From bae81b5b0188cd61a582b9241275474c6f2c618f Mon Sep 17 00:00:00 2001 From: VoidTwo Date: Mon, 6 Dec 2021 01:01:55 -0600 Subject: [PATCH 1/6] Fixed weapon handling to be more consistent and increased the size for easier gameplay --- Enemies/Creepy Glowing Ghost.gd | 2 +- Player/Weapons/Javelin.tscn | 42 ++++++++++++++++----------- Player/Weapons/Sword.tscn | 50 +++++++++++++++++++++++++-------- 3 files changed, 66 insertions(+), 28 deletions(-) diff --git a/Enemies/Creepy Glowing Ghost.gd b/Enemies/Creepy Glowing Ghost.gd index f8c4166..81ad2cf 100644 --- a/Enemies/Creepy Glowing Ghost.gd +++ b/Enemies/Creepy Glowing Ghost.gd @@ -6,7 +6,7 @@ export var creepy_hand: PackedScene var player: KinematicBody2D = null var velocity: Vector2 = Vector2.ZERO -var health: int = 3 +var health: int = 1 func _physics_process(_delta: float) -> void: diff --git a/Player/Weapons/Javelin.tscn b/Player/Weapons/Javelin.tscn index 641fd33..913dced 100644 --- a/Player/Weapons/Javelin.tscn +++ b/Player/Weapons/Javelin.tscn @@ -3,7 +3,7 @@ [ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=3] -extents = Vector2( 2.2, 3 ) +extents = Vector2( 4, 9 ) [sub_resource type="Animation" id=2] resource_name = "swing" @@ -15,34 +15,46 @@ tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { -"times": PoolRealArray( 0.01, 0.21 ), +"times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), -"update": 0, +"update": 1, "values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ] } tracks/1/type = "value" -tracks/1/path = NodePath("Animation/Javelin:visible") +tracks/1/path = NodePath("Animation:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 0, 0.01, 0.4 ), -"transitions": PoolRealArray( 1, 1, 1 ), -"update": 1, -"values": [ false, true, false ] +"times": PoolRealArray( 0.01, 0.19 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 0, +"values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ] } tracks/2/type = "value" -tracks/2/path = NodePath("Animation:monitorable") +tracks/2/path = NodePath("Animation/Javelin:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { -"times": PoolRealArray( 0.02, 0.22 ), +"times": PoolRealArray( 0, 0.01, 0.4 ), +"transitions": PoolRealArray( 1, 1, 1 ), +"update": 1, +"values": [ false, true, false ] +} +tracks/3/type = "value" +tracks/3/path = NodePath("Animation/CollisionShape2D:disabled") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PoolRealArray( 0.01, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, -"values": [ true, false ] +"values": [ false, true ] } [node name="Javelin" type="Node2D"] @@ -50,26 +62,24 @@ light_mask = 0 [node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]] light_mask = 0 -position = Vector2( 0, -7 ) collision_layer = 0 collision_mask = 4 input_pickable = false monitoring = false -monitorable = false [node name="Javelin" type="Sprite" parent="Animation"] visible = false light_mask = 8 -position = Vector2( 0, -7 ) +position = Vector2( 0, -10 ) rotation = 0.785398 -scale = Vector2( 0.65, 0.65 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"] visible = false light_mask = 0 -position = Vector2( 0, -11.5 ) +position = Vector2( 0, -13 ) shape = SubResource( 3 ) +disabled = true [node name="Javelin Animation" type="AnimationPlayer" parent="."] anims/swing = SubResource( 2 ) diff --git a/Player/Weapons/Sword.tscn b/Player/Weapons/Sword.tscn index 3c3abe9..d44fca8 100644 --- a/Player/Weapons/Sword.tscn +++ b/Player/Weapons/Sword.tscn @@ -1,9 +1,24 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=5 format=2] [ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=6] -extents = Vector2( 1.5, 4.2 ) +extents = Vector2( 2.5, 10 ) + +[sub_resource type="Animation" id=7] +length = 0.001 +tracks/0/type = "value" +tracks/0/path = NodePath("Animation:rotation_degrees") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/keys = { +"times": PoolRealArray( 0 ), +"transitions": PoolRealArray( 1 ), +"update": 0, +"values": [ -45.0 ] +} [sub_resource type="Animation" id=5] resource_name = "swing" @@ -27,22 +42,34 @@ tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { -"times": PoolRealArray( 0.01, 0.19 ), +"times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), -"update": 0, +"update": 1, "values": [ -45.0, 45.0 ] } tracks/2/type = "value" -tracks/2/path = NodePath("Animation:monitorable") +tracks/2/path = NodePath("Animation:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { -"times": PoolRealArray( 0.02, 0.2 ), +"times": PoolRealArray( 0.01, 0.19 ), +"transitions": PoolRealArray( 1, 1 ), +"update": 0, +"values": [ -45.0, 45.0 ] +} +tracks/3/type = "value" +tracks/3/path = NodePath("Animation/CollisionShape2D:disabled") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/keys = { +"times": PoolRealArray( 0.01, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, -"values": [ true, false ] +"values": [ false, true ] } [node name="Sword" type="Node2D"] @@ -50,26 +77,27 @@ light_mask = 0 [node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]] light_mask = 0 -rotation = 0.785398 +rotation = -0.785398 collision_layer = 0 collision_mask = 4 input_pickable = false monitoring = false -monitorable = false [node name="Sword" type="Sprite" parent="Animation"] visible = false light_mask = 8 rotation = 0.785398 -scale = Vector2( 0.5, 0.5 ) +scale = Vector2( 0.7, 0.7 ) texture = ExtResource( 1 ) offset = Vector2( -16, -16 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"] visible = false light_mask = 0 -position = Vector2( 0, -13 ) +position = Vector2( 0, -14 ) shape = SubResource( 6 ) +disabled = true [node name="Sword Animation" type="AnimationPlayer" parent="."] +anims/RESET = SubResource( 7 ) anims/swing = SubResource( 5 ) From 05e04c7db9ad9edde9bf0d1d1b1a9b3dc67795c4 Mon Sep 17 00:00:00 2001 From: VoidTwo Date: Mon, 6 Dec 2021 01:31:44 -0600 Subject: [PATCH 2/6] More file reorganizing and fixed some inconsistencies --- Enemies/DemonBoss.tscn | 2 +- Enemies/Flaming Skull.tscn | 2 +- Enemies/Hellhound.gd | 48 +++++++++--------- Enemies/Hellhound.tscn | 6 +-- ...tariClassic.ttf => AtariClassicSmooth.ttf} | Bin Levels/{Objects => Interactables}/Gem.gd | 6 +-- Levels/{Objects => Interactables}/Gem.tscn | 4 +- .../Treasure Chest.gd} | 20 ++++---- .../Treasure Chest.tscn} | 8 +-- Levels/Level 4.tscn | 38 +++++++------- Levels/Objects/Door.tscn | 4 +- Player/Weapons/Javelin.gd | 11 ---- Player/Weapons/Sword.gd | 26 ---------- ...sparent16x16.png => Transparent_16x16.png} | Bin ...ng.import => Transparent_16x16.png.import} | 6 +-- Sprites/Assets/resources_basic.png.import | 6 +-- ...esheet.png => Demon_Slime_Spritesheet.png} | Bin .../Demon_Slime_Spritesheet.png.import | 35 +++++++++++++ ...ll design.png => Flaming_Skull_Design.png} | Bin ...import => Flaming_Skull_Design.png.import} | 6 +-- ...ell-hound-idle.png => Hell_Hound_Idle.png} | Bin ....png.import => Hell_Hound_Idle.png.import} | 6 +-- ...ell-hound-jump.png => Hell_Hound_Jump.png} | Bin ....png.import => Hell_Hound_Jump.png.import} | 6 +-- ...{hell-hound-run.png => Hell_Hound_Run.png} | Bin ...n.png.import => Hell_Hound_Run.png.import} | 6 +-- ...ell-hound-walk.png => Hell_Hound_Walk.png} | Bin Sprites/Enemies/Hell_Hound_Walk.png.import | 35 +++++++++++++ ...e_FREE_v1.0_288x160_spritesheet.png.import | 35 ------------- Sprites/Enemies/hell-hound-walk.png.import | 35 ------------- ...medium_1.png => Fire_Column_Medium_01.png} | Bin .../Fire_Column_Medium_01.png.import | 35 +++++++++++++ ...medium_2.png => Fire_Column_Medium_02.png} | Bin .../Fire_Column_Medium_02.png.import | 35 +++++++++++++ ...medium_3.png => Fire_Column_Medium_03.png} | Bin .../Fire_Column_Medium_03.png.import | 35 +++++++++++++ ...medium_4.png => Fire_Column_Medium_04.png} | Bin .../Fire_Column_Medium_04.png.import | 35 +++++++++++++ ...medium_5.png => Fire_Column_Medium_05.png} | Bin .../Fire_Column_Medium_05.png.import | 35 +++++++++++++ ...medium_6.png => Fire_Column_Medium_06.png} | Bin .../Fire_Column_Medium_06.png.import | 35 +++++++++++++ ...medium_7.png => Fire_Column_Medium_07.png} | Bin .../Fire_Column_Medium_07.png.import | 35 +++++++++++++ ...medium_8.png => Fire_Column_Medium_08.png} | Bin .../Fire_Column_Medium_08.png.import | 35 +++++++++++++ ...medium_9.png => Fire_Column_Medium_09.png} | Bin .../Fire_Column_Medium_09.png.import | 35 +++++++++++++ .../fire_column_medium_1.png.import | 35 ------------- .../fire_column_medium_10.png.import | 6 +-- .../fire_column_medium_11.png.import | 6 +-- .../fire_column_medium_12.png.import | 6 +-- .../fire_column_medium_13.png.import | 6 +-- .../fire_column_medium_14.png.import | 6 +-- .../fire_column_medium_2.png.import | 35 ------------- .../fire_column_medium_3.png.import | 35 ------------- .../fire_column_medium_4.png.import | 35 ------------- .../fire_column_medium_5.png.import | 35 ------------- .../fire_column_medium_6.png.import | 35 ------------- .../fire_column_medium_7.png.import | 35 ------------- .../fire_column_medium_8.png.import | 35 ------------- .../fire_column_medium_9.png.import | 35 ------------- .../Interactables/Gold_Key.png} | Bin .../Gold_Key.png.import} | 6 +-- ...ureChest.png => Treasure_Chest_Closed.png} | Bin .../Treasure_Chest_Closed.png.import | 35 +++++++++++++ ...eChestOpen.png => Treasure_Chest_Open.png} | Bin .../Treasure_Chest_Open.png.import | 35 +++++++++++++ .../Interactables/treasureChest.png.import | 35 ------------- .../treasureChestOpen.png.import | 35 ------------- .../{DoorClosed.png => Gate_Closed.png} | Bin ...Open.png.import => Gate_Closed.png.import} | 6 +-- .../Objects/{DoorOpen.png => Gate_Open.png} | Bin .../Objects/Gate_Open.png.import} | 6 +-- project.godot | 11 ++-- 75 files changed, 572 insertions(+), 608 deletions(-) rename Fonts/{AtariClassic.ttf => AtariClassicSmooth.ttf} (100%) rename Levels/{Objects => Interactables}/Gem.gd (82%) rename Levels/{Objects => Interactables}/Gem.tscn (87%) rename Levels/{Objects/TreasureChest.gd => Interactables/Treasure Chest.gd} (56%) rename Levels/{Objects/TreasureChest.tscn => Interactables/Treasure Chest.tscn} (70%) delete mode 100644 Player/Weapons/Javelin.gd delete mode 100644 Player/Weapons/Sword.gd rename Sprites/Assets/{transparent16x16.png => Transparent_16x16.png} (100%) rename Sprites/Assets/{transparent16x16.png.import => Transparent_16x16.png.import} (68%) rename Sprites/Enemies/{demon_slime_FREE_v1.0_288x160_spritesheet.png => Demon_Slime_Spritesheet.png} (100%) create mode 100644 Sprites/Enemies/Demon_Slime_Spritesheet.png.import rename Sprites/Enemies/{flaming skull design.png => Flaming_Skull_Design.png} (100%) rename Sprites/Enemies/{flaming skull design.png.import => Flaming_Skull_Design.png.import} (67%) rename Sprites/Enemies/{hell-hound-idle.png => Hell_Hound_Idle.png} (100%) rename Sprites/Enemies/{hell-hound-idle.png.import => Hell_Hound_Idle.png.import} (69%) rename Sprites/Enemies/{hell-hound-jump.png => Hell_Hound_Jump.png} (100%) rename Sprites/Enemies/{hell-hound-jump.png.import => Hell_Hound_Jump.png.import} (69%) rename Sprites/Enemies/{hell-hound-run.png => Hell_Hound_Run.png} (100%) rename Sprites/Enemies/{hell-hound-run.png.import => Hell_Hound_Run.png.import} (69%) rename Sprites/Enemies/{hell-hound-walk.png => Hell_Hound_Walk.png} (100%) create mode 100644 Sprites/Enemies/Hell_Hound_Walk.png.import delete mode 100644 Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import delete mode 100644 Sprites/Enemies/hell-hound-walk.png.import rename Sprites/Levels/Environment/{fire_column_medium_1.png => Fire_Column_Medium_01.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_01.png.import rename Sprites/Levels/Environment/{fire_column_medium_2.png => Fire_Column_Medium_02.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_02.png.import rename Sprites/Levels/Environment/{fire_column_medium_3.png => Fire_Column_Medium_03.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_03.png.import rename Sprites/Levels/Environment/{fire_column_medium_4.png => Fire_Column_Medium_04.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_04.png.import rename Sprites/Levels/Environment/{fire_column_medium_5.png => Fire_Column_Medium_05.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_05.png.import rename Sprites/Levels/Environment/{fire_column_medium_6.png => Fire_Column_Medium_06.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_06.png.import rename Sprites/Levels/Environment/{fire_column_medium_7.png => Fire_Column_Medium_07.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_07.png.import rename Sprites/Levels/Environment/{fire_column_medium_8.png => Fire_Column_Medium_08.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_08.png.import rename Sprites/Levels/Environment/{fire_column_medium_9.png => Fire_Column_Medium_09.png} (100%) create mode 100644 Sprites/Levels/Environment/Fire_Column_Medium_09.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_1.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_2.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_3.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_4.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_5.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_6.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_7.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_8.png.import delete mode 100644 Sprites/Levels/Environment/fire_column_medium_9.png.import rename Sprites/{Assets/Key.png => Levels/Interactables/Gold_Key.png} (100%) rename Sprites/Levels/{Objects/DoorClosed.png.import => Interactables/Gold_Key.png.import} (69%) rename Sprites/Levels/Interactables/{treasureChest.png => Treasure_Chest_Closed.png} (100%) create mode 100644 Sprites/Levels/Interactables/Treasure_Chest_Closed.png.import rename Sprites/Levels/Interactables/{treasureChestOpen.png => Treasure_Chest_Open.png} (100%) create mode 100644 Sprites/Levels/Interactables/Treasure_Chest_Open.png.import delete mode 100644 Sprites/Levels/Interactables/treasureChest.png.import delete mode 100644 Sprites/Levels/Interactables/treasureChestOpen.png.import rename Sprites/Levels/Objects/{DoorClosed.png => Gate_Closed.png} (100%) rename Sprites/Levels/Objects/{DoorOpen.png.import => Gate_Closed.png.import} (69%) rename Sprites/Levels/Objects/{DoorOpen.png => Gate_Open.png} (100%) rename Sprites/{Assets/Key.png.import => Levels/Objects/Gate_Open.png.import} (70%) diff --git a/Enemies/DemonBoss.tscn b/Enemies/DemonBoss.tscn index ddcd95e..d37cf7c 100644 --- a/Enemies/DemonBoss.tscn +++ b/Enemies/DemonBoss.tscn @@ -2,7 +2,7 @@ [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] -[ext_resource path="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" type="Texture" id=3] +[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3] [ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4] [sub_resource type="AtlasTexture" id=3] diff --git a/Enemies/Flaming Skull.tscn b/Enemies/Flaming Skull.tscn index 33e2f68..8eafcf7 100644 --- a/Enemies/Flaming Skull.tscn +++ b/Enemies/Flaming Skull.tscn @@ -3,7 +3,7 @@ [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] [ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4] -[ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5] +[ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5] [sub_resource type="AtlasTexture" id=3] flags = 4 diff --git a/Enemies/Hellhound.gd b/Enemies/Hellhound.gd index 8b49b5b..9243484 100644 --- a/Enemies/Hellhound.gd +++ b/Enemies/Hellhound.gd @@ -7,41 +7,41 @@ var velocity: Vector2 = Vector2.ZERO func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player: - velocity = position.direction_to(player.position).normalized() * SPEED - var angle = position.angle_to_point(player.position) - if abs(angle) > PI/2: - $AnimatedSprite1.scale.x = -0.563 - else: - $AnimatedSprite1.scale.x = 0.563 + if player: + velocity = position.direction_to(player.position).normalized() * SPEED + var angle = position.angle_to_point(player.position) + if abs(angle) > PI/2: + $AnimatedSprite1.scale.x = -0.563 + else: + $AnimatedSprite1.scale.x = 0.563 - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Running" - return + if area.get_parent().name == 'Player': + player = area.get_parent() + $AnimatedSprite1.animation = 'Running' + return func _on_player_detector_area_exited(_area: Area2D): - player = null - $AnimatedSprite1.animation = "Idle" - return + player = null + $AnimatedSprite1.animation = 'Idle' + return func _on_Player_Attack_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Jump" - return + if area.get_parent().name == 'Player': + player = area.get_parent() + $AnimatedSprite1.animation = 'Jump' + return func _on_Player_Attack_area_exited(area: Area2D) -> void: - player = null - $AnimatedSprite1.animation = "Running" - return + player = null + $AnimatedSprite1.animation = 'Running' + return diff --git a/Enemies/Hellhound.tscn b/Enemies/Hellhound.tscn index ce42851..b3eb972 100644 --- a/Enemies/Hellhound.tscn +++ b/Enemies/Hellhound.tscn @@ -2,10 +2,10 @@ [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] -[ext_resource path="res://Sprites/Enemies/hell-hound-idle.png" type="Texture" id=3] +[ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3] [ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4] -[ext_resource path="res://Sprites/Enemies/hell-hound-jump.png" type="Texture" id=5] -[ext_resource path="res://Sprites/Enemies/hell-hound-run.png" type="Texture" id=6] +[ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5] +[ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6] [sub_resource type="AtlasTexture" id=9] flags = 4 diff --git a/Fonts/AtariClassic.ttf b/Fonts/AtariClassicSmooth.ttf similarity index 100% rename from Fonts/AtariClassic.ttf rename to Fonts/AtariClassicSmooth.ttf diff --git a/Levels/Objects/Gem.gd b/Levels/Interactables/Gem.gd similarity index 82% rename from Levels/Objects/Gem.gd rename to Levels/Interactables/Gem.gd index 13267fc..1848acc 100644 --- a/Levels/Objects/Gem.gd +++ b/Levels/Interactables/Gem.gd @@ -8,7 +8,7 @@ extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -17,8 +17,8 @@ func _ready() -> void: func _on_AnimationPlayer_animation_finished(anim_name: String) -> void: - $GemSprite.visible = false + $GemSprite.visible = false func _on_AnimationPlayer_animation_started(anim_name: String) -> void: - $GemSprite.visible = true + $GemSprite.visible = true diff --git a/Levels/Objects/Gem.tscn b/Levels/Interactables/Gem.tscn similarity index 87% rename from Levels/Objects/Gem.tscn rename to Levels/Interactables/Gem.tscn index d7ea503..939020e 100644 --- a/Levels/Objects/Gem.tscn +++ b/Levels/Interactables/Gem.