507, Vector2( 30, 9 ), 59, Vector2( 30, 10 ), 251, Vector2( 31, 6 ), 440, Vector2( 31, 7 ), 447, Vector2( 31, 8 ), 510, Vector2( 31, 9 ), 62, Vector2( 31, 10 ), 446, Vector2( 32, 6 ), 152, Vector2( 32, 7 ), 155, Vector2( 32, 8 ), 218, Vector2( 32, 9 ), 26, Vector2( 32, 10 ), 154, Vector2( 33, 6 ), 184, Vector2( 33, 7 ), 191, Vector2( 33, 8 ), 506, Vector2( 33, 9 ), 58, Vector2( 33, 10 ), 186, Vector2( 34, 6 ), 443, Vector2( 34, 7 ), 254, Vector2( 34, 8 ), 442, Vector2( 34, 9 ), 190, Vector2( 35, 8 ), 250, Vector2( 35, 9 ), 187 ] -7/autotile/icon_coordinate = Vector2( 26, 7 ) -7/autotile/tile_size = Vector2( 16, 16 ) -7/autotile/spacing = 0 -7/autotile/occluder_map = [ ] -7/autotile/navpoly_map = [ ] -7/autotile/priority_map = [ ] -7/autotile/z_index_map = [ ] -7/occluder_offset = Vector2( 0, 0 ) -7/navigation_offset = Vector2( 0, 0 ) -7/shape_offset = Vector2( 0, 0 ) -7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -7/shape_one_way = false -7/shape_one_way_margin = 0.0 -7/shapes = [ ] -7/z_index = 0 -8/name = "tileset_mk_16_16_nature_tileset_godot.png 8" -8/texture = ExtResource( 1 ) -8/tex_offset = Vector2( 0, 0 ) -8/modulate = Color( 1, 1, 1, 1 ) -8/region = Rect2( 0, 0, 960, 400 ) -8/tile_mode = 1 -8/autotile/bitmask_mode = 1 -8/autotile/bitmask_flags = [ Vector2( 37, 0 ), 432, Vector2( 37, 1 ), 438, Vector2( 37, 2 ), 54, Vector2( 37, 3 ), 48, Vector2( 38, 0 ), 504, Vector2( 38, 1 ), 511, Vector2( 38, 2 ), 63, Vector2( 38, 3 ), 56, Vector2( 39, 0 ), 216, Vector2( 39, 1 ), 219, Vector2( 39, 2 ), 27, Vector2( 39, 3 ), 24, Vector2( 40, 0 ), 144, Vector2( 40, 1 ), 146, Vector2( 40, 2 ), 18, Vector2( 40, 3 ), 16, Vector2( 41, 0 ), 176, Vector2( 41, 1 ), 182, Vector2( 41, 2 ), 434, Vector2( 41, 3 ), 50, Vector2( 41, 4 ), 178, Vector2( 42, 0 ), 248, Vector2( 42, 1 ), 255, Vector2( 42, 2 ), 507, Vector2( 42, 3 ), 59, Vector2( 42, 4 ), 251, Vector2( 43, 0 ), 440, Vector2( 43, 1 ), 447, Vector2( 43, 2 ), 510, Vector2( 43, 3 ), 62, Vector2( 43, 4 ), 446, Vector2( 44, 0 ), 152, Vector2( 44, 1 ), 155, Vector2( 44, 2 ), 218, Vector2( 44, 3 ), 26, Vector2( 44, 4 ), 154, Vector2( 45, 0 ), 184, Vector2( 45, 1 ), 191, Vector2( 45, 2 ), 506, Vector2( 45, 3 ), 58, Vector2( 45, 4 ), 186, Vector2( 46, 0 ), 443, Vector2( 46, 1 ), 254, Vector2( 46, 2 ), 442, Vector2( 46, 3 ), 190, Vector2( 47, 2 ), 250, Vector2( 47, 3 ), 187 ] -8/autotile/icon_coordinate = Vector2( 38, 1 ) -8/autotile/tile_size = Vector2( 16, 16 ) -8/autotile/spacing = 0 -8/autotile/occluder_map = [ ] -8/autotile/navpoly_map = [ ] -8/autotile/priority_map = [ ] -8/autotile/z_index_map = [ ] -8/occluder_offset = Vector2( 0, 0 ) -8/navigation_offset = Vector2( 0, 0 ) -8/shape_offset = Vector2( 0, 0 ) -8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -8/shape_one_way = false -8/shape_one_way_margin = 0.0 -8/shapes = [ ] -8/z_index = 0 -9/name = "tileset_mk_16_16_nature_tileset_godot.png 9" -9/texture = ExtResource( 1 ) -9/tex_offset = Vector2( 0, 0 ) -9/modulate = Color( 1, 1, 1, 1 ) -9/region = Rect2( 0, 0, 960, 400 ) -9/tile_mode = 1 -9/autotile/bitmask_mode = 1 -9/autotile/bitmask_flags = [ Vector2( 37, 6 ), 432, Vector2( 37, 7 ), 438, Vector2( 37, 8 ), 54, Vector2( 37, 9 ), 48, Vector2( 38, 6 ), 504, Vector2( 38, 7 ), 511, Vector2( 38, 8 ), 63, Vector2( 38, 9 ), 56, Vector2( 39, 6 ), 216, Vector2( 39, 7 ), 219, Vector2( 39, 8 ), 27, Vector2( 39, 9 ), 24, Vector2( 40, 6 ), 144, Vector2( 40, 7 ), 146, Vector2( 40, 8 ), 18, Vector2( 40, 9 ), 16, Vector2( 41, 6 ), 176, Vector2( 41, 7 ), 182, Vector2( 