added objective, added boss
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36
Levels/Objects/TreasureChest.tscn
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36
Levels/Objects/TreasureChest.tscn
Normal file
@@ -0,0 +1,36 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=2]
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[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 21.3333, 17.3333 )
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[node name="TreasureChest" type="Sprite" groups=["enemies"]]
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script = ExtResource( 4 )
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[node name="chestOpened" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 1 )
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[node name="chestClosed" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="Gem" parent="." instance=ExtResource( 3 )]
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visible = false
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[node name="Player Detector" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"]
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visible = false
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position = Vector2( 1, -1 )
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scale = Vector2( 1.5, 1.5 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]
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