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=4 format=2] -[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1] -[ext_resource path="res://Levels/Objects/Gem.gd" type="Script" id=2] +[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1] +[ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2] [sub_resource type="Animation" id=3] resource_name = "rise" diff --git a/Levels/Objects/TreasureChest.gd b/Levels/Interactables/Treasure Chest.gd similarity index 56% rename from Levels/Objects/TreasureChest.gd rename to Levels/Interactables/Treasure Chest.gd index d75d9a2..e2904ea 100644 --- a/Levels/Objects/TreasureChest.gd +++ b/Levels/Interactables/Treasure Chest.gd @@ -13,7 +13,7 @@ signal gem_collected # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -22,12 +22,12 @@ func _ready() -> void: func _on_Player_Detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - if is_opened == false: - $chestClosed.visible = false - $chestOpened.visible = true - $Gem.visible = true - $Gem/AnimationPlayer.play("rise") - is_opened = true - has_gem = false - emit_signal("gem_collected") + if area.get_parent().name == 'Player': + if is_opened == false: + $chestClosed.visible = false + $chestOpened.visible = true + $Gem.visible = true + $Gem/AnimationPlayer.play('rise') + is_opened = true + has_gem = false + emit_signal('gem_collected') diff --git a/Levels/Objects/TreasureChest.tscn b/Levels/Interactables/Treasure Chest.tscn similarity index 70% rename from Levels/Objects/TreasureChest.tscn rename to Levels/Interactables/Treasure Chest.tscn index 5e8e87f..5c57086 100644 --- a/Levels/Objects/TreasureChest.tscn +++ b/Levels/Interactables/Treasure Chest.tscn @@ -1,9 +1,9 @@ [gd_scene load_steps=6 format=2] -[ext_resource path="res://Sprites/Levels/Interactables/treasureChestOpen.png" type="Texture" id=1] -[ext_resource path="res://Sprites/Levels/Interactables/treasureChest.png" type="Texture" id=2] -[ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3] -[ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4] +[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=2] +[ext_resource path="res://Levels/Interactables/Gem.tscn" type="PackedScene" id=3] +[ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 21.3333, 17.3333 ) diff --git a/Levels/Level 4.tscn b/Levels/Level 4.tscn index 887ef92..aa9a888 100644 --- a/Levels/Level 4.tscn +++ b/Levels/Level 4.tscn @@ -1,25 +1,25 @@ [gd_scene load_steps=31 format=2] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_12.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1] [ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_3.png" type="Texture" id=3] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_9.png" type="Texture" id=4] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4] [ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_10.png" type="Texture" id=6] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_4.png" type="Texture" id=7] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_6.png" type="Texture" id=8] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8] [ext_resource path="res://Levels/Level 4.gd" type="Script" id=9] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_1.png" type="Texture" id=10] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_13.png" type="Texture" id=11] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_14.png" type="Texture" id=12] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_11.png" type="Texture" id=13] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_8.png" type="Texture" id=14] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14] [ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15] -[ext_resource path="res://Levels/Objects/TreasureChest.tscn" type="PackedScene" id=16] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_2.png" type="Texture" id=17] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_7.png" type="Texture" id=18] -[ext_resource path="res://Sprites/Assets/transparent16x16.png" type="Texture" id=19] -[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_5.png" type="Texture" id=20] +[ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_02.png" type="Texture" id=17] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_07.png" type="Texture" id=18] +[ext_resource path="res://Sprites/Assets/Transparent_16x16.png" type="Texture" id=19] +[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_05.png" type="Texture" id=20] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=21] [ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22] [ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23] @@ -86,21 +86,21 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966 [node name="Fire3" type="AnimatedSprite" parent="."] position = Vector2( -607.628, -210.601 ) frames = SubResource( 1 ) -frame = 1 +frame = 2 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire2" type="AnimatedSprite" parent="."] position = Vector2( -543.25, -212.563 ) frames = SubResource( 1 ) -frame = 4 +frame = 5 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire1" type="AnimatedSprite" parent="."] position = Vector2( -479.806, -214.167 ) frames = SubResource( 1 ) -frame = 11 +frame = 12 playing = true offset = Vector2( 679.819, 333.222 ) diff --git a/Levels/Objects/Door.tscn b/Levels/Objects/Door.tscn index 3de6b2d..bf3718d 100644 --- a/Levels/Objects/Door.tscn +++ b/Levels/Objects/Door.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://Sprites/Levels/Objects/DoorOpen.png" type="Texture" id=1] -[ext_resource path="res://Sprites/Levels/Objects/DoorClosed.png" type="Texture" id=2] +[ext_resource path="res://Sprites/Levels/Objects/Gate_Open.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Levels/Objects/Gate_Closed.png" type="Texture" id=2] [node name="Door" type="Sprite"] diff --git a/Player/Weapons/Javelin.gd b/Player/Weapons/Javelin.gd deleted file mode 100644 index c826efb..0000000 --- a/Player/Weapons/Javelin.gd +++ /dev/null @@ -1,11 +0,0 @@ -extends Node2D - - -func _on_javelin_animation_animation_started(anim_name: String) -> void: - $Animation/CollisionShape2D.set_deferred('monitorable', true) - return - - -func _on_javelin_animation_animation_finished(anim_name: String) -> void: - $Animation/CollisionShape2D.set_deferred('monitorable', false) - return diff --git a/Player/Weapons/Sword.gd b/Player/Weapons/Sword.gd deleted file mode 100644 index e75cbc3..0000000 --- a/Player/Weapons/Sword.gd +++ /dev/null @@ -1,26 +0,0 @@ -extends Node2D - - -# Declare member variables here. Examples: -# var a: int = 2 -# var b: String = "text" - - -# Called when the node enters the scene tree for the first time. -func _ready() -> void: - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta: float) -> void: -# pass - - -func _on_SwordAttack_animation_started(anim_name: String) -> void: - $Sword.visible = true - return - - -func _on_SwordAttack_animation_finished(anim_name: String) -> void: - $Sword.visible = false - return diff --git a/Sprites/Assets/transparent16x16.png b/Sprites/Assets/Transparent_16x16.png similarity index 100% rename from Sprites/Assets/transparent16x16.png rename to Sprites/Assets/Transparent_16x16.png diff --git a/Sprites/Assets/transparent16x16.png.import b/Sprites/Assets/Transparent_16x16.png.import similarity index 68% rename from Sprites/Assets/transparent16x16.png.import rename to Sprites/Assets/Transparent_16x16.png.import index b31d427..f25ee0b 100644 --- a/Sprites/Assets/transparent16x16.png.import +++ b/Sprites/Assets/Transparent_16x16.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex" +path="res://.import/Transparent_16x16.png-aabb983b3e615e9d204b07f805d19a2d.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/transparent16x16.png" -dest_files=[ "res://.import/transparent16x16.png-f6f9707588e3381f4a86cbf58a077ee1.stex" ] +source_file="res://Sprites/Assets/Transparent_16x16.png" +dest_files=[ "res://.import/Transparent_16x16.png-aabb983b3e615e9d204b07f805d19a2d.stex" ] [params] diff --git a/Sprites/Assets/resources_basic.png.import b/Sprites/Assets/resources_basic.png.import index 4949442..53eb954 100644 --- a/Sprites/Assets/resources_basic.png.import +++ b/Sprites/Assets/resources_basic.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" +path="res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/resources_basic.png" -dest_files=[ "res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" ] +source_file="res://Sprites/Assets/Resources_Basic.png" +dest_files=[ "res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" ] [params] diff --git a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png b/Sprites/Enemies/Demon_Slime_Spritesheet.png similarity index 100% rename from Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png rename to Sprites/Enemies/Demon_Slime_Spritesheet.png diff --git a/Sprites/Enemies/Demon_Slime_Spritesheet.png.import b/Sprites/Enemies/Demon_Slime_Spritesheet.png.import new file mode 100644 index 0000000..bded42d --- /dev/null +++ b/Sprites/Enemies/Demon_Slime_Spritesheet.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Demon_Slime_Spritesheet.png-c86872f0ca83bebad995e8c7100b076a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" +dest_files=[ "res://.import/Demon_Slime_Spritesheet.png-c86872f0ca83bebad995e8c7100b076a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Enemies/flaming skull design.png b/Sprites/Enemies/Flaming_Skull_Design.png similarity index 100% rename from Sprites/Enemies/flaming skull design.png rename to Sprites/Enemies/Flaming_Skull_Design.png diff --git a/Sprites/Enemies/flaming skull design.png.import b/Sprites/Enemies/Flaming_Skull_Design.png.import similarity index 67% rename from Sprites/Enemies/flaming skull design.png.import rename to Sprites/Enemies/Flaming_Skull_Design.png.import index 1df09c8..db7c6ea 100644 --- a/Sprites/Enemies/flaming skull design.png.import +++ b/Sprites/Enemies/Flaming_Skull_Design.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex" +path="res://.import/Flaming_Skull_Design.png-bbe536da9e15d97697b839a383720c5b.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Enemies/flaming skull design.png" -dest_files=[ "res://.import/flaming skull design.png-6cdb00fac9a58170d068889a670f71dd.stex" ] +source_file="res://Sprites/Enemies/Flaming_Skull_Design.png" +dest_files=[ "res://.import/Flaming_Skull_Design.png-bbe536da9e15d97697b839a383720c5b.stex" ] [params] diff --git a/Sprites/Enemies/hell-hound-idle.png b/Sprites/Enemies/Hell_Hound_Idle.png similarity index 100% rename from Sprites/Enemies/hell-hound-idle.png rename to Sprites/Enemies/Hell_Hound_Idle.png diff --git a/Sprites/Enemies/hell-hound-idle.png.import b/Sprites/Enemies/Hell_Hound_Idle.png.import similarity index 69% rename from Sprites/Enemies/hell-hound-idle.png.import rename to Sprites/Enemies/Hell_Hound_Idle.png.import index 8a437f6..9208741 100644 --- a/Sprites/Enemies/hell-hound-idle.png.import +++ b/Sprites/Enemies/Hell_Hound_Idle.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/hell-hound-idle.png-04adabe67f632c3810ca4f6f4217166b.stex" +path="res://.import/Hell_Hound_Idle.png-824c006716754586fa29051bca73c106.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Enemies/hell-hound-idle.png" -dest_files=[ "res://.import/hell-hound-idle.png-04adabe67f632c3810ca4f6f4217166b.stex" ] +source_file="res://Sprites/Enemies/Hell_Hound_Idle.png" +dest_files=[ "res://.import/Hell_Hound_Idle.png-824c006716754586fa29051bca73c106.stex" ] [params] diff --git a/Sprites/Enemies/hell-hound-jump.png b/Sprites/Enemies/Hell_Hound_Jump.png similarity index 100% rename from Sprites/Enemies/hell-hound-jump.png rename to Sprites/Enemies/Hell_Hound_Jump.png diff --git a/Sprites/Enemies/hell-hound-jump.png.import b/Sprites/Enemies/Hell_Hound_Jump.png.import similarity index 69% rename from Sprites/Enemies/hell-hound-jump.png.import rename to Sprites/Enemies/Hell_Hound_Jump.png.import index 852375d..b1e8dd4 100644 --- a/Sprites/Enemies/hell-hound-jump.png.import +++ b/Sprites/Enemies/Hell_Hound_Jump.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/hell-hound-jump.png-fb98aad763e717154d47c9a25ba1d282.stex" +path="res://.import/Hell_Hound_Jump.png-fbd3b494518371a3872726afbf5934ac.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Enemies/hell-hound-jump.png" -dest_files=[ "res://.import/hell-hound-jump.png-fb98aad763e717154d47c9a25ba1d282.stex" ] +source_file="res://Sprites/Enemies/Hell_Hound_Jump.png" +dest_files=[ "res://.import/Hell_Hound_Jump.png-fbd3b494518371a3872726afbf5934ac.stex" ] [params] diff --git a/Sprites/Enemies/hell-hound-run.png b/Sprites/Enemies/Hell_Hound_Run.png similarity index 100% rename from Sprites/Enemies/hell-hound-run.png rename to Sprites/Enemies/Hell_Hound_Run.png diff --git a/Sprites/Enemies/hell-hound-run.png.import b/Sprites/Enemies/Hell_Hound_Run.png.import similarity index 69% rename from Sprites/Enemies/hell-hound-run.png.import rename to Sprites/Enemies/Hell_Hound_Run.png.import index cf5f36d..eb2ea9d 100644 --- a/Sprites/Enemies/hell-hound-run.png.import +++ b/Sprites/Enemies/Hell_Hound_Run.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/hell-hound-run.png-591e4b1772e53a1946fa4c0e7f6d00c7.stex" +path="res://.import/Hell_Hound_Run.png-cecf8fa6aaa4259ef87906ca85ee3363.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Enemies/hell-hound-run.png" -dest_files=[ "res://.import/hell-hound-run.png-591e4b1772e53a1946fa4c0e7f6d00c7.stex" ] +source_file="res://Sprites/Enemies/Hell_Hound_Run.png" +dest_files=[ "res://.import/Hell_Hound_Run.png-cecf8fa6aaa4259ef87906ca85ee3363.stex" ] [params] diff --git a/Sprites/Enemies/hell-hound-walk.png b/Sprites/Enemies/Hell_Hound_Walk.png similarity index 100% rename from Sprites/Enemies/hell-hound-walk.png rename to Sprites/Enemies/Hell_Hound_Walk.png diff --git a/Sprites/Enemies/Hell_Hound_Walk.png.import b/Sprites/Enemies/Hell_Hound_Walk.png.import new file mode 100644 index 0000000..186dece --- /dev/null +++ b/Sprites/Enemies/Hell_Hound_Walk.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Hell_Hound_Walk.png-a686bd610b39e7a5834c0d1b748e9724.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Enemies/Hell_Hound_Walk.png" +dest_files=[ "res://.import/Hell_Hound_Walk.png-a686bd610b39e7a5834c0d1b748e9724.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import b/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import deleted file mode 100644 index 4a20b45..0000000 --- a/Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Enemies/demon_slime_FREE_v1.0_288x160_spritesheet.png" -dest_files=[ "res://.import/demon_slime_FREE_v1.0_288x160_spritesheet.png-da4c04e9c38eb5ed99cae0d2f557eb77.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Enemies/hell-hound-walk.png.import b/Sprites/Enemies/hell-hound-walk.png.import deleted file mode 100644 index 30ffd13..0000000 --- a/Sprites/Enemies/hell-hound-walk.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/hell-hound-walk.png-4d5c769f8d94572a8bd6351223e7a1fe.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Enemies/hell-hound-walk.png" -dest_files=[ "res://.import/hell-hound-walk.png-4d5c769f8d94572a8bd6351223e7a1fe.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_1.png b/Sprites/Levels/Environment/Fire_Column_Medium_01.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_1.png rename to Sprites/Levels/Environment/Fire_Column_Medium_01.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_01.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_01.png.import new file mode 100644 index 0000000..645d10b --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_01.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_01.png-8bd49489bd71a51166de5a8bde00f3c0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" +dest_files=[ "res://.import/Fire_Column_Medium_01.png-8bd49489bd71a51166de5a8bde00f3c0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_2.png b/Sprites/Levels/Environment/Fire_Column_Medium_02.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_2.png rename to Sprites/Levels/Environment/Fire_Column_Medium_02.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_02.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_02.png.import new file mode 100644 index 0000000..aa8bcc9 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_02.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_02.png-de97967dd53d013f5e73c3f9630de01b.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_02.png" +dest_files=[ "res://.import/Fire_Column_Medium_02.png-de97967dd53d013f5e73c3f9630de01b.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_3.png b/Sprites/Levels/Environment/Fire_Column_Medium_03.