added objective, added boss
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@@ -7,6 +7,8 @@ export var FRICTION: int = 1000
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const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100]
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var health_index: int = 6
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var l5_gems: int = 0
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var hud: CanvasLayer = null
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var velocity: Vector2 = Vector2.ZERO
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@@ -40,6 +42,7 @@ func load_hud(node: CanvasLayer) -> void:
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return
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func set_weapon_position(pos: Vector2) -> void:
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if pos[0] < 0: # facing left
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$SwordAnimation.position.x = -8
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$SwordAnimation.position.y = -6
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@@ -10,11 +10,6 @@
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 3 ) ],
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"loop": false,
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"name": "look_down",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 4 ) ],
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"loop": false,
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"name": "look_up",
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@@ -22,12 +17,17 @@ animations = [ {
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "look_left",
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"name": "look_right",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 3 ) ],
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"loop": false,
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"name": "look_down",
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"speed": 5.0
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}, {
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"frames": [ ExtResource( 2 ) ],
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"loop": false,
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"name": "look_right",
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"name": "look_left",
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"speed": 5.0
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} ]
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