41, 8 ), 434, Vector2( 41, 9 ), 50, Vector2( 41, 10 ), 178, Vector2( 42, 6 ), 248, Vector2( 42, 7 ), 255, Vector2( 42, 8 ), 507, Vector2( 42, 9 ), 59, Vector2( 42, 10 ), 251, Vector2( 43, 6 ), 440, Vector2( 43, 7 ), 447, Vector2( 43, 8 ), 510, Vector2( 43, 9 ), 62, Vector2( 43, 10 ), 446, Vector2( 44, 6 ), 152, Vector2( 44, 7 ), 155, Vector2( 44, 8 ), 218, Vector2( 44, 9 ), 26, Vector2( 44, 10 ), 154, Vector2( 45, 6 ), 184, Vector2( 45, 7 ), 191, Vector2( 45, 8 ), 506, Vector2( 45, 9 ), 58, Vector2( 45, 10 ), 186, Vector2( 46, 6 ), 443, Vector2( 46, 7 ), 254, Vector2( 46, 8 ), 442, Vector2( 46, 9 ), 190, Vector2( 47, 8 ), 250, Vector2( 47, 9 ), 187 ] -9/autotile/icon_coordinate = Vector2( 38, 7 ) -9/autotile/tile_size = Vector2( 16, 16 ) -9/autotile/spacing = 0 -9/autotile/occluder_map = [ ] -9/autotile/navpoly_map = [ ] -9/autotile/priority_map = [ ] -9/autotile/z_index_map = [ ] -9/occluder_offset = Vector2( 0, 0 ) -9/navigation_offset = Vector2( 0, 0 ) -9/shape_offset = Vector2( 0, 0 ) -9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -9/shape_one_way = false -9/shape_one_way_margin = 0.0 -9/shapes = [ ] -9/z_index = 0 -10/name = "tileset_mk_16_16_nature_tileset_godot.png 10" -10/texture = ExtResource( 1 ) -10/tex_offset = Vector2( 0, 0 ) -10/modulate = Color( 1, 1, 1, 1 ) -10/region = Rect2( 0, 0, 960, 400 ) -10/tile_mode = 1 -10/autotile/bitmask_mode = 1 -10/autotile/bitmask_flags = [ Vector2( 49, 0 ), 432, Vector2( 49, 1 ), 438, Vector2( 49, 2 ), 54, Vector2( 49, 3 ), 48, Vector2( 50, 0 ), 504, Vector2( 50, 1 ), 511, Vector2( 50, 2 ), 63, Vector2( 50, 3 ), 56, Vector2( 51, 0 ), 216, Vector2( 51, 1 ), 219, Vector2( 51, 2 ), 27, Vector2( 51, 3 ), 24, Vector2( 52, 0 ), 144, Vector2( 52, 1 ), 146, Vector2( 52, 2 ), 18, Vector2( 52, 3 ), 16, Vector2( 53, 0 ), 176, Vector2( 53, 1 ), 182, Vector2( 53, 2 ), 434, Vector2( 53, 3 ), 50, Vector2( 53, 4 ), 178, Vector2( 54, 0 ), 248, Vector2( 54, 1 ), 255, Vector2( 54, 2 ), 507, Vector2( 54, 3 ), 59, Vector2( 54, 4 ), 251, Vector2( 55, 0 ), 440, Vector2( 55, 1 ), 447, Vector2( 55, 2 ), 510, Vector2( 55, 3 ), 62, Vector2( 55, 4 ), 446, Vector2( 56, 0 ), 152, Vector2( 56, 1 ), 155, Vector2( 56, 2 ), 218, Vector2( 56, 3 ), 26, Vector2( 56, 4 ), 154, Vector2( 57, 0 ), 184, Vector2( 57, 1 ), 191, Vector2( 57, 2 ), 506, Vector2( 57, 3 ), 58, Vector2( 57, 4 ), 186, Vector2( 58, 0 ), 443, Vector2( 58, 1 ), 254, Vector2( 58, 2 ), 442, Vector2( 58, 3 ), 190, Vector2( 59, 2 ), 250, Vector2( 59, 3 ), 187 ] -10/autotile/icon_coordinate = Vector2( 50, 1 ) -10/autotile/tile_size = Vector2( 16, 16 ) -10/autotile/spacing = 0 -10/autotile/occluder_map = [ ] -10/autotile/navpoly_map = [ ] -10/autotile/priority_map = [ ] -10/autotile/z_index_map = [ ] -10/occluder_offset = Vector2( 0, 0 ) -10/navigation_offset = Vector2( 0, 0 ) -10/shape_offset = Vector2( 0, 0 ) -10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -10/shape_one_way = false -10/shape_one_way_margin = 0.0 -10/shapes = [ ] -10/z_index = 0 -11/name = "tileset_mk_16_16_nature_tileset_godot.png 11" -11/texture = ExtResource( 1 ) -11/tex_offset = Vector2( 0, 0 ) -11/modulate = Color( 1, 1, 1, 1 ) -11/region = Rect2( 0, 0, 960, 400 ) -11/tile_mode = 1 -11/autotile/bitmask_mode = 1 -11/autotile/bitmask_flags = [ Vector2( 49, 6 ), 432, Vector2( 49, 7 ), 438, Vector2( 49, 8 ), 54, Vector2( 49, 9 ), 48, Vector2( 50, 6 ), 504, Vector2( 50, 7 ), 511, Vector2( 50, 8 ), 63, Vector2( 50, 9 ), 56, Vector2( 51, 6 ), 216, Vector2( 51, 7 ), 219, Vector2( 51, 8 ), 27, Vector2( 