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_3.png rename to Sprites/Levels/Environment/Fire_Column_Medium_03.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_03.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_03.png.import new file mode 100644 index 0000000..e57effe --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_03.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_03.png-014ac794f61ab7a511cb29caf469ae20.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" +dest_files=[ "res://.import/Fire_Column_Medium_03.png-014ac794f61ab7a511cb29caf469ae20.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_4.png b/Sprites/Levels/Environment/Fire_Column_Medium_04.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_4.png rename to Sprites/Levels/Environment/Fire_Column_Medium_04.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_04.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_04.png.import new file mode 100644 index 0000000..b424883 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_04.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_04.png-f9b27a39d43c3a519e4cccdfbd191745.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" +dest_files=[ "res://.import/Fire_Column_Medium_04.png-f9b27a39d43c3a519e4cccdfbd191745.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_5.png b/Sprites/Levels/Environment/Fire_Column_Medium_05.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_5.png rename to Sprites/Levels/Environment/Fire_Column_Medium_05.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_05.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_05.png.import new file mode 100644 index 0000000..f61eeb8 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_05.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_05.png-871afbb6dcbcb119eace6152490dbf28.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_05.png" +dest_files=[ "res://.import/Fire_Column_Medium_05.png-871afbb6dcbcb119eace6152490dbf28.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_6.png b/Sprites/Levels/Environment/Fire_Column_Medium_06.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_6.png rename to Sprites/Levels/Environment/Fire_Column_Medium_06.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_06.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_06.png.import new file mode 100644 index 0000000..d49d106 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_06.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_06.png-668acf262dc13ff23b20914c0b9f3da3.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" +dest_files=[ "res://.import/Fire_Column_Medium_06.png-668acf262dc13ff23b20914c0b9f3da3.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_7.png b/Sprites/Levels/Environment/Fire_Column_Medium_07.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_7.png rename to Sprites/Levels/Environment/Fire_Column_Medium_07.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_07.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_07.png.import new file mode 100644 index 0000000..73ddeb1 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_07.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_07.png-12dfef49a84d590160d946525128054a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_07.png" +dest_files=[ "res://.import/Fire_Column_Medium_07.png-12dfef49a84d590160d946525128054a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_8.png b/Sprites/Levels/Environment/Fire_Column_Medium_08.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_8.png rename to Sprites/Levels/Environment/Fire_Column_Medium_08.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_08.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_08.png.import new file mode 100644 index 0000000..c479307 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_08.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_08.png-a32db557b6b09d2016aa9f5b942f252d.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" +dest_files=[ "res://.import/Fire_Column_Medium_08.png-a32db557b6b09d2016aa9f5b942f252d.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_9.png b/Sprites/Levels/Environment/Fire_Column_Medium_09.png similarity index 100% rename from Sprites/Levels/Environment/fire_column_medium_9.png rename to Sprites/Levels/Environment/Fire_Column_Medium_09.png diff --git a/Sprites/Levels/Environment/Fire_Column_Medium_09.png.import b/Sprites/Levels/Environment/Fire_Column_Medium_09.png.import new file mode 100644 index 0000000..aae4c15 --- /dev/null +++ b/Sprites/Levels/Environment/Fire_Column_Medium_09.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Fire_Column_Medium_09.png-68fa3b2a0b3c34d8db8df6f274851ba6.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" +dest_files=[ "res://.import/Fire_Column_Medium_09.png-68fa3b2a0b3c34d8db8df6f274851ba6.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_1.png.import b/Sprites/Levels/Environment/fire_column_medium_1.png.import deleted file mode 100644 index 6a0e1c8..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_1.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_1.png-e5fad2ff6a417d8a32652f145b5c1f58.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_1.png" -dest_files=[ "res://.import/fire_column_medium_1.png-e5fad2ff6a417d8a32652f145b5c1f58.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_10.png.import b/Sprites/Levels/Environment/fire_column_medium_10.png.import index 009fedc..513ff9b 100644 --- a/Sprites/Levels/Environment/fire_column_medium_10.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_10.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" +path="res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/fire_column_medium_10.png" -dest_files=[ "res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" ] +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" +dest_files=[ "res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_11.png.import b/Sprites/Levels/Environment/fire_column_medium_11.png.import index a00b07c..0c67aa1 100644 --- a/Sprites/Levels/Environment/fire_column_medium_11.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_11.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" +path="res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/fire_column_medium_11.png" -dest_files=[ "res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" ] +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" +dest_files=[ "res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_12.png.import b/Sprites/Levels/Environment/fire_column_medium_12.png.import index 81d1075..454f2bd 100644 --- a/Sprites/Levels/Environment/fire_column_medium_12.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_12.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" +path="res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/fire_column_medium_12.png" -dest_files=[ "res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" ] +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" +dest_files=[ "res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_13.png.import b/Sprites/Levels/Environment/fire_column_medium_13.png.import index 37d9656..491e33f 100644 --- a/Sprites/Levels/Environment/fire_column_medium_13.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_13.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" +path="res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/fire_column_medium_13.png" -dest_files=[ "res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" ] +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" +dest_files=[ "res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_14.png.import b/Sprites/Levels/Environment/fire_column_medium_14.png.import index 4a9861f..a33cc3c 100644 --- a/Sprites/Levels/Environment/fire_column_medium_14.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_14.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" +path="res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/fire_column_medium_14.png" -dest_files=[ "res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" ] +source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" +dest_files=[ "res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_2.png.import b/Sprites/Levels/Environment/fire_column_medium_2.png.import deleted file mode 100644 index cd22d23..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_2.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_2.png-2dc93225051974fe79e1ae37758ee746.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_2.png" -dest_files=[ "res://.import/fire_column_medium_2.png-2dc93225051974fe79e1ae37758ee746.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_3.png.import b/Sprites/Levels/Environment/fire_column_medium_3.png.import deleted file mode 100644 index 42d250a..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_3.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_3.png-a89ea72ee320c5a0fb7e0489e57be6cf.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_3.png" -dest_files=[ "res://.import/fire_column_medium_3.png-a89ea72ee320c5a0fb7e0489e57be6cf.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_4.png.import b/Sprites/Levels/Environment/fire_column_medium_4.png.import deleted file mode 100644 index f3b5e07..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_4.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_4.png-1d5adb5c7f9e950902bfa4b3dfe1b30d.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_4.png" -dest_files=[ "res://.import/fire_column_medium_4.png-1d5adb5c7f9e950902bfa4b3dfe1b30d.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_5.png.import b/Sprites/Levels/Environment/fire_column_medium_5.png.import deleted file mode 100644 index d741579..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_5.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_5.png-3f4cdedb3ab5f295259dbbc7c43bb67c.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_5.png" -dest_files=[ "res://.import/fire_column_medium_5.png-3f4cdedb3ab5f295259dbbc7c43bb67c.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_6.png.import b/Sprites/Levels/Environment/fire_column_medium_6.png.import deleted file mode 100644 index 13074a6..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_6.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_6.png-a33d29f0ee3f5f8d97961c768b5c561a.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_6.png" -dest_files=[ "res://.import/fire_column_medium_6.png-a33d29f0ee3f5f8d97961c768b5c561a.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_7.png.import b/Sprites/Levels/Environment/fire_column_medium_7.png.import deleted file mode 100644 index 458291a..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_7.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_7.png-459881ecfca759b4bf3c2006428301fa.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_7.png" -dest_files=[ "res://.import/fire_column_medium_7.png-459881ecfca759b4bf3c2006428301fa.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_8.png.import b/Sprites/Levels/Environment/fire_column_medium_8.png.import deleted file mode 100644 index ada8c4e..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_8.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_8.png-689a02f8e8a19cd708fbf08eee4dd203.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_8.png" -dest_files=[ "res://.import/fire_column_medium_8.png-689a02f8e8a19cd708fbf08eee4dd203.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_9.png.import b/Sprites/Levels/Environment/fire_column_medium_9.png.import deleted file mode 100644 index b46e6ce..0000000 --- a/Sprites/Levels/Environment/fire_column_medium_9.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/fire_column_medium_9.png-6c6b88cfcbb7648bdab2e00bb51a528c.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Environment/fire_column_medium_9.png" -dest_files=[ "res://.import/fire_column_medium_9.png-6c6b88cfcbb7648bdab2e00bb51a528c.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Assets/Key.png b/Sprites/Levels/Interactables/Gold_Key.png similarity index 100% rename from Sprites/Assets/Key.png rename to Sprites/Levels/Interactables/Gold_Key.png diff --git a/Sprites/Levels/Objects/DoorClosed.png.import b/Sprites/Levels/Interactables/Gold_Key.png.import similarity index 69% rename from Sprites/Levels/Objects/DoorClosed.png.import rename to Sprites/Levels/Interactables/Gold_Key.png.import index 80619bb..cc6c4f3 100644 --- a/Sprites/Levels/Objects/DoorClosed.png.import +++ b/Sprites/Levels/Interactables/Gold_Key.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/DoorClosed.png-73f7be6ed66e30f0d07630ea7eb0a73e.stex" +path="res://.import/Gold_Key.png-dca351c67fcf6c026f522adeb9a28c73.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Objects/DoorClosed.png" -dest_files=[ "res://.import/DoorClosed.png-73f7be6ed66e30f0d07630ea7eb0a73e.stex" ] +source_file="res://Sprites/Levels/Interactables/Gold_Key.png" +dest_files=[ "res://.import/Gold_Key.png-dca351c67fcf6c026f522adeb9a28c73.stex" ] [params] diff --git a/Sprites/Levels/Interactables/treasureChest.png b/Sprites/Levels/Interactables/Treasure_Chest_Closed.png similarity index 100% rename from Sprites/Levels/Interactables/treasureChest.png rename to Sprites/Levels/Interactables/Treasure_Chest_Closed.png diff --git a/Sprites/Levels/Interactables/Treasure_Chest_Closed.png.import b/Sprites/Levels/Interactables/Treasure_Chest_Closed.png.import new file mode 100644 index 0000000..6c4e744 --- /dev/null +++ b/Sprites/Levels/Interactables/Treasure_Chest_Closed.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Treasure_Chest_Closed.png-05a8ca4b2f9337a46eec5ee48f4f8d6a.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" +dest_files=[ "res://.import/Treasure_Chest_Closed.png-05a8ca4b2f9337a46eec5ee48f4f8d6a.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Interactables/treasureChestOpen.png b/Sprites/Levels/Interactables/Treasure_Chest_Open.png similarity index 100% rename from Sprites/Levels/Interactables/treasureChestOpen.png rename to Sprites/Levels/Interactables/Treasure_Chest_Open.png diff --git a/Sprites/Levels/Interactables/Treasure_Chest_Open.png.import b/Sprites/Levels/Interactables/Treasure_Chest_Open.png.import new file mode 100644 index 0000000..2f3adef --- /dev/null +++ b/Sprites/Levels/Interactables/Treasure_Chest_Open.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Treasure_Chest_Open.png-7e34474aa905171e4c6d0954a3b40696.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" +dest_files=[ "res://.import/Treasure_Chest_Open.png-7e34474aa905171e4c6d0954a3b40696.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=2 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=0 +process/fix_alpha_border=false +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Sprites/Levels/Interactables/treasureChest.png.import b/Sprites/Levels/Interactables/treasureChest.png.import deleted file mode 100644 index 9a09125..0000000 --- a/Sprites/Levels/Interactables/treasureChest.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/treasureChest.png-00812ccff7703c7ad90ee61e6ad40942.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Interactables/treasureChest.png" -dest_files=[ "res://.import/treasureChest.png-00812ccff7703c7ad90ee61e6ad40942.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Interactables/treasureChestOpen.png.import b/Sprites/Levels/Interactables/treasureChestOpen.png.import deleted file mode 100644 index 94bd2bf..0000000 --- a/Sprites/Levels/Interactables/treasureChestOpen.png.import +++ /dev/null @@ -1,35 +0,0 @@ -[remap] - -importer="texture" -type="StreamTexture" -path="res://.import/treasureChestOpen.png-8ddefbdb69c01adae555fb1c2ff8c4d5.stex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://Sprites/Levels/Interactables/treasureChestOpen.png" -dest_files=[ "res://.import/treasureChestOpen.png-8ddefbdb69c01adae555fb1c2ff8c4d5.stex" ] - -[params] - -compress/mode=0 -compress/lossy_quality=0.7 -compress/hdr_mode=0 -compress/bptc_ldr=0 -compress/normal_map=2 -flags/repeat=0 -flags/filter=false -flags/mipmaps=false -flags/anisotropic=false -flags/srgb=0 -process/fix_alpha_border=false -process/premult_alpha=false -process/HDR_as_SRGB=false -process/invert_color=false -process/normal_map_invert_y=false -stream=false -size_limit=0 -detect_3d=false -svg/scale=1.0 diff --git a/Sprites/Levels/Objects/DoorClosed.png b/Sprites/Levels/Objects/Gate_Closed.png similarity index 100% rename from Sprites/Levels/Objects/DoorClosed.png rename to Sprites/Levels/Objects/Gate_Closed.png diff --git a/Sprites/Levels/Objects/DoorOpen.png.import b/Sprites/Levels/Objects/Gate_Closed.png.import similarity index 69% rename from Sprites/Levels/Objects/DoorOpen.png.import rename to Sprites/Levels/Objects/Gate_Closed.png.import index 99c836c..e45f322 100644 --- a/Sprites/Levels/Objects/DoorOpen.png.import +++ b/Sprites/Levels/Objects/Gate_Closed.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/DoorOpen.png-d1c13e53ea84e75de40f424611f73f31.stex" +path="res://.import/Gate_Closed.png-b6ccc43caadc79b047fe1fe16db8dd28.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Objects/DoorOpen.png" -dest_files=[ "res://.import/DoorOpen.png-d1c13e53ea84e75de40f424611f73f31.stex" ] +source_file="res://Sprites/Levels/Objects/Gate_Closed.png" +dest_files=[ "res://.import/Gate_Closed.png-b6ccc43caadc79b047fe1fe16db8dd28.stex" ] [params] diff --git a/Sprites/Levels/Objects/DoorOpen.png b/Sprites/Levels/Objects/Gate_Open.png similarity index 100% rename from Sprites/Levels/Objects/DoorOpen.png rename to Sprites/Levels/Objects/Gate_Open.png diff --git a/Sprites/Assets/Key.png.import b/Sprites/Levels/Objects/Gate_Open.png.import similarity index 70% rename from Sprites/Assets/Key.png.import rename to Sprites/Levels/Objects/Gate_Open.png.import index f994de8..38299dd 100644 --- a/Sprites/Assets/Key.png.import +++ b/Sprites/Levels/Objects/Gate_Open.