added objective, added boss
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34
Levels/Objects/Gem.tscn
Normal file
34
Levels/Objects/Gem.tscn
Normal file
@@ -0,0 +1,34 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1]
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[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2]
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[sub_resource type="Animation" id=3]
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resource_name = "rise"
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length = 1.2
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tracks/0/type = "value"
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tracks/0/path = NodePath("GemSprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.3, 0.8, 1.2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ]
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}
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[node name="Gem" type="Node2D"]
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script = ExtResource( 2 )
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[node name="GemSprite" type="Sprite" parent="."]
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position = Vector2( 0, -20 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 2, 50, 20, 20 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/rise = SubResource( 3 )
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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