51, 9 ), 24, Vector2( 52, 6 ), 144, Vector2( 52, 7 ), 146, Vector2( 52, 8 ), 18, Vector2( 52, 9 ), 16, Vector2( 53, 6 ), 176, Vector2( 53, 7 ), 182, Vector2( 53, 8 ), 434, Vector2( 53, 9 ), 50, Vector2( 53, 10 ), 178, Vector2( 54, 6 ), 248, Vector2( 54, 7 ), 255, Vector2( 54, 8 ), 507, Vector2( 54, 9 ), 59, Vector2( 54, 10 ), 251, Vector2( 55, 6 ), 440, Vector2( 55, 7 ), 447, Vector2( 55, 8 ), 510, Vector2( 55, 9 ), 62, Vector2( 55, 10 ), 446, Vector2( 56, 6 ), 152, Vector2( 56, 7 ), 155, Vector2( 56, 8 ), 218, Vector2( 56, 9 ), 26, Vector2( 56, 10 ), 154, Vector2( 57, 6 ), 184, Vector2( 57, 7 ), 191, Vector2( 57, 8 ), 506, Vector2( 57, 9 ), 58, Vector2( 57, 10 ), 186, Vector2( 58, 6 ), 443, Vector2( 58, 7 ), 254, Vector2( 58, 8 ), 442, Vector2( 58, 9 ), 190, Vector2( 59, 8 ), 250, Vector2( 59, 9 ), 187 ] -11/autotile/icon_coordinate = Vector2( 50, 7 ) -11/autotile/tile_size = Vector2( 16, 16 ) -11/autotile/spacing = 0 -11/autotile/occluder_map = [ ] -11/autotile/navpoly_map = [ ] -11/autotile/priority_map = [ ] -11/autotile/z_index_map = [ ] -11/occluder_offset = Vector2( 0, 0 ) -11/navigation_offset = Vector2( 0, 0 ) -11/shape_offset = Vector2( 0, 0 ) -11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -11/shape_one_way = false -11/shape_one_way_margin = 0.0 -11/shapes = [ ] -11/z_index = 0 diff --git a/Sprites/Assets/transparent16x16.png b/Sprites/Assets/transparent16x16.png deleted file mode 100644 index b4b1bff..0000000 Binary files a/Sprites/Assets/transparent16x16.png and /dev/null differ diff --git a/Sprites/Assets/transparent16x16.png.import b/Sprites/Assets/transparent16x16.png.import deleted file mode 100644 index b8f6d5a..0000000 --- a/Sprites/Assets/transparent16x16.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Assets/transparent16x16.png" -dest_files=[ "res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=true -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=true -svg/scale=1.0 diff --git a/Sprites/Enemies/Eyeball_Boss_Spritesheet.png b/Sprites/Enemies/Eyeball_Boss_Spritesheet.png new file mode 100644 index 0000000..7780b53 Binary files /dev/null and b/Sprites/Enemies/Eyeball_Boss_Spritesheet.png differ diff --git a/Sprites/Assets/fire_column_medium_11.png.import b/Sprites/Enemies/Eyeball_Boss_Spritesheet.png.import similarity index 57% rename from Sprites/Assets/fire_column_medium_11.png.import rename to Sprites/Enemies/Eyeball_Boss_Spritesheet.png.import index 6f29c9d..d11cb18 100644 --- a/Sprites/Assets/fire_column_medium_11.png.import +++ b/Sprites/Enemies/Eyeball_Boss_Spritesheet.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_11.png-1796e072c315c826fad5e137829db456.stex" +path="res://.import/Eyeball_Boss_Spritesheet.png-68d0e69f98fe7b38c9c73f0a64d2617b.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/fire_column_medium_11.png" -dest_files=[ "res://.import/fire_column_medium_11.png-1796e072c315c826fad5e137829db456.stex" ] +source_file="res://Sprites/Enemies/Eyeball_Boss_Spritesheet.png" +dest_files=[ "res://.import/Eyeball_Boss_Spritesheet.png-68d0e69f98fe7b38c9c73f0a64d2617b.stex" ] [params] @@ -18,13 +18,13 @@ compress/mode=0 compress/lossy_quality=0.7 compress/hdr_mode=0 compress/bptc_ldr=0 -compress/normal_map=0 +compress/normal_map=2 flags/repeat=0 flags/filter=false flags/mipmaps=false flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true +flags/srgb=0 +process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false diff --git a/Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png