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Key.png-355b2247adfc82050edc9f2df9c6440a.stex" +path="res://.import/Gate_Open.png-37083fb9f67ae1cca9c40c13a910a68c.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/Key.png" -dest_files=[ "res://.import/Key.png-355b2247adfc82050edc9f2df9c6440a.stex" ] +source_file="res://Sprites/Levels/Objects/Gate_Open.png" +dest_files=[ "res://.import/Gate_Open.png-37083fb9f67ae1cca9c40c13a910a68c.stex" ] [params] diff --git a/project.godot b/project.godot index 8c6473f..f1b2941 100644 --- a/project.godot +++ b/project.godot @@ -49,14 +49,15 @@ player_down={ "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } -screenshot={ -"deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null) - ] -} player_attack={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +screenshot={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } From 7d04c41d79da168354d863f3afed44c16b473e2a Mon Sep 17 00:00:00 2001 From: Daniel Tam Date: Tue, 7 Dec 2021 20:21:41 -0600 Subject: [PATCH 3/6] merge with main --- Enemies/Creepy Glowing Ghost.gd | 52 +++--- Enemies/Flaming Skull.gd | 20 +-- Levels/Hub World.gd | 4 +- Levels/Interactables/Gem.gd | 6 +- Levels/Interactables/Gem.tscn | 2 +- Levels/Level 4.gd | 22 +-- Levels/Level 4.tscn | 19 ++- Main.gd | 88 +++++----- Player/Player.gd | 158 +++++++++--------- Sprites/Assets/resources_basic.png.import | 6 +- .../fire_column_medium_10.png.import | 6 +- .../fire_column_medium_11.png.import | 6 +- .../fire_column_medium_12.png.import | 6 +- .../fire_column_medium_13.png.import | 6 +- .../fire_column_medium_14.png.import | 6 +- 15 files changed, 203 insertions(+), 204 deletions(-) diff --git a/Enemies/Creepy Glowing Ghost.gd b/Enemies/Creepy Glowing Ghost.gd index 81ad2cf..b18dd03 100644 --- a/Enemies/Creepy Glowing Ghost.gd +++ b/Enemies/Creepy Glowing Ghost.gd @@ -10,44 +10,44 @@ var health: int = 1 func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player: - if position.distance_to(player.position) < 40: - velocity = position.direction_to(player.position).normalized() * -SPEED - elif position.distance_to(player.position) > 41: - velocity = position.direction_to(player.position).normalized() * SPEED + if player: + if position.distance_to(player.position) < 40: + velocity = position.direction_to(player.position).normalized() * -SPEED + elif position.distance_to(player.position) > 41: + velocity = position.direction_to(player.position).normalized() * SPEED - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_body_entered(body: Node) -> void: - if body.is_in_group('player'): - player = body - return + if body.is_in_group('player'): + player = body + return func _on_player_detector_body_exited(body: Node) -> void: - if body.is_in_group('player'): - player = null - return + if body.is_in_group('player'): + player = null + return func _on_projectile_timer_timeout() -> void: - if player: - var projectile: Node = creepy_hand.instance() - projectile.init($Sprite.global_position, player.position) - get_tree().get_current_scene().get_node('Projectiles').add_child(projectile) - return + if player: + var projectile: Node = creepy_hand.instance() + projectile.init($Sprite.global_position, player.position) + get_tree().get_current_scene().get_node('Projectiles').add_child(projectile) + return func _on_hitbox_area_entered(area: Area2D) -> void: - if area.is_in_group('player_weapon_1'): - health -= 1 - elif area.is_in_group('player_weapon_2'): - health -= 2 + if area.is_in_group('player_weapon_1'): + health -= 1 + elif area.is_in_group('player_weapon_2'): + health -= 2 - if health <= 0: - call_deferred('queue_free') - return + if health <= 0: + call_deferred('queue_free') + return diff --git a/Enemies/Flaming Skull.gd b/Enemies/Flaming Skull.gd index 33b597d..2b0921b 100644 --- a/Enemies/Flaming Skull.gd +++ b/Enemies/Flaming Skull.gd @@ -7,22 +7,22 @@ var velocity: Vector2 = Vector2.ZERO func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player: - velocity = position.direction_to(player.position).normalized() * SPEED + if player: + velocity = position.direction_to(player.position).normalized() * SPEED - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() + if area.get_parent().name == 'Player': + player = area.get_parent() - return + return func _on_player_detector_area_exited(_area: Area2D): - player = null - return + player = null + return diff --git a/Levels/Hub World.gd b/Levels/Hub World.gd index 06b26e7..5c4d9ab 100644 --- a/Levels/Hub World.gd +++ b/Levels/Hub World.gd @@ -2,5 +2,5 @@ extends Node2D func _ready() -> void: - $YSort/Player.load_hud($HUD) - return + $YSort/Player.load_hud($HUD) + return diff --git a/Levels/Interactables/Gem.gd b/Levels/Interactables/Gem.gd index 1848acc..13267fc 100644 --- a/Levels/Interactables/Gem.gd +++ b/Levels/Interactables/Gem.gd @@ -8,7 +8,7 @@ extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -17,8 +17,8 @@ func _ready() -> void: func _on_AnimationPlayer_animation_finished(anim_name: String) -> void: - $GemSprite.visible = false + $GemSprite.visible = false func _on_AnimationPlayer_animation_started(anim_name: String) -> void: - $GemSprite.visible = true + $GemSprite.visible = true diff --git a/Levels/Interactables/Gem.tscn b/Levels/Interactables/Gem.tscn index 939020e..0123829 100644 --- a/Levels/Interactables/Gem.tscn +++ b/Levels/Interactables/Gem.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=4 format=2] -[ext_resource path="res://Sprites/Assets/Resources_Basic.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1] [ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2] [sub_resource type="Animation" id=3] diff --git a/Levels/Level 4.gd b/Levels/Level 4.gd index 2bb0e4d..2e56162 100644 --- a/Levels/Level 4.gd +++ b/Levels/Level 4.gd @@ -3,22 +3,22 @@ extends Node2D var gems: int = 4 func _ready() -> void: - #$YSort/Player.position = get_viewport_rect().size / 2 - $YSort/Player.load_hud($HUD) - return + #$YSort/Player.position = get_viewport_rect().size / 2 + $YSort/Player.load_hud($HUD) + return func _on_TreasureChest_gem_collected() -> void: - gems -= 1 + gems -= 1 - if gems == 0: - $YSort/Items/Door/doorClosed.visible = false - $YSort/Items/Door/doorOpened.visible = true - $DoorCollision.layers = 5 + if gems == 0: + $YSort/Items/Door/doorClosed.visible = false + $YSort/Items/Door/doorOpened.visible = true + $DoorCollision.layers = 5 func _on_NextArea_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - $YSort/Player.position.x = 195 - $YSort/Player.position.y = -335 + if area.get_parent().name == 'Player': + $YSort/Player.position.x = 195 + $YSort/Player.position.y = -335 diff --git a/Levels/Level 4.tscn b/Levels/Level 4.tscn index aa9a888..9e89e3f 100644 --- a/Levels/Level 4.tscn +++ b/Levels/Level 4.tscn @@ -1,18 +1,18 @@ [gd_scene load_steps=31 format=2] -[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_12.png" type="Texture" id=1] [ext_resource path="res://Enemies/Hellhound.tscn" type="PackedScene" id=2] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_03.png" type="Texture" id=3] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_09.png" type="Texture" id=4] [ext_resource path="res://Levels/Objects/Door.tscn" type="PackedScene" id=5] -[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" type="Texture" id=6] +[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_10.png" type="Texture" id=6] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_04.png" type="Texture" id=7] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_06.png" type="Texture" id=8] [ext_resource path="res://Levels/Level 4.gd" type="Script" id=9] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_01.png" type="Texture" id=10] -[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" type="Texture" id=11] -[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" type="Texture" id=12] -[ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" type="Texture" id=13] +[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_13.png" type="Texture" id=11] +[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_14.png" type="Texture" id=12] +[ext_resource path="res://Sprites/Levels/Environment/fire_column_medium_11.png" type="Texture" id=13] [ext_resource path="res://Sprites/Levels/Environment/Fire_Column_Medium_08.png" type="Texture" id=14] [ext_resource path="res://Resources/Level_4_Tileset.tres" type="TileSet" id=15] [ext_resource path="res://Levels/Interactables/Treasure Chest.tscn" type="PackedScene" id=16] @@ -86,21 +86,21 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966 [node name="Fire3" type="AnimatedSprite" parent="."] position = Vector2( -607.628, -210.601 ) frames = SubResource( 1 ) -frame = 2 +frame = 10 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire2" type="AnimatedSprite" parent="."] position = Vector2( -543.25, -212.563 ) frames = SubResource( 1 ) -frame = 5 +frame = 13 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire1" type="AnimatedSprite" parent="."] position = Vector2( -479.806, -214.167 ) frames = SubResource( 1 ) -frame = 12 +frame = 6 playing = true offset = Vector2( 679.819, 333.222 ) @@ -206,11 +206,12 @@ scale = Vector2( 1.25, 1.25 ) collision_layer = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="DoorCollision"] -position = Vector2( 201, -10 ) +position = Vector2( 203, -9 ) shape = SubResource( 11 ) [node name="NextArea" type="Area2D" parent="."] collision_layer = 2 +collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="NextArea"] position = Vector2( 200, -56 ) diff --git a/Main.gd b/Main.gd index ab9412d..f84dd9c 100644 --- a/Main.gd +++ b/Main.gd @@ -7,72 +7,72 @@ export var world_path: String func _ready() -> void: - var splash_screen: Node = play_splash_screen() - yield(splash_screen, 'complete') - splash_screen = null + var splash_screen: Node = play_splash_screen() + yield(splash_screen, 'complete') + splash_screen = null - var main_menu: Node = play_main_menu() - yield(main_menu, 'complete') - free_connected_node(main_menu, 'main_menu_option') - main_menu = null - return + var main_menu: Node = play_main_menu() + yield(main_menu, 'complete') + free_connected_node(main_menu, 'main_menu_option') + main_menu = null + return func play_splash_screen() -> Node: - var splash_screen: Node = load(splash_screen_path).instance() - if splash_screen.connect('complete', self, 'free_connected_node', - [splash_screen, 'free_connected_node']) != OK: - print('ERROR: Splash Screen "complete" signal already connected.') + var splash_screen: Node = load(splash_screen_path).instance() + if splash_screen.connect('complete', self, 'free_connected_node', + [splash_screen, 'free_connected_node']) != OK: + print('ERROR: Splash Screen "complete" signal already connected.') - add_child(splash_screen) - return splash_screen + add_child(splash_screen) + return splash_screen func play_main_menu() -> Node: - var main_menu: Node = load(main_menu_path).instance() - if main_menu.connect('complete', self, 'main_menu_option') != OK: - print('ERROR: Main Menu "complete" signal already connected.') + var main_menu: Node = load(main_menu_path).instance() + if main_menu.connect('complete', self, 'main_menu_option') != OK: + print('ERROR: Main Menu "complete" signal already connected.') - add_child(main_menu) - return main_menu + add_child(main_menu) + return main_menu func main_menu_option(option: String) -> void: - if option == 'new game': - var level_select_menu: Node = play_level_select_menu() - yield(level_select_menu, 'complete') - free_connected_node(level_select_menu, 'level_select_menu_option') - level_select_menu = null - return + if option == 'new game': + var level_select_menu: Node = play_level_select_menu() + yield(level_select_menu, 'complete') + free_connected_node(level_select_menu, 'level_select_menu_option') + level_select_menu = null + return func play_level_select_menu() -> Node: - var level_select_menu: Node = load(level_select_menu_path).instance() - if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK: - print('ERROR: Level Select Menu "complete" signal already connected.') + var level_select_menu: Node = load(level_select_menu_path).instance() + if level_select_menu.connect('complete', self, 'level_select_menu_option') != OK: + print('ERROR: Level Select Menu "complete" signal already connected.') - add_child(level_select_menu) - return level_select_menu + add_child(level_select_menu) + return level_select_menu func level_select_menu_option(option: String) -> void: - var level: String = 'res://Levels/' - if option == 'H': - level += 'Hub World.tscn' - else: - level += 'Level ' + option + '.tscn' + var level: String = 'res://Levels/' + if option == 'H': + level += 'Hub World.tscn' + else: + level += 'Level ' + option + '.tscn' - new_game(level) - return + new_game(level) + return func free_connected_node(node: Node, connected_function: String) -> void: - node.disconnect('complete', self, connected_function) - node.queue_free() - return + node.disconnect('complete', self, connected_function) + node.queue_free() + return func new_game(level: String) -> void: - if get_tree().change_scene(level) != OK: - print('ERROR: Main failed to change scene to Level.') - queue_free() - return + if get_tree().change_scene(level) != OK: + print('ERROR: Main failed to change scene to Level.') + queue_free() + return diff --git a/Player/Player.gd b/Player/Player.gd index c0aa974..41ecfa0 100644 --- a/Player/Player.gd +++ b/Player/Player.gd @@ -7,131 +7,129 @@ export var FRICTION: int = 1000 const HEALTH_SLICES: Array = [0, 18, 35, 50, 65, 82, 100] var health_index: int = 6 -var l5_gems: int = 0 - var hud: CanvasLayer = null var velocity: Vector2 = Vector2.ZERO func _ready() -> void: - set_weapon_position(Vector2(1, 0)) - return + set_weapon_position(Vector2(1, 0)) + return func _physics_process(delta: float) -> void: - var input_vector: Vector2 = Vector2.ZERO + var input_vector: Vector2 = Vector2.ZERO - input_vector.x = Input.get_action_strength('player_right') \ - - Input.get_action_strength('player_left') - input_vector.y = Input.get_action_strength('player_down') \ - - Input.get_action_strength('player_up') - input_vector = input_vector.normalized() + input_vector.x = Input.get_action_strength('player_right') \ + - Input.get_action_strength('player_left') + input_vector.y = Input.get_action_strength('player_down') \ + - Input.get_action_strength('player_up') + input_vector = input_vector.normalized() - if input_vector != Vector2.ZERO: - $AnimationTree.set('parameters/Idle/blend_position', input_vector) - velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) - set_weapon_position(input_vector) - else: - velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) + if input_vector != Vector2.ZERO: + $AnimationTree.set('parameters/Idle/blend_position', input_vector) + velocity = velocity.move_toward(input_vector * MAX_SPEED, ACCELERATION * delta) + set_weapon_position(input_vector) + else: + velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func load_hud(node: CanvasLayer) -> void: - hud = node - if hud.connect('add_currency', self, 'add_currency') != OK: - print('ERROR: HUD "add_currency" signal already connected.') + hud = node + if hud.connect('add_currency', self, 'add_currency') != OK: + print('ERROR: HUD "add_currency" signal already connected.') - hud.update_health(HEALTH_SLICES[health_index]) - hud.update_currency($Inventory.get_currency()) - return + hud.update_health(HEALTH_SLICES[health_index]) + hud.update_currency($Inventory.get_currency()) + return func set_weapon_position(pos: Vector2) -> void: - # facing left - if pos[0] < 0: - $Sword.rotation_degrees = -90 - $Javelin.rotation_degrees = -90 + # facing left + if pos[0] < 0: + $Sword.rotation_degrees = -90 + $Javelin.rotation_degrees = -90 - # facing right - elif pos[0] > 0: - $Sword.rotation_degrees = 90 - $Javelin.rotation_degrees = 90 + # facing right + elif pos[0] > 0: + $Sword.rotation_degrees = 90 + $Javelin.rotation_degrees = 90 - # facing up - elif pos[1] < 0: - $Sword.rotation_degrees = 0 - $Javelin.rotation_degrees = 0 + # facing up + elif pos[1] < 0: + $Sword.rotation_degrees = 0 + $Javelin.rotation_degrees = 0 - # facing down - elif pos[1] > 0: - $Sword.rotation_degrees = 180 - $Javelin.rotation_degrees = 180 - return + # facing down + elif pos[1] > 0: + $Sword.rotation_degrees = 180 + $Javelin.rotation_degrees = 180 + return func add_currency(amount: int) -> void: - $Inventory.add_currency(amount) - return + $Inventory.add_currency(amount) + return func has_item(item: String) -> bool: - return $Inventory.contains(item) + return $Inventory.contains(item) func add_item(item: String) -> void: - $Inventory.add(item) - return + $Inventory.add(item) + return func remove_item(item: String) -> void: - $Inventory.remove(item) - return + $Inventory.remove(item) + return func _on_Inventory_update_currency(amount: int) -> void: - hud.update_currency(amount) - return + hud.update_currency(amount) + return func _on_hitbox_area_entered(area: Area2D) -> void: - var hit: int = 0 + var hit: int = 0 - if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'): - hit = 1 - elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'): - hit = 2 - elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'): - hit = 3 - else: - return + if area.is_in_group('enemy_hitbox_1') or area.is_in_group('enemy_projectile_1'): + hit = 1 + elif area.is_in_group('enemy_hitbox_2') or area.is_in_group('enemy_projectile_2'): + hit = 2 + elif area.is_in_group('enemy_hitbox_3') or area.is_in_group('enemy_projectile_3'): + hit = 3 + else: + return - if health_index != 0: - health_index -= hit - if health_index < 0: - health_index = 0 - hud.update_health(HEALTH_SLICES[health_index]) - return + if health_index != 0: + health_index -= hit + if health_index < 0: + health_index = 0 + hud.update_health(HEALTH_SLICES[health_index]) + return func _input(event: InputEvent) -> void: - if event.is_action_pressed('player_attack'): - if hud.weapon == 'sword': - $'Sword/Sword Animation'.play('swing') - elif hud.weapon == 'javelin': - $'Javelin/Javelin Animation'.play('swing') + if event.is_action_pressed('player_attack'): + if hud.weapon == 'sword': + $'Sword/Sword Animation'.play('swing') + elif hud.weapon == 'javelin': + $'Javelin/Javelin Animation'.play('swing') - if event.is_action_pressed('screenshot'): - var img: Image = get_viewport().get_texture().get_data() - yield(get_tree(), 'idle_frame') - yield(get_tree(), 'idle_frame') + if event.is_action_pressed('screenshot'): + var img: Image = get_viewport().get_texture().get_data() + yield(get_tree(), 'idle_frame') + yield(get_tree(), 'idle_frame') - img.flip_y() + img.flip_y() - var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) - var time_msecs: int = OS.get_system_time_msecs() + var time: Dictionary = OS.get_datetime_from_unix_time(OS.get_unix_time()) + var time_msecs: int = OS.get_system_time_msecs() - if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: - print('ERROR: Failed saving screenshot.') - return + if img.save_png('user://Screenshot_%d%d%d_%d.png' % [time.year, time.month, time.day, time_msecs]) != OK: + print('ERROR: Failed saving screenshot.') + return diff --git a/Sprites/Assets/resources_basic.png.import b/Sprites/Assets/resources_basic.png.import index 53eb954..4949442 100644 --- a/Sprites/Assets/resources_basic.png.import +++ b/Sprites/Assets/resources_basic.