added objective, added boss
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13
Levels/Objects/Door.tscn
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13
Levels/Objects/Door.tscn
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@@ -0,0 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=2]
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[node name="Door" type="Sprite"]
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[node name="doorClosed" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="doorOpened" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 1 )
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