b/Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png new file mode 100644 index 0000000..53ba73e Binary files /dev/null and b/Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png differ diff --git a/Sprites/Assets/fire_column_medium_1.png.import b/Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png.import similarity index 57% rename from Sprites/Assets/fire_column_medium_1.png.import rename to Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png.import index ef85854..32586b9 100644 --- a/Sprites/Assets/fire_column_medium_1.png.import +++ b/Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex" +path="res://.import/Glowing_Blue_Fireball.png-fe4975267183b98e7938f4c5e42be857.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/fire_column_medium_1.png" -dest_files=[ "res://.import/fire_column_medium_1.png-48b98f9a68bfaeaf7064e879938e5cfd.stex" ] +source_file="res://Sprites/Enemies/Projectiles/Glowing_Blue_Fireball.png" +dest_files=[ "res://.import/Glowing_Blue_Fireball.png-fe4975267183b98e7938f4c5e42be857.stex" ] [params] @@ -18,13 +18,13 @@ compress/mode=0 compress/lossy_quality=0.7 compress/hdr_mode=0 compress/bptc_ldr=0 -compress/normal_map=0 +compress/normal_map=2 flags/repeat=0 flags/filter=false flags/mipmaps=false flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true +flags/srgb=0 +process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false diff --git a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png b/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png deleted file mode 100644 index b267ae5..0000000 Binary files a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png and /dev/null differ diff --git a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import b/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import deleted file mode 100644 index c675605..0000000 --- a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" -dest_files=[ "res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Enemies/flaming skull design.png b/Sprites/Enemies/flaming skull design.png deleted file mode 100644 index 3fe92d1..0000000 Binary files a/Sprites/Enemies/flaming skull design.png and /dev/null differ diff --git a/Sprites/Enemies/flaming skull design.png.import b/Sprites/Enemies/flaming skull design.png.import deleted file mode 100644 index 8d2dd2e..0000000 --- a/Sprites/Enemies/flaming skull design.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Enemies/flaming skull design.png" -dest_files=[ "res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=0 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=2 -process/fix_alpha_border=true -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Enemies/hell-hound-idle.png b/Sprites/Enemies/hell-hound-idle.png deleted file mode 100644 index c1de9a4..0000000 Binary files a/Sprites/Enemies/hell-hound-idle.png and /dev/null differ diff --git a/Sprites/Enemies/hell-hound-jump.png b/Sprites/Enemies/hell-hound-jump.png deleted file mode 100644 index 0f59612..0000000 Binary files a/Sprites/Enemies/hell-hound-jump.png and /dev/null differ diff --git a/Sprites/Enemies/hell-hound-jump.png.import b/Sprites/Enemies/hell-hound-jump.png.import deleted file mode 100644 index 04963a5..0000000 --- a/Sprites/Enemies/hell-hound-jump.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/hell-hound-jump.png-fb98aad763e717154d47c9a25ba1d282.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Enemies/hell-hound-jump.png" -dest_files=[ 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