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" +path="res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Assets/Resources_Basic.png" -dest_files=[ "res://.import/Resources_Basic.png-ace2281282b93b7ae48cda9c52d377ad.stex" ] +source_file="res://Sprites/Assets/resources_basic.png" +dest_files=[ "res://.import/resources_basic.png-128bab182945611297ec1bda48bed0c4.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_10.png.import b/Sprites/Levels/Environment/fire_column_medium_10.png.import index 513ff9b..009fedc 100644 --- a/Sprites/Levels/Environment/fire_column_medium_10.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_10.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" +path="res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" -dest_files=[ "res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_10.png" +dest_files=[ "res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_11.png.import b/Sprites/Levels/Environment/fire_column_medium_11.png.import index 0c67aa1..a00b07c 100644 --- a/Sprites/Levels/Environment/fire_column_medium_11.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_11.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" +path="res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" -dest_files=[ "res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_11.png" +dest_files=[ "res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_12.png.import b/Sprites/Levels/Environment/fire_column_medium_12.png.import index 454f2bd..81d1075 100644 --- a/Sprites/Levels/Environment/fire_column_medium_12.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_12.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" +path="res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" -dest_files=[ "res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_12.png" +dest_files=[ "res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_13.png.import b/Sprites/Levels/Environment/fire_column_medium_13.png.import index 491e33f..37d9656 100644 --- a/Sprites/Levels/Environment/fire_column_medium_13.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_13.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" +path="res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" -dest_files=[ "res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_13.png" +dest_files=[ "res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" ] [params] diff --git a/Sprites/Levels/Environment/fire_column_medium_14.png.import b/Sprites/Levels/Environment/fire_column_medium_14.png.import index a33cc3c..4a9861f 100644 --- a/Sprites/Levels/Environment/fire_column_medium_14.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_14.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" +path="res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" -dest_files=[ "res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_14.png" +dest_files=[ "res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" ] [params] From 06a90e9e9acb43d95ce085861865004d4c34cc65 Mon Sep 17 00:00:00 2001 From: Daniel Tam Date: Tue, 7 Dec 2021 22:18:58 -0600 Subject: [PATCH 4/6] added enemy hitboxes and damage --- Enemies/Chasing Glowing Ghost.gd | 36 +- Enemies/Demon Boss.gd | 74 ++++ Enemies/{DemonBoss.tscn => Demon Boss.tscn} | 402 ++++++++++---------- Enemies/DemonBoss.gd | 50 --- Enemies/Flaming Skull.gd | 44 ++- Enemies/Flaming Skull.tscn | 69 ++-- Enemies/Hellhound.gd | 83 ++-- Enemies/Hellhound.tscn | 163 ++++---- Levels/Level 4.tscn | 21 +- 9 files changed, 516 insertions(+), 426 deletions(-) create mode 100644 Enemies/Demon Boss.gd rename Enemies/{DemonBoss.tscn => Demon Boss.tscn} (64%) delete mode 100644 Enemies/DemonBoss.gd diff --git a/Enemies/Chasing Glowing Ghost.gd b/Enemies/Chasing Glowing Ghost.gd index 8597781..0ccae84 100644 --- a/Enemies/Chasing Glowing Ghost.gd +++ b/Enemies/Chasing Glowing Ghost.gd @@ -8,33 +8,33 @@ var health: int = 2 func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player and position.distance_to(player.position) > 1: - velocity = position.direction_to(player.position).normalized() * SPEED + if player and position.distance_to(player.position) > 1: + velocity = position.direction_to(player.position).normalized() * SPEED - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_body_entered(body: Node) -> void: - if body.is_in_group('player'): - player = body - return + if body.is_in_group('player'): + player = body + return func _on_player_detector_body_exited(body: Node) -> void: - if body.is_in_group('player'): - player = null - return + if body.is_in_group('player'): + player = null + return func _on_hitbox_area_entered(area: Area2D) -> void: - if area.is_in_group('player_weapon_1'): - health -= 1 - elif area.is_in_group('player_weapon_2'): - health -= 2 + if area.is_in_group('player_weapon_1'): + health -= 1 + elif area.is_in_group('player_weapon_2'): + health -= 2 - if health <= 0: - call_deferred('queue_free') - return + if health <= 0: + call_deferred('queue_free') + return diff --git a/Enemies/Demon Boss.gd b/Enemies/Demon Boss.gd new file mode 100644 index 0000000..560e715 --- /dev/null +++ b/Enemies/Demon Boss.gd @@ -0,0 +1,74 @@ +extends KinematicBody2D + +const SPEED: int = 30 + +var player: KinematicBody2D = null +var velocity: Vector2 = Vector2.ZERO +var health: int = 15 +var hit: bool = false +var counter: int = 0 + + +func _physics_process(_delta: float) -> void: + velocity = Vector2.ZERO + + if player and position.distance_to(player.position) > 1: + velocity = position.direction_to(player.position).normalized() * SPEED + var angle = position.angle_to_point(player.position) + if abs(angle) > PI/2: + $AnimatedSprite1.scale.x = -0.563 + else: + $AnimatedSprite1.scale.x = 0.563 + + if hit == true: + if counter < 15: + if counter % 5 == 0: + $AnimatedSprite1.visible = false + else: + $AnimatedSprite1.visible = true + counter += 1 + velocity = Vector2.ZERO + else: + hit = false + counter = 0 + + velocity = move_and_slide(velocity) + return + + +func _on_player_detector_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Walk' + return + + +func _on_player_detector_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = null + $AnimatedSprite1.animation = 'Idle' + return + + +func _on_hitbox_area_entered(area: Area2D) -> void: + if area.is_in_group('player_weapon_1'): + health -= 1 + hit = true + elif area.is_in_group('player_weapon_2'): + health -= 2 + hit = true + + if health <= 0: + call_deferred('queue_free') + return + +func _on_Player_Detector__Attack_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Attack' + + +func _on_Player_Detector__Attack_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Walk' diff --git a/Enemies/DemonBoss.tscn b/Enemies/Demon Boss.tscn similarity index 64% rename from Enemies/DemonBoss.tscn rename to Enemies/Demon Boss.tscn index d37cf7c..6aeb59f 100644 --- a/Enemies/DemonBoss.tscn +++ b/Enemies/Demon Boss.tscn @@ -1,310 +1,251 @@ -[gd_scene load_steps=68 format=2] +[gd_scene load_steps=71 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] -[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=3] -[ext_resource path="res://Enemies/DemonBoss.gd" type="Script" id=4] +[ext_resource path="res://Enemies/Demon Boss.gd" type="Script" id=4] +[ext_resource path="res://Sprites/Enemies/Demon_Slime_Spritesheet.png" type="Texture" id=5] +[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=3] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 0, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=4] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 288, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=5] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 576, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=6] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 864, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=7] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1152, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=8] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1440, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=9] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1728, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=10] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2016, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=11] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2304, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=12] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2592, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=13] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2880, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=14] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3168, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=15] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3456, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=16] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3744, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=17] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 4032, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=18] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 4320, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=19] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 4608, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=20] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 4896, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=21] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 5184, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=22] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 5472, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=23] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 5760, 640, 288, 160 ) [sub_resource type="AtlasTexture" id=24] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 6048, 640, 288, 160 ) -[sub_resource type="AtlasTexture" id=25] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 0, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=26] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 288, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=27] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 576, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=28] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 864, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=29] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 1152, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=30] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 1440, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=31] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 1728, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=32] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 2016, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=33] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 2304, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=34] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 2592, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=35] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 2880, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=36] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 3168, 160, 288, 160 ) - -[sub_resource type="AtlasTexture" id=37] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 0, 0, 288, 160 ) - -[sub_resource type="AtlasTexture" id=38] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 288, 0, 288, 160 ) - -[sub_resource type="AtlasTexture" id=39] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 576, 0, 288, 160 ) - -[sub_resource type="AtlasTexture" id=40] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 864, 0, 288, 160 ) - -[sub_resource type="AtlasTexture" id=41] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 1152, 0, 288, 160 ) - -[sub_resource type="AtlasTexture" id=42] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 1440, 0, 288, 160 ) - [sub_resource type="AtlasTexture" id=43] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 0, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=44] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 288, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=45] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 576, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=46] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 864, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=47] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1152, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=48] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1440, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=49] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1728, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=50] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2016, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=51] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2304, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=52] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2592, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=53] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 2880, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=54] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3168, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=55] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3456, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=56] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 3744, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=57] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 4032, 320, 288, 160 ) [sub_resource type="AtlasTexture" id=58] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 0, 480, 288, 160 ) [sub_resource type="AtlasTexture" id=59] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 288, 480, 288, 160 ) [sub_resource type="AtlasTexture" id=60] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 576, 480, 288, 160 ) [sub_resource type="AtlasTexture" id=61] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 864, 480, 288, 160 ) [sub_resource type="AtlasTexture" id=62] -flags = 4 -atlas = ExtResource( 3 ) +atlas = ExtResource( 5 ) region = Rect2( 1152, 480, 288, 160 ) +[sub_resource type="AtlasTexture" id=25] +atlas = ExtResource( 5 ) +region = Rect2( 0, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=26] +atlas = ExtResource( 5 ) +region = Rect2( 288, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=27] +atlas = ExtResource( 5 ) +region = Rect2( 576, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=28] +atlas = ExtResource( 5 ) +region = Rect2( 864, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=29] +atlas = ExtResource( 5 ) +region = Rect2( 1152, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=30] +atlas = ExtResource( 5 ) +region = Rect2( 1440, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=31] +atlas = ExtResource( 5 ) +region = Rect2( 1728, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=32] +atlas = ExtResource( 5 ) +region = Rect2( 2016, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=33] +atlas = ExtResource( 5 ) +region = Rect2( 2304, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=34] +atlas = ExtResource( 5 ) +region = Rect2( 2592, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=35] +atlas = ExtResource( 5 ) +region = Rect2( 2880, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=36] +atlas = ExtResource( 5 ) +region = Rect2( 3168, 160, 288, 160 ) + +[sub_resource type="AtlasTexture" id=37] +atlas = ExtResource( 5 ) +region = Rect2( 0, 0, 288, 160 ) + +[sub_resource type="AtlasTexture" id=38] +atlas = ExtResource( 5 ) +region = Rect2( 288, 0, 288, 160 ) + +[sub_resource type="AtlasTexture" id=39] +atlas = ExtResource( 5 ) +region = Rect2( 576, 0, 288, 160 ) + +[sub_resource type="AtlasTexture" id=40] +atlas = ExtResource( 5 ) +region = Rect2( 864, 0, 288, 160 ) + +[sub_resource type="AtlasTexture" id=41] +atlas = ExtResource( 5 ) +region = Rect2( 1152, 0, 288, 160 ) + +[sub_resource type="AtlasTexture" id=42] +atlas = ExtResource( 5 ) +region = Rect2( 1440, 0, 288, 160 ) + [sub_resource type="SpriteFrames" id=63] animations = [ { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ), SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ) ], @@ -312,16 +253,6 @@ animations = [ { "name": "Death", "speed": 5.0 }, { -"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ], -"loop": true, -"name": "Walk", -"speed": 5.0 -}, { -"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ], -"loop": true, -"name": "Idle", -"speed": 5.0 -}, { "frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ), SubResource( 51 ), SubResource( 52 ), SubResource( 53 ), SubResource( 54 ), SubResource( 55 ), SubResource( 56 ), SubResource( 57 ) ], "loop": true, "name": "Attack", @@ -331,74 +262,127 @@ animations = [ { "loop": true, "name": "Hit", "speed": 5.0 +}, { +"frames": [ SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ), SubResource( 29 ), SubResource( 30 ), SubResource( 31 ), SubResource( 32 ), SubResource( 33 ), SubResource( 34 ), SubResource( 35 ), SubResource( 36 ) ], +"loop": true, +"name": "Walk", +"speed": 5.0 +}, { +"frames": [ SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ], +"loop": true, +"name": "Idle", +"speed": 5.0 } ] +[sub_resource type="CapsuleShape2D" id=64] +radius = 1.5 +height = 3.0 + [sub_resource type="CapsuleShape2D" id=1] -radius = 3.0 +radius = 26.0 height = 2.0 [sub_resource type="CircleShape2D" id=2] -radius = 50.0 +radius = 144.003 -[node name="DemonBoss" type="KinematicBody2D" groups=["enemies"]] -collision_layer = 2 +[sub_resource type="CircleShape2D" id=65] +radius = 42.0 + +[node name="Demon Boss" type="KinematicBody2D" groups=["enemy"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite1" type="AnimatedSprite" parent="."] -position = Vector2( 1, -3 ) +position = Vector2( 2, -15 ) scale = Vector2( 0.5, 0.5 ) frames = SubResource( 63 ) animation = "Idle" +frame = 5 playing = true -[node name="Hitbox" type="CollisionShape2D" parent="."] +[node name="Sprite" type="Sprite" parent="."] visible = false +light_mask = 4 position = Vector2( 0, -3 ) +texture = ExtResource( 7 ) +offset = Vector2( 0, 0.5 ) + +[node name="Collision" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +rotation = 1.5708 +shape = SubResource( 64 ) + +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +visible = false +light_mask = 0 +position = Vector2( 2, 5 ) shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] +light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] -scale = Vector2( 2, 2 ) +light_mask = 0 shape = SubResource( 2 ) -[node name="Player Attack" type="Area2D" parent="."] -visible = false +[node name="Player Detector - Attack" type="Area2D" parent="."] +light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false -[node name="Attack" type="CollisionShape2D" parent="Player Attack"] -position = Vector2( 0, 7 ) -scale = Vector2( 1, 0.75 ) -shape = SubResource( 2 ) +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"] +shape = SubResource( 65 ) -[node name="Light2D" type="Light2D" parent="."] +[node name="Player Detector - Attack2" type="Area2D" parent="."] +light_mask = 0 +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"] +visible = false +shape = SubResource( 65 ) + +[node name="Light" type="Light2D" parent="."] visible = false -scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) +texture_scale = 0.5 color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 -[node name="Light2DEyes" type="Light2D" parent="."] +[node name="Eyes" type="Light2D" parent="."] visible = false scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) -offset = Vector2( 5, -40 ) +offset = Vector2( 5, -35 ) range_item_cull_mask = 4 +shadow_item_cull_mask = 0 -[node name="LightOccluder2D" type="LightOccluder2D" parent="."] +[node name="Occluder" type="LightOccluder2D" parent="."] visible = false show_behind_parent = true occluder = ExtResource( 1 ) -[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"] -[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"] -[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"] -[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"] +[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] +[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] +[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] +[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"] +[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"] +[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"] +[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"] diff --git a/Enemies/DemonBoss.gd b/Enemies/DemonBoss.gd deleted file mode 100644 index 1c17330..0000000 --- a/Enemies/DemonBoss.gd +++ /dev/null @@ -1,50 +0,0 @@ -extends KinematicBody2D - -const SPEED: int = 30 - -var player: KinematicBody2D = null -var velocity: Vector2 = Vector2.ZERO - -var status = "walk" - -func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO - - if player: - velocity = position.direction_to(player.position).normalized() * SPEED - var angle = position.angle_to_point(player.position) - if abs(angle) > PI/2: - $AnimatedSprite1.scale.x = -0.563 - else: - $AnimatedSprite1.scale.x = 0.563 - - velocity = move_and_slide(velocity) - return - - -func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Walk" - return - - -func _on_player_detector_area_exited(_area: Area2D): - player = null - $AnimatedSprite1.animation = "Idle" - return - - -func _on_Player_Attack_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Attack" - status = "attack" - return - - -func _on_Player_Attack_area_exited(area: Area2D) -> void: - player = null - if not status == "attack": - $AnimatedSprite1.animation = "Walk" - return diff --git a/Enemies/Flaming Skull.gd b/Enemies/Flaming Skull.gd index 2b0921b..40206ff 100644 --- a/Enemies/Flaming Skull.gd +++ b/Enemies/Flaming Skull.gd @@ -4,25 +4,55 @@ const SPEED: int = 50 var player: KinematicBody2D = null var velocity: Vector2 = Vector2.ZERO +var health: int = 2 +var hit: bool = false +var counter: int = 0 func _physics_process(_delta: float) -> void: velocity = Vector2.ZERO - if player: + if player and position.distance_to(player.position) > 1: velocity = position.direction_to(player.position).normalized() * SPEED + + + if hit == true: + if counter < 15: + if counter % 5 == 0: + $AnimatedSprite.visible = false + else: + $AnimatedSprite.visible = true + counter += 1 + velocity = Vector2.ZERO + else: + counter = 0 + hit = false + velocity = move_and_slide(velocity) return -func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - +func _on_player_detector_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body return -func _on_player_detector_area_exited(_area: Area2D): - player = null +func _on_player_detector_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = null + return + + +func _on_hitbox_area_entered(area: Area2D) -> void: + if area.is_in_group('player_weapon_1'): + health -= 1 + hit = true + elif area.is_in_group('player_weapon_2'): + health -= 2 + hit = true + + if health <= 0: + call_deferred('queue_free') return diff --git a/Enemies/Flaming Skull.tscn b/Enemies/Flaming Skull.tscn index 8eafcf7..c4560a6 100644 --- a/Enemies/Flaming Skull.tscn +++ b/Enemies/Flaming Skull.tscn @@ -1,22 +1,18 @@ -[gd_scene load_steps=11 format=2] +[gd_scene load_steps=10 format=2] -[ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] -[ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] +[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3] [ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4] [ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5] [sub_resource type="AtlasTexture" id=3] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 0, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=4] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 672, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=5] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 1344, 0, 672, 672 ) @@ -29,27 +25,50 @@ animations = [ { } ] [sub_resource type="CapsuleShape2D" id=1] -radius = 3.0 -height = 2.0 +radius = 5.0 +height = 12.0 [sub_resource type="CircleShape2D" id=2] radius = 50.0 -[node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]] -collision_layer = 2 +[node name="Flaming Skull" type="KinematicBody2D" groups=["enemy"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] -scale = Vector2( 0.0446429, 0.0446429 ) +position = Vector2( 4.76837e-07, -2.38419e-07 ) +scale = Vector2( 0.0517113, 0.0517113 ) frames = SubResource( 6 ) +frame = 2 playing = true +offset = Vector2( 0, 0.5 ) -[node name="Hitbox" type="CollisionShape2D" parent="."] +[node name="Sprite" type="Sprite" parent="."] visible = false +light_mask = 4 position = Vector2( 0, -3 ) +texture = ExtResource( 3 ) +offset = Vector2( 0, 0.5 ) + +[node name="Collision" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +rotation = 1.5708 + +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +light_mask = 0 +position = Vector2( -1, 1 ) shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] +light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false @@ -57,27 +76,9 @@ monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false +light_mask = 0 shape = SubResource( 2 ) -[node name="Light2D" type="Light2D" parent="."] -visible = false -scale = Vector2( 0.5, 0.5 ) -texture = ExtResource( 2 ) -color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) -energy = 2.0 -range_item_cull_mask = 11 - -[node name="Light2DEyes" type="Light2D" parent="."] -visible = false -scale = Vector2( 0.1, 0.1 ) -texture = ExtResource( 2 ) -offset = Vector2( 5, -40 ) -range_item_cull_mask = 4 - -[node name="LightOccluder2D" type="LightOccluder2D" parent="."] -visible = false -show_behind_parent = true -occluder = ExtResource( 1 ) - -[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"] -[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"] +[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] +[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] +[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] diff --git a/Enemies/Hellhound.gd b/Enemies/Hellhound.gd index 9243484..9707d8b 100644 --- a/Enemies/Hellhound.gd +++ b/Enemies/Hellhound.gd @@ -4,44 +4,71 @@ const SPEED: int = 60 var player: KinematicBody2D = null var velocity: Vector2 = Vector2.ZERO +var health: int = 2 +var hit: bool = false +var counter: int = 0 func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player: - velocity = position.direction_to(player.position).normalized() * SPEED - var angle = position.angle_to_point(player.position) - if abs(angle) > PI/2: - $AnimatedSprite1.scale.x = -0.563 - else: - $AnimatedSprite1.scale.x = 0.563 + if player and position.distance_to(player.position) > 1: + velocity = position.direction_to(player.position).normalized() * SPEED + var angle = position.angle_to_point(player.position) + if abs(angle) > PI/2: + $AnimatedSprite1.scale.x = -0.563 + else: + $AnimatedSprite1.scale.x = 0.563 + + if hit == true: + if counter < 15: + if counter % 5 == 0: + $AnimatedSprite1.visible = false + else: + $AnimatedSprite1.visible = true + counter += 1 + velocity = Vector2.ZERO + else: + counter = 0 + hit = false - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return -func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = 'Running' - return +func _on_player_detector_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Running' + return -func _on_player_detector_area_exited(_area: Area2D): - player = null - $AnimatedSprite1.animation = 'Idle' - return +func _on_player_detector_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = null + $AnimatedSprite1.animation = 'Idle' + return -func _on_Player_Attack_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = 'Jump' - return +func _on_hitbox_area_entered(area: Area2D) -> void: + if area.is_in_group('player_weapon_1'): + health -= 1 + hit = true + elif area.is_in_group('player_weapon_2'): + health -= 2 + hit = true + + if health <= 0: + call_deferred('queue_free') + return + +func _on_Player_Detector__Attack_body_entered(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Jump' -func _on_Player_Attack_area_exited(area: Area2D) -> void: - player = null - $AnimatedSprite1.animation = 'Running' - return +func _on_Player_Detector__Attack_body_exited(body: Node) -> void: + if body.is_in_group('player'): + player = body + $AnimatedSprite1.animation = 'Running' diff --git a/Enemies/Hellhound.tscn b/Enemies/Hellhound.tscn index b3eb972..d0486c8 100644 --- a/Enemies/Hellhound.tscn +++ b/Enemies/Hellhound.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=27 format=2] +[gd_scene load_steps=30 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] @@ -6,99 +6,78 @@ [ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6] - -[sub_resource type="AtlasTexture" id=9] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 0, 0, 64, 32 ) - -[sub_resource type="AtlasTexture" id=10] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 64, 0, 64, 32 ) - -[sub_resource type="AtlasTexture" id=11] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 128, 0, 64, 32 ) - -[sub_resource type="AtlasTexture" id=12] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 192, 0, 64, 32 ) - -[sub_resource type="AtlasTexture" id=13] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 256, 0, 64, 32 ) - -[sub_resource type="AtlasTexture" id=14] -flags = 4 -atlas = ExtResource( 3 ) -region = Rect2( 320, 0, 64, 32 ) +[ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=3] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 0, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=4] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 65, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=5] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 130, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=6] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 195, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=7] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 260, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=8] -flags = 4 atlas = ExtResource( 5 ) region = Rect2( 325, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=15] -flags = 4 atlas = ExtResource( 6 ) region = Rect2( 0, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=16] -flags = 4 atlas = ExtResource( 6 ) region = Rect2( 67, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=17] -flags = 4 atlas = ExtResource( 6 ) region = Rect2( 134, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=18] -flags = 4 atlas = ExtResource( 6 ) region = Rect2( 201, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=19] -flags = 4 atlas = ExtResource( 6 ) region = Rect2( 268, 0, 67, 32 ) +[sub_resource type="AtlasTexture" id=9] +atlas = ExtResource( 3 ) +region = Rect2( 0, 0, 64, 32 ) + +[sub_resource type="AtlasTexture" id=10] +atlas = ExtResource( 3 ) +region = Rect2( 64, 0, 64, 32 ) + +[sub_resource type="AtlasTexture" id=11] +atlas = ExtResource( 3 ) +region = Rect2( 128, 0, 64, 32 ) + +[sub_resource type="AtlasTexture" id=12] +atlas = ExtResource( 3 ) +region = Rect2( 192, 0, 64, 32 ) + +[sub_resource type="AtlasTexture" id=13] +atlas = ExtResource( 3 ) +region = Rect2( 256, 0, 64, 32 ) + +[sub_resource type="AtlasTexture" id=14] +atlas = ExtResource( 3 ) +region = Rect2( 320, 0, 64, 32 ) + [sub_resource type="SpriteFrames" id=20] animations = [ { -"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ], -"loop": true, -"name": "Idle", -"speed": 3.0 -}, { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], "loop": true, "name": "Jump", @@ -108,33 +87,67 @@ animations = [ { "loop": true, "name": "Running", "speed": 5.0 +}, { +"frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ], +"loop": true, +"name": "Idle", +"speed": 3.0 } ] +[sub_resource type="CapsuleShape2D" id=21] +radius = 1.5 +height = 3.0 + [sub_resource type="CapsuleShape2D" id=1] -radius = 3.0 +radius = 8.0 height = 2.0 [sub_resource type="CircleShape2D" id=2] -radius = 50.0 +radius = 82.0061 -[node name="Hellhound" type="KinematicBody2D" groups=["enemies"]] -collision_layer = 2 +[sub_resource type="CircleShape2D" id=22] +radius = 25.02 + +[node name="Hellhound" type="KinematicBody2D" groups=["enemy"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite1" type="AnimatedSprite" parent="."] +light_mask = 0 position = Vector2( 1, -3 ) scale = Vector2( 0.5625, 0.5625 ) frames = SubResource( 20 ) animation = "Idle" -frame = 5 +frame = 3 playing = true -[node name="Hitbox" type="CollisionShape2D" parent="."] +[node name="Sprite" type="Sprite" parent="."] visible = false +light_mask = 4 position = Vector2( 0, -3 ) +texture = ExtResource( 7 ) +offset = Vector2( 0, 0.5 ) + +[node name="Collision" type="CollisionShape2D" parent="."] +visible = false +light_mask = 0 +rotation = 1.5708 +shape = SubResource( 21 ) + +[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] +light_mask = 0 +collision_layer = 4 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +visible = false +light_mask = 0 shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] +light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false @@ -142,42 +155,54 @@ monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false -scale = Vector2( 1.5, 1.5 ) +light_mask = 0 shape = SubResource( 2 ) -[node name="Player Attack" type="Area2D" parent="."] -visible = false +[node name="Player Detector - Attack" type="Area2D" parent="."] +light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false -[node name="Attack" type="CollisionShape2D" parent="Player Attack"] -visible = false -scale = Vector2( 0.5, 0.5 ) -shape = SubResource( 2 ) +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"] +shape = SubResource( 22 ) -[node name="Light2D" type="Light2D" parent="."] +[node name="Player Detector - Attack2" type="Area2D" parent="."] +light_mask = 0 +collision_layer = 0 +collision_mask = 2 +input_pickable = false +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"] +shape = SubResource( 22 ) + +[node name="Light" type="Light2D" parent="."] visible = false -scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) +texture_scale = 0.5 color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 -[node name="Light2DEyes" type="Light2D" parent="."] +[node name="Eyes" type="Light2D" parent="."] visible = false scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) -offset = Vector2( 5, -40 ) +offset = Vector2( 5, -35 ) range_item_cull_mask = 4 +shadow_item_cull_mask = 0 -[node name="LightOccluder2D" type="LightOccluder2D" parent="."] +[node name="Occluder" type="LightOccluder2D" parent="."] visible = false show_behind_parent = true occluder = ExtResource( 1 ) -[connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"] -[connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"] -[connection signal="area_entered" from="Player Attack" to="." method="_on_Player_Attack_area_entered"] -[connection signal="area_exited" from="Player Attack" to="." method="_on_Player_Attack_area_exited"] +[connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] +[connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] +[connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] +[connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"] +[connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"] +[connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"] +[connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"] diff --git a/Levels/Level 4.tscn b/Levels/Level 4.tscn index 9e89e3f..49eff5b 100644 --- a/Levels/Level 4.tscn +++ b/Levels/Level 4.tscn @@ -24,7 +24,7 @@ [ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=22] [ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=23] [ext_resource path="res://Enemies/Flaming Skull.tscn" type="PackedScene" id=24] -[ext_resource path="res://Enemies/DemonBoss.tscn" type="PackedScene" id=26] +[ext_resource path="res://Enemies/Demon Boss.tscn" type="PackedScene" id=26] [sub_resource type="SpriteFrames" id=1] animations = [ { @@ -74,33 +74,32 @@ tile_set = ExtResource( 15 ) cell_size = Vector2( 16, 16 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) format = 1 -tile_data = PoolIntArray( -851986, 0, 1, -851985, 0, 2, -851984, 0, 2, -851983, 0, 2, -851982, 0, 2, -851981, 0, 2, -851980, 0, 2, -851979, 0, 2, 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65538, 1179632, 0, 65538, 1179633, 0, 65538, 1179634, 0, 65538, 1179635, 0, 65538, 1179636, 0, 65538, 1179637, 0, 65538, 1179638, 0, 65538, 1179639, 0, 65538, 1179640, 0, 65538, 1179641, 0, 65538, 1179642, 0, 65538, 1179643, 0, 65538, 1179644, 0, 65538, 1179645, 0, 65538, 1179646, 0, 65538, 1179647, 0, 65538, 1114112, 0, 65538, 1114113, 0, 65538, 1114114, 0, 65538, 1114115, 0, 65538, 1114116, 0, 65538, 1114117, 0, 65538, 1114118, 0, 65538, 1114119, 0, 65538, 1114120, 0, 65538, 1114121, 0, 65538, 1114122, 0, 65538, 1114123, 0, 65538, 1114124, 0, 65538, 1114125, 0, 65538, 1114126, 0, 65538, 1114127, 0, 65538, 1114128, 0, 65538, 1114129, 0, 65538, 1114130, 0, 65538, 1114131, 0, 65538, 1114132, 0, 65538, 1114133, 0, 65538, 1114134, 0, 65538, 1114135, 0, 65538, 1114136, 0, 65538, 1114137, 0, 65538, 1114138, 0, 65538, 1114139, 0, 65538, 1114140, 0, 65538, 1114141, 0, 65538, 1114142, 0, 65538, 1114143, 0, 65538, 1114144, 0, 65538, 1114145, 0, 65538, 1114146, 0, 65538, 1114147, 0, 65538, 1114148, 0, 65538, 1114149, 0, 65539, 1245166, 0, 65537, 1245167, 0, 65538, 1245168, 0, 65538, 1245169, 0, 65538, 1245170, 0, 65538, 1245171, 0, 65538, 1245172, 0, 65538, 1245173, 0, 65538, 1245174, 0, 65538, 1245175, 0, 65538, 1245176, 0, 65538, 1245177, 0, 65538, 1245178, 0, 65538, 1245179, 0, 65538, 1245180, 0, 65538, 1245181, 0, 65538, 1245182, 0, 65538, 1245183, 0, 65538, 1179648, 0, 65538, 1179649, 0, 65538, 1179650, 0, 65538, 1179651, 0, 65538, 1179652, 0, 65538, 1179653, 0, 65538, 1179654, 0, 65538, 1179655, 0, 65538, 1179656, 0, 65538, 1179657, 0, 65538, 1179658, 0, 65538, 1179659, 0, 65538, 1179660, 0, 65538, 1179661, 0, 65538, 1179662, 0, 65538, 1179663, 0, 65538, 1179664, 0, 65538, 1179665, 0, 65538, 1179666, 0, 65538, 1179667, 0, 65538, 1179668, 0, 65538, 1179669, 0, 65538, 1179670, 0, 65538, 1179671, 0, 65538, 1179672, 0, 65538, 1179673, 0, 65538, 1179674, 0, 65538, 1179675, 0, 65538, 1179676, 0, 65538, 1179677, 0, 65538, 1179678, 0, 65538, 1179679, 0, 65538, 1179680, 0, 65538, 1179681, 0, 65538, 1179682, 0, 65538, 1179683, 0, 65538, 1179684, 0, 65538, 1179685, 0, 65539, 1310702, 0, 65537, 1310703, 0, 65538, 1310704, 0, 65538, 1310705, 0, 65538, 1310706, 0, 65538, 1310707, 0, 65538, 1310708, 0, 65538, 1310709, 0, 65538, 1310710, 0, 65538, 1310711, 0, 65538, 1310712, 0, 65538, 1310713, 0, 65538, 1310714, 0, 65538, 1310715, 0, 65538, 1310716, 0, 65538, 1310717, 0, 65538, 1310718, 0, 65538, 1310719, 0, 65538, 1245184, 0, 65538, 1245185, 0, 65538, 1245186, 0, 65538, 1245187, 0, 65538, 1245188, 0, 65538, 1245189, 0, 65538, 1245190, 0, 65538, 1245191, 0, 65538, 1245192, 0, 65538, 1245193, 0, 65538, 1245194, 0, 65538, 1245195, 0, 65538, 1245196, 0, 65538, 1245197, 0, 65538, 1245198, 0, 65538, 1245199, 0, 65538, 1245200, 0, 65538, 1245201, 0, 65538, 1245202, 0, 65538, 1245203, 0, 65538, 1245204, 0, 65538, 1245205, 0, 65538, 1245206, 0, 65538, 1245207, 0, 65538, 1245208, 0, 65538, 1245209, 0, 65538, 1245210, 0, 65538, 1245211, 0, 65538, 1245212, 0, 65538, 1245213, 0, 65538, 1245214, 0, 65538, 1245215, 0, 65538, 1245216, 0, 65538, 1245217, 0, 65538, 1245218, 0, 65538, 1245219, 0, 65538, 1245220, 0, 65538, 1245221, 0, 65539, 1376238, 0, 65537, 1376239, 0, 65538, 1376240, 0, 65538, 1376241, 0, 65538, 1376242, 0, 65538, 1376243, 0, 65538, 1376244, 0, 65538, 1376245, 0, 65538, 1376246, 0, 65538, 1376247, 0, 65538, 1376248, 0, 65538, 1376249, 0, 65538, 1376250, 0, 65538, 1376251, 0, 65538, 1376252, 0, 65538, 1376253, 0, 65538, 1376254, 0, 65538, 1376255, 0, 65538, 1310720, 0, 65538, 1310721, 0, 65538, 1310722, 0, 65538, 1310723, 0, 65538, 1310724, 0, 65538, 1310725, 0, 65538, 1310726, 0, 65538, 1310727, 0, 65538, 1310728, 0, 65538, 1310729, 0, 65538, 1310730, 0, 65538, 1310731, 0, 65538, 1310732, 0, 65538, 1310733, 0, 65538, 1310734, 0, 65538, 1310735, 0, 65538, 1310736, 0, 65538, 1310737, 0, 65538, 1310738, 0, 65538, 1310739, 0, 65538, 1310740, 0, 65538, 1310741, 0, 65538, 1310742, 0, 65538, 1310743, 0, 65538, 1310744, 0, 65538, 1310745, 0, 65538, 1310746, 0, 65538, 1310747, 0, 65538, 1310748, 0, 65538, 1310749, 0, 65538, 1310750, 0, 65538, 1310751, 0, 65538, 1310752, 0, 65538, 1310753, 0, 65538, 1310754, 0, 65538, 1310755, 0, 65538, 1310756, 0, 65538, 1310757, 0, 65539, 1441774, 0, 65537, 1441775, 0, 65538, 1441776, 0, 65538, 1441777, 0, 65538, 1441778, 0, 65538, 1441779, 0, 65538, 1441780, 0, 65538, 1441781, 0, 65538, 1441782, 0, 65538, 1441783, 0, 65538, 1441784, 0, 65538, 1441785, 0, 65538, 1441786, 0, 65538, 1441787, 0, 65538, 1441788, 0, 65538, 1441789, 0, 65538, 1441790, 0, 65538, 1441791, 0, 65538, 1376256, 0, 65538, 1376257, 0, 65538, 1376258, 0, 65538, 1376259, 0, 65538, 1376260, 0, 65538, 1376261, 0, 65538, 1376262, 0, 65538, 1376263, 0, 65538, 1376264, 0, 65538, 1376265, 0, 65538, 1376266, 0, 65538, 1376267, 0, 65538, 1376268, 0, 65538, 1376269, 0, 65538, 1376270, 0, 65538, 1376271, 0, 65538, 1376272, 0, 65538, 1376273, 0, 65538, 1376274, 0, 65538, 1376275, 0, 65538, 1376276, 0, 65538, 1376277, 0, 65538, 1376278, 0, 65538, 1376279, 0, 65538, 1376280, 0, 65538, 1376281, 0, 65538, 1376282, 0, 65538, 1376283, 0, 65538, 1376284, 0, 65538, 1376285, 0, 65538, 1376286, 0, 65538, 1376287, 0, 65538, 1376288, 0, 65538, 1376289, 0, 65538, 1376290, 0, 65538, 1376291, 0, 65538, 1376292, 0, 65538, 1376293, 0, 65539, 1507310, 0, 65537, 1507311, 0, 65538, 1507312, 0, 65538, 1507313, 0, 65538, 1507314, 0, 65538, 1507315, 0, 65538, 1507316, 0, 65538, 1507317, 0, 65538, 1507318, 0, 65538, 1507319, 0, 65538, 1507320, 0, 65538, 1507321, 0, 65538, 1507322, 0, 65538, 1507323, 0, 65538, 1507324, 0, 65538, 1507325, 0, 65538, 1507326, 0, 65538, 1507327, 0, 65538, 1441792, 0, 65538, 1441793, 0, 65538, 1441794, 0, 65538, 1441795, 0, 65538, 1441796, 0, 65538, 1441797, 0, 65538, 1441798, 0, 65538, 1441799, 0, 65538, 1441800, 0, 65538, 1441801, 0, 65538, 1441802, 0, 65538, 1441803, 0, 65538, 1441804, 0, 65538, 1441805, 0, 65538, 1441806, 0, 65538, 1441807, 0, 65538, 1441808, 0, 65538, 1441809, 0, 65538, 1441810, 0, 65538, 1441811, 0, 65538, 1441812, 0, 65538, 1441813, 0, 65538, 1441814, 0, 65538, 1441815, 0, 65538, 1441816, 0, 65538, 1441817, 0, 65538, 1441818, 0, 65538, 1441819, 0, 65538, 1441820, 0, 65538, 1441821, 0, 65538, 1441822, 0, 65538, 1441823, 0, 65538, 1441824, 0, 65538, 1441825, 0, 65538, 1441826, 0, 65538, 1441827, 0, 65538, 1441828, 0, 65538, 1441829, 0, 65539, 1572846, 0, 65537, 1572847, 0, 65538, 1572848, 0, 65538, 1572849, 0, 65538, 1572850, 0, 65538, 1572851, 0, 65538, 1572852, 0, 65538, 1572853, 0, 65538, 1572854, 0, 65538, 1572855, 0, 65538, 1572856, 0, 65538, 1572857, 0, 65538, 1572858, 0, 65538, 1572859, 0, 65538, 1572860, 0, 65538, 1572861, 0, 65538, 1572862, 0, 65538, 1572863, 0, 65538, 1507328, 0, 65538, 1507329, 0, 65538, 1507330, 0, 65538, 1507331, 0, 65538, 1507332, 0, 65538, 1507333, 0, 65538, 1507334, 0, 65538, 1507335, 0, 65538, 1507336, 0, 65538, 1507337, 0, 65538, 1507338, 0, 65538, 1507339, 0, 65538, 1507340, 0, 65538, 1507341, 0, 65538, 1507342, 0, 65538, 1507343, 0, 65538, 1507344, 0, 65538, 1507345, 0, 65538, 1507346, 0, 65538, 1507347, 0, 65538, 1507348, 0, 65538, 1507349, 0, 65538, 1507350, 0, 65538, 1507351, 0, 65538, 1507352, 0, 65538, 1507353, 0, 65538, 1507354, 0, 65538, 1507355, 0, 65538, 1507356, 0, 65538, 1507357, 0, 65538, 1507358, 0, 65538, 1507359, 0, 65538, 1507360, 0, 65538, 1507361, 0, 65538, 1507362, 0, 65538, 1507363, 0, 65538, 1507364, 0, 65538, 1507365, 0, 65539, 1638382, 0, 65537, 1638383, 0, 65538, 1638384, 0, 65538, 1638385, 0, 65538, 1638386, 0, 65538, 1638387, 0, 65538, 1638388, 0, 65538, 1638389, 0, 65538, 1638390, 0, 65538, 1638391, 0, 65538, 1638392, 0, 65538, 1638393, 0, 65538, 1638394, 0, 65538, 1638395, 0, 65538, 1638396, 0, 65538, 1638397, 0, 65538, 1638398, 0, 65538, 1638399, 0, 65538, 1572864, 0, 65538, 1572865, 0, 65538, 1572866, 0, 65538, 1572867, 0, 65538, 1572868, 0, 65538, 1572869, 0, 65538, 1572870, 0, 65538, 1572871, 0, 65538, 1572872, 0, 65538, 1572873, 0, 65538, 1572874, 0, 65538, 1572875, 0, 65538, 1572876, 0, 65538, 1572877, 0, 65538, 1572878, 0, 65538, 1572879, 0, 65538, 1572880, 0, 65538, 1572881, 0, 65538, 1572882, 0, 65538, 1572883, 0, 65538, 1572884, 0, 65538, 1572885, 0, 65538, 1572886, 0, 65538, 1572887, 0, 65538, 1572888, 0, 65538, 1572889, 0, 65538, 1572890, 0, 65538, 1572891, 0, 65538, 1572892, 0, 65538, 1572893, 0, 65538, 1572894, 0, 65538, 1572895, 0, 65538, 1572896, 0, 65538, 1572897, 0, 65538, 1572898, 0, 65538, 1572899, 0, 65538, 1572900, 0, 65538, 1572901, 0, 65539, 1703918, 0, 131073, 1703919, 0, 131074, 1703920, 0, 131074, 1703921, 0, 131074, 1703922, 0, 131074, 1703923, 0, 131074, 1703924, 0, 131074, 1703925, 0, 131074, 1703926, 0, 131074, 1703927, 0, 131074, 1703928, 0, 131074, 1703929, 0, 131074, 1703930, 0, 131074, 1703931, 0, 131074, 1703932, 0, 131074, 1703933, 0, 131074, 1703934, 0, 131074, 1703935, 0, 131074, 1638400, 0, 131074, 1638401, 0, 131074, 1638402, 0, 131074, 1638403, 0, 131074, 1638404, 0, 131074, 1638405, 0, 131074, 1638406, 0, 131074, 1638407, 0, 131074, 1638408, 0, 131074, 1638409, 0, 131074, 1638410, 0, 131074, 1638411, 0, 131074, 1638412, 0, 131074, 1638413, 0, 131074, 1638414, 0, 131074, 1638415, 0, 131074, 1638416, 0, 131074, 1638417, 0, 131074, 1638418, 0, 131074, 1638419, 0, 131074, 1638420, 0, 131074, 1638421, 0, 131074, 1638422, 0, 131074, 1638423, 0, 131074, 1638424, 0, 131074, 1638425, 0, 131074, 1638426, 0, 131074, 1638427, 0, 131074, 1638428, 0, 131074, 1638429, 0, 131074, 1638430, 0, 131074, 1638431, 0, 131074, 1638432, 0, 131074, 1638433, 0, 131074, 1638434, 0, 131074, 1638435, 0, 131074, 1638436, 0, 131074, 1638437, 0, 131075 ) +tile_data = PoolIntArray( -3145746, 0, 1, -3145745, 0, 2, -3145744, 0, 2, -3145743, 0, 2, -3145742, 0, 2, -3145741, 0, 2, -3145740, 0, 2, -3145739, 0, 2, -3145738, 0, 2, -3145737, 0, 2, -3145736, 0, 2, -3145735, 0, 2, -3145734, 0, 2, -3145733, 0, 2, -3145732, 0, 2, -3145731, 0, 2, -3145730, 0, 2, -3145729, 0, 2, -3211264, 0, 2, -3211263, 0, 2, -3211262, 0, 2, -3211261, 0, 2, -3211260, 0, 2, -3211259, 0, 2, -3211258, 0, 2, -3211257, 0, 2, -3211256, 0, 2, -3211255, 0, 2, -3211254, 0, 2, -3211253, 0, 2, -3211252, 0, 2, -3211251, 0, 2, -3211250, 0, 2, -3211249, 0, 2, -3211248, 0, 2, -3211247, 0, 2, -3211246, 0, 2, -3211245, 0, 2, -3211244, 0, 2, -3211243, 0, 2, -3211242, 0, 2, -3211241, 0, 2, -3211240, 0, 2, -3211239, 0, 2, -3211238, 0, 2, -3211237, 0, 2, -3211236, 0, 2, -3211235, 0, 2, -3211234, 0, 2, -3211233, 0, 2, -3211232, 0, 2, -3211231, 0, 2, -3211230, 0, 2, -3211229, 0, 2, -3211228, 0, 2, -3211227, 0, 3, -3080210, 0, 65537, -3080209, 0, 65538, -3080208, 0, 65538, -3080207, 0, 65538, -3080206, 0, 65538, -3080205, 0, 65538, -3080204, 0, 65538, -3080203, 0, 65538, -3080202, 0, 65538, -3080201, 0, 65538, -3080200, 0, 65538, -3080199, 0, 65538, -3080198, 0, 65538, -3080197, 0, 65538, -3080196, 0, 65538, -3080195, 0, 65538, -3080194, 0, 65538, -3080193, 0, 65538, -3145728, 0, 65538, -3145727, 0, 65538, -3145726, 0, 65538, -3145725, 0, 65538, -3145724, 0, 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0, 5, 851965, 0, 196610, 851966, 0, 196610, 851967, 0, 196610, 786432, 0, 196610, 786433, 0, 196610, 786434, 0, 196610, 786435, 0, 196610, 786436, 0, 196610, 786437, 0, 196610, 786438, 0, 196610, 786439, 0, 196610, 786440, 0, 196610, 786441, 0, 196610, 786442, 0, 196610, 786443, 0, 196610, 786444, 0, 196610, 786445, 0, 196610, 786446, 0, 196610, 786447, 0, 8, 786452, 0, 65540, 917495, 0, 196613, 917496, 0, 196610, 917497, 0, 196610, 917498, 0, 196610, 917499, 0, 196610, 917500, 0, 196616, 851983, 0, 65540, 851988, 0, 65540, 917519, 0, 65540, 917524, 0, 65540, 983054, 0, 5, 983055, 0, 196616, 983060, 0, 196613, 983061, 0, 8, 1048590, 0, 65540, 1048597, 0, 65540, 1114126, 0, 65540, 1114133, 0, 65540, 1179662, 0, 65540, 1179669, 0, 65540, 1245198, 0, 65540, 1245205, 0, 65540, 1310734, 0, 196613, 1310735, 0, 196610, 1310736, 0, 196610, 1310737, 0, 196610, 1310738, 0, 196610, 1310739, 0, 196610, 1310740, 0, 196610, 1310741, 0, 196616 ) +tile_data = PoolIntArray( -2686978, 0, 5, -2686977, 0, 196610, -2752512, 0, 196610, -2752511, 0, 196610, -2752510, 0, 196610, -2752509, 0, 196610, -2752508, 0, 196610, -2752507, 0, 196610, -2752506, 0, 196610, -2752505, 0, 196610, -2752504, 0, 196610, -2752503, 0, 196610, -2752502, 0, 196610, -2752501, 0, 196610, -2752500, 0, 196610, -2752499, 0, 196610, -2752498, 0, 196610, -2752497, 0, 196610, -2752496, 0, 196610, -2752495, 0, 196610, -2752494, 0, 196610, -2752493, 0, 196610, -2752492, 0, 196610, -2752491, 0, 196610, -2752490, 0, 196610, -2752489, 0, 196610, -2752488, 0, 196610, -2752487, 0, 196610, -2752486, 0, 8, -2621442, 0, 65540, -2686950, 0, 65540, -2555906, 0, 65540, -2621414, 0, 65540, -2490370, 0, 65540, -2555878, 0, 65540, -2424834, 0, 65540, -2490342, 0, 65540, -2359298, 0, 65540, -2424806, 0, 65540, -2293762, 0, 65540, -2359270, 0, 65540, -2228226, 0, 65540, -2293734, 0, 65540, -2162690, 0, 65540, -2228198, 0, 65540, -2097154, 0, 65540, -2162662, 0, 65540, -2031618, 0, 65540, -2097126, 0, 65540, -1966082, 0, 65540, -2031590, 0, 65540, -1900546, 0, 65540, -1966054, 0, 65540, -1835010, 0, 65540, -1900518, 0, 65540, -1769474, 0, 65540, -1834982, 0, 65540, -1703938, 0, 65540, -1769446, 0, 65540, -1638402, 0, 65540, -1703910, 0, 65540, -1572866, 0, 196613, -1572865, 0, 196610, -1638400, 0, 196610, -1638399, 0, 196610, -1638398, 0, 196610, -1638397, 0, 196610, -1638396, 0, 196610, -1638395, 0, 196610, -1638394, 0, 196610, -1638393, 0, 196610, -1638392, 0, 196610, -1638391, 0, 196610, -1638390, 0, 8, -1638386, 0, 5, -1638385, 0, 196610, -1638384, 0, 196610, -1638383, 0, 196610, -1638382, 0, 196610, -1638381, 0, 196610, -1638380, 0, 196610, -1638379, 0, 196610, -1638378, 0, 196610, -1638377, 0, 196610, -1638376, 0, 196610, -1638375, 0, 196610, -1638374, 0, 196616, -1572854, 0, 65540, -1572850, 0, 65540, -1507318, 0, 65540, -1507314, 0, 65540, -1441782, 0, 65540, -1441778, 0, 65540, -1376246, 0, 65540, -1376242, 0, 65540, -1310710, 0, 65540, -1310706, 0, 65540, -1245174, 0, 65540, -1245170, 0, 65540, -1179638, 0, 65540, -1179634, 0, 65540, -1114102, 0, 262149, -1114101, 0, 196610, -1114100, 0, 196610, -1114099, 0, 196610, -1114098, 0, 262152, -1048566, 0, 65540, -1048562, 0, 65540, -983030, 0, 65540, -983026, 0, 65540, -917494, 0, 65540, -917490, 0, 65540, -851958, 0, 65540, -851954, 0, 65540, -786422, 0, 65540, -786418, 0, 65540, -720886, 0, 65540, -720882, 0, 65540, -655350, 0, 65540, -655346, 0, 65540, -524290, 0, 5, -524289, 0, 196610, -589824, 0, 196610, -589823, 0, 196610, -589822, 0, 196610, -589821, 0, 196610, -589820, 0, 196610, -589819, 0, 8, -589814, 0, 65540, -589810, 0, 65540, -458754, 0, 65540, -524283, 0, 65540, -524278, 0, 65540, -524274, 0, 65540, -393218, 0, 65540, -458747, 0, 65540, -458742, 0, 65540, -458738, 0, 65540, -327682, 0, 65540, -393211, 0, 65540, -393206, 0, 65540, -393202, 0, 65540, -262146, 0, 65540, -327675, 0, 65540, -327670, 0, 65540, -327666, 0, 65540, -196610, 0, 196613, -196609, 0, 8, -262140, 0, 5, -262139, 0, 196616, -262134, 0, 65540, -262130, 0, 65540, 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196610, 262167, 0, 8, 262172, 0, 65540, 393215, 0, 65540, 327697, 0, 65540, 327700, 0, 65540, 327703, 0, 196613, 327704, 0, 196610, 327705, 0, 196610, 327706, 0, 196610, 327707, 0, 196610, 327708, 0, 196616, 458743, 0, 5, 458744, 0, 196610, 458745, 0, 196610, 458746, 0, 196610, 458747, 0, 196610, 458748, 0, 8, 458751, 0, 65540, 393233, 0, 65540, 393236, 0, 65540, 524279, 0, 65540, 524284, 0, 196613, 524285, 0, 196610, 524286, 0, 196610, 524287, 0, 196616, 458756, 0, 4, 458760, 0, 4, 458764, 0, 4, 458769, 0, 65540, 458772, 0, 65540, 589815, 0, 65540, 524292, 0, 131076, 524296, 0, 131076, 524300, 0, 131076, 524305, 0, 131076, 524308, 0, 65540, 655351, 0, 65540, 589844, 0, 65540, 720887, 0, 65540, 655380, 0, 65540, 786423, 0, 65540, 720916, 0, 65540, 851959, 0, 65540, 851964, 0, 5, 851965, 0, 196610, 851966, 0, 196610, 851967, 0, 196610, 786432, 0, 196610, 786433, 0, 196610, 786434, 0, 196610, 786435, 0, 196610, 786436, 0, 196610, 786437, 0, 196610, 786438, 0, 196610, 786439, 0, 196610, 786440, 0, 196610, 786441, 0, 196610, 786442, 0, 196610, 786443, 0, 196610, 786444, 0, 196610, 786445, 0, 196610, 786446, 0, 196610, 786447, 0, 8, 786452, 0, 65540, 917495, 0, 196613, 917496, 0, 196610, 917497, 0, 196610, 917498, 0, 196610, 917499, 0, 196610, 917500, 0, 196616, 851983, 0, 65540, 851988, 0, 65540, 917519, 0, 65540, 917524, 0, 65540, 983054, 0, 5, 983055, 0, 196616, 983060, 0, 196613, 983061, 0, 8, 1048590, 0, 65540, 1048597, 0, 65540, 1114126, 0, 65540, 1114133, 0, 65540, 1179662, 0, 65540, 1179669, 0, 65540, 1245198, 0, 65540, 1245205, 0, 65540, 1310734, 0, 196613, 1310735, 0, 196610, 1310736, 0, 196610, 1310737, 0, 196610, 1310738, 0, 196610, 1310739, 0, 196610, 1310740, 0, 196610, 1310741, 0, 196616 ) [node name="Fire3" type="AnimatedSprite" parent="."] position = Vector2( -607.628, -210.601 ) frames = SubResource( 1 ) -frame = 10 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire2" type="AnimatedSprite" parent="."] position = Vector2( -543.25, -212.563 ) frames = SubResource( 1 ) -frame = 13 +frame = 3 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire1" type="AnimatedSprite" parent="."] position = Vector2( -479.806, -214.167 ) frames = SubResource( 1 ) -frame = 6 +frame = 10 playing = true offset = Vector2( 679.819, 333.222 ) @@ -109,7 +108,7 @@ tile_set = ExtResource( 15 ) cell_size = Vector2( 16, 16 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) format = 1 -tile_data = PoolIntArray( -2293755, 8, 37, -2293754, 8, 38, -2293753, 8, 38, -2293752, 8, 38, -2293751, 8, 38, -2293750, 8, 38, -2293749, 8, 38, -2293748, 8, 38, -2293747, 8, 38, -2293746, 8, 38, -2293745, 8, 38, -2293744, 8, 38, -2293743, 8, 38, -2293742, 8, 38, -2293741, 8, 39, -2228219, 8, 65573, -2228218, 8, 65574, -2228217, 8, 65574, -2228216, 8, 65574, -2228215, 8, 65574, -2228214, 8, 65574, -2228213, 8, 65574, -2228212, 8, 65574, -2228211, 8, 65574, -2228210, 8, 65574, -2228209, 8, 65574, -2228208, 8, 65574, -2228207, 8, 65574, 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0, 1310735, 0, 0, 1310736, 0, 0, 1310737, 0, 0, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1310741, 0, 0 ) [node name="YSort" type="YSort" parent="."] @@ -172,6 +171,9 @@ z_index = 4 position = Vector2( 290, 273 ) z_index = 4 +[node name="Demon Boss" parent="YSort/Enemies" instance=ExtResource( 26 )] +position = Vector2( 193, -532 ) + [node name="Items" type="YSort" parent="YSort"] [node name="TreasureChest" parent="YSort/Items" instance=ExtResource( 16 )] @@ -217,9 +219,6 @@ collision_mask = 2 position = Vector2( 200, -56 ) shape = SubResource( 12 ) -[node name="DemonBoss" parent="." instance=ExtResource( 26 )] -position = Vector2( 194, -550 ) - [connection signal="gem_collected" from="YSort/Items/TreasureChest" to="." method="_on_TreasureChest_gem_collected"] [connection signal="gem_collected" from="YSort/Items/TreasureChest2" to="." method="_on_TreasureChest_gem_collected"] [connection signal="gem_collected" from="YSort/Items/TreasureChest3" to="." method="_on_TreasureChest_gem_collected"] From 6e4284a79200c05ad771f4b5f2c0e70eec61d2df Mon Sep 17 00:00:00 2001 From: Jane Cho Date: Wed, 8 Dec 2021 02:21:21 -0600 Subject: [PATCH 5/6] Implement level 1 Level 1 is now playable; more to be added --- Enemies/Dark Matter.gd | 65 ++++ Enemies/Dark Matter.tscn | 46 +++ Enemies/DemonBoss.gd | 52 ++-- Levels/Interactables/Star.tscn | 17 ++ Levels/Level 1.gd | 16 + Levels/Level 1.tscn | 42 +++ Levels/Level 4.tscn | 23 +- Player/Player.tscn | 10 +- Resources/Level_5_Walls_Tileset.tres | 286 +++++++++--------- Sprites/Assets/blue_star.png | Bin 0 -> 319 bytes Sprites/Assets/blue_star.png.import | 34 +++ Sprites/Assets/galaxy_background.png | Bin 0 -> 11329 bytes Sprites/Assets/galaxy_background.png.import | 34 +++ Sprites/Assets/resources_basic.png.import | 7 +- Sprites/Enemies/DarkMatter.png | Bin 0 -> 252 bytes Sprites/Enemies/DarkMatter.png.import | 34 +++ Sprites/Enemies/DarkMatter_barrier.png | Bin 0 -> 353 bytes Sprites/Enemies/DarkMatter_barrier.png.import | 34 +++ .../fire_column_medium_10.png.import | 7 +- .../fire_column_medium_11.png.import | 7 +- .../fire_column_medium_12.png.import | 7 +- .../fire_column_medium_13.png.import | 7 +- .../fire_column_medium_14.png.import | 7 +- project.godot | 14 +- 24 files changed, 534 insertions(+), 215 deletions(-) create mode 100644 Enemies/Dark Matter.gd create mode 100644 Enemies/Dark Matter.tscn create mode 100644 Levels/Interactables/Star.tscn create mode 100644 Levels/Level 1.gd create mode 100644 Levels/Level 1.tscn create mode 100644 Sprites/Assets/blue_star.png create mode 100644 Sprites/Assets/blue_star.png.import create mode 100644 Sprites/Assets/galaxy_background.png create mode 100644 Sprites/Assets/galaxy_background.png.import create mode 100644 Sprites/Enemies/DarkMatter.png create mode 100644 Sprites/Enemies/DarkMatter.png.import create mode 100644 Sprites/Enemies/DarkMatter_barrier.png create mode 100644 Sprites/Enemies/DarkMatter_barrier.png.import diff --git a/Enemies/Dark Matter.gd b/Enemies/Dark Matter.gd new file mode 100644 index 0000000..934bc59 --- /dev/null +++ b/Enemies/Dark Matter.gd @@ -0,0 +1,65 @@ +extends KinematicBody2D + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" +#onready var label = get_node("Label") +onready var timer = get_node("Timer") +var speed : = 0.5 +var position_tracker = 0.0 +var player = null +var obstacle = null +var DisplayValue = 10 +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + +func _physics_process(_delta): + if player == null: + translate(Vector2(speed, 0)) + position_tracker += speed + if position_tracker >= 50 or position_tracker <=0:#enemy move back and forth + speed *= -1 + if player: + translate(Vector2(position.direction_to(player.position) * abs(speed))) #enemy follow player + + if obstacle == null: + $Sprite.texture = load("res://Sprites/Enemies/DarkMatter_barrier.png") + + if obstacle: + $Sprite.texture = load("res://Sprites/Enemies/DarkMatter.png") +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + +func _on_Player_detect_body_entered(body): + #print("player entered") # Replace with function body. + #print(body.name)#"Player" + if body.name == 'Player': #sometimes map_boundary is detected + #if body.get_parent().name == 'Player': + player = body + +func _on_Player_detect_body_exited(_body): + #print("player exit") + if _body.name == 'Player': + player = null + +func _on_Star_detect_body_entered(body_star): + #print("obstacle entered") + #print(body_star.name)#Obstacle + if body_star.name == 'Star': + obstacle = body_star + timer.set_wait_time(DisplayValue) + timer.start() + #print("timer start") + +func _on_Star_detect_body_exited(_body): + #if _body.name == 'Star': + #print("obstacle exited") + #if _body.name == 'Obstacle': + #obstacle = null + null + +func _on_Timer_timeout(): + #print("time out") + obstacle = null # Replace with function body. diff --git a/Enemies/Dark Matter.tscn b/Enemies/Dark Matter.tscn new file mode 100644 index 0000000..d7ad6d0 --- /dev/null +++ b/Enemies/Dark Matter.tscn @@ -0,0 +1,46 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1] +[ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 5.55527, 4.93821 ) + +[sub_resource type="CircleShape2D" id=2] +radius = 55.4916 + +[sub_resource type="RectangleShape2D" id=3] +extents = Vector2( 5.48996, 5.06427 ) + +[node name="Dark Matter" type="KinematicBody2D"] +collision_layer = 2 +collision_mask = 6 +script = ExtResource( 2 ) + +[node name="Enemy_body" type="CollisionShape2D" parent="."] +shape = SubResource( 1 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) + +[node name="Player_detect" type="Area2D" parent="."] +collision_layer = 2 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player_detect"] +shape = SubResource( 2 ) + +[node name="Star_detect" type="Area2D" parent="."] +collision_layer = 4 +collision_mask = 4 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Star_detect"] +shape = SubResource( 3 ) + +[node name="Timer" type="Timer" parent="."] + +[connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"] +[connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"] +[connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"] +[connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"] +[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] diff --git a/Enemies/DemonBoss.gd b/Enemies/DemonBoss.gd index 1c17330..fea14f9 100644 --- a/Enemies/DemonBoss.gd +++ b/Enemies/DemonBoss.gd @@ -8,43 +8,43 @@ var velocity: Vector2 = Vector2.ZERO var status = "walk" func _physics_process(_delta: float) -> void: - velocity = Vector2.ZERO + velocity = Vector2.ZERO - if player: - velocity = position.direction_to(player.position).normalized() * SPEED - var angle = position.angle_to_point(player.position) - if abs(angle) > PI/2: - $AnimatedSprite1.scale.x = -0.563 - else: - $AnimatedSprite1.scale.x = 0.563 + if player: + velocity = position.direction_to(player.position).normalized() * SPEED + var angle = position.angle_to_point(player.position) + if abs(angle) > PI/2: + $AnimatedSprite1.scale.x = -0.563 + else: + $AnimatedSprite1.scale.x = 0.563 - velocity = move_and_slide(velocity) - return + velocity = move_and_slide(velocity) + return func _on_player_detector_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Walk" - return + if area.get_parent().name == 'Player': + player = area.get_parent() + $AnimatedSprite1.animation = "Walk" + return func _on_player_detector_area_exited(_area: Area2D): - player = null - $AnimatedSprite1.animation = "Idle" - return + player = null + $AnimatedSprite1.animation = "Idle" + return func _on_Player_Attack_area_entered(area: Area2D) -> void: - if area.get_parent().name == 'Player': - player = area.get_parent() - $AnimatedSprite1.animation = "Attack" - status = "attack" - return + if area.get_parent().name == 'Player': + player = area.get_parent() + $AnimatedSprite1.animation = "Attack" + status = "attack" + return func _on_Player_Attack_area_exited(area: Area2D) -> void: - player = null - if not status == "attack": - $AnimatedSprite1.animation = "Walk" - return + player = null + if not status == "attack": + $AnimatedSprite1.animation = "Walk" + return diff --git a/Levels/Interactables/Star.tscn b/Levels/Interactables/Star.tscn new file mode 100644 index 0000000..d69d569 --- /dev/null +++ b/Levels/Interactables/Star.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1] + +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 7.95021, 8.07351 ) + +[node name="Star" type="RigidBody2D"] +collision_layer = 4 +collision_mask = 0 +mode = 1 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource( 1 ) + +[node name="Sprite" type="Sprite" parent="."] +texture = ExtResource( 1 ) diff --git a/Levels/Level 1.gd b/Levels/Level 1.gd new file mode 100644 index 0000000..f7ff6cd --- /dev/null +++ b/Levels/Level 1.gd @@ -0,0 +1,16 @@ +extends Node2D + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/Levels/Level 1.tscn b/Levels/Level 1.tscn new file mode 100644 index 0000000..b9b3499 --- /dev/null +++ b/Levels/Level 1.tscn @@ -0,0 +1,42 @@ +[gd_scene load_steps=8 format=2] + +[ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1] +[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2] +[ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3] +[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4] +[ext_resource path="res://Levels/Level 1.gd" type="Script" id=5] +[ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6] +[ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7] + +[node name="Space Level" type="Node2D"] +script = ExtResource( 5 ) + +[node name="Player" parent="." instance=ExtResource( 4 )] +position = Vector2( 178.673, 89.1493 ) + +[node name="Camera2D" type="Camera2D" parent="Player"] +current = true +limit_left = 0 +limit_top = 0 +limit_right = 640 +limit_bottom = 360 + +[node name="TextureRect" type="TextureRect" parent="."] +margin_right = 40.0 +margin_bottom = 40.0 +rect_scale = Vector2( 4, 4 ) +texture = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HUD" parent="." instance=ExtResource( 2 )] + +[node name="Pause Screen" parent="." instance=ExtResource( 3 )] + +[node name="Dark Matter" parent="." instance=ExtResource( 6 )] +position = Vector2( 97.0154, 82.0323 ) +collision_mask = 0 + +[node name="Star" parent="." instance=ExtResource( 7 )] +position = Vector2( 140.092, 133.724 ) diff --git a/Levels/Level 4.tscn b/Levels/Level 4.tscn index aa9a888..823a2f0 100644 --- a/Levels/Level 4.tscn +++ b/Levels/Level 4.tscn @@ -34,10 +34,10 @@ animations = [ { "speed": 10.0 } ] -[sub_resource type="ConvexPolygonShape2D" id=10] +[sub_resource type="ConvexPolygonShape2D" id=2] points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) -[sub_resource type="TileSet" id=9] +[sub_resource type="TileSet" id=3] 0/name = "transparent16x16.png 0" 0/texture = ExtResource( 19 ) 0/tex_offset = Vector2( 0, 0 ) @@ -48,22 +48,22 @@ points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape = SubResource( 10 ) +0/shape = SubResource( 2 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 10 ), +"shape": SubResource( 2 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) } ] 0/z_index = 0 -[sub_resource type="RectangleShape2D" id=11] +[sub_resource type="RectangleShape2D" id=4] extents = Vector2( 39, 10 ) -[sub_resource type="RectangleShape2D" id=12] +[sub_resource type="RectangleShape2D" id=5] extents = Vector2( 26.5, 10 ) [node name="World" type="Node2D"] @@ -86,21 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966 [node name="Fire3" type="AnimatedSprite" parent="."] position = Vector2( -607.628, -210.601 ) frames = SubResource( 1 ) -frame = 2 +frame = 11 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire2" type="AnimatedSprite" parent="."] position = Vector2( -543.25, -212.563 ) frames = SubResource( 1 ) -frame = 5 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire1" type="AnimatedSprite" parent="."] position = Vector2( -479.806, -214.167 ) frames = SubResource( 1 ) -frame = 12 +frame = 7 playing = true offset = Vector2( 679.819, 333.222 ) @@ -112,7 +111,7 @@ format = 1 tile_data = PoolIntArray( -2293755, 8, 37, -2293754, 8, 38, -2293753, 8, 38, -2293752, 8, 38, -2293751, 8, 38, -2293750, 8, 38, -2293749, 8, 38, -2293748, 8, 38, -2293747, 8, 38, -2293746, 8, 38, -2293745, 8, 38, -2293744, 8, 38, -2293743, 8, 38, -2293742, 8, 38, -2293741, 8, 39, -2228219, 8, 65573, 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327682, 8, 65574, 327683, 8, 65574, 327684, 8, 65574, 327685, 8, 65574, 327686, 8, 65574, 327687, 8, 65574, 327688, 8, 65574, 327689, 8, 65574, 327690, 8, 65574, 327691, 8, 65574, 327692, 8, 65574, 327693, 8, 65574, 327694, 8, 65574, 327695, 8, 65574, 327696, 8, 65575, 327698, 8, 65573, 327699, 8, 65575, 393216, 8, 65573, 393217, 8, 65574, 393218, 8, 65574, 393219, 8, 65578, 393220, 8, 131110, 393221, 8, 65579, 393222, 8, 65574, 393223, 8, 65578, 393224, 8, 131110, 393225, 8, 65579, 393226, 8, 65574, 393227, 8, 65578, 393228, 8, 131110, 393229, 8, 65579, 393230, 8, 65574, 393231, 8, 65574, 393232, 8, 65575, 393234, 8, 65573, 393235, 8, 65575, 524280, 8, 37, 524281, 8, 38, 524282, 8, 38, 524283, 8, 39, 458752, 8, 65573, 458753, 8, 65574, 458754, 8, 65574, 458755, 8, 65575, 458757, 8, 65573, 458758, 8, 65574, 458759, 8, 65575, 458761, 8, 65573, 458762, 8, 65574, 458763, 8, 65575, 458765, 8, 65573, 458766, 8, 65574, 458767, 8, 65574, 458768, 8, 65575, 458770, 8, 65573, 458771, 8, 65575, 589816, 8, 65573, 589817, 8, 65574, 589818, 8, 65574, 589819, 8, 131114, 589820, 8, 38, 589821, 8, 38, 589822, 8, 38, 589823, 8, 38, 524288, 8, 131115, 524289, 8, 65574, 524290, 8, 65574, 524291, 8, 65575, 524293, 8, 65573, 524294, 8, 65574, 524295, 8, 65575, 524297, 8, 65573, 524298, 8, 65574, 524299, 8, 65575, 524301, 8, 65573, 524302, 8, 65574, 524303, 8, 65574, 524304, 8, 65575, 524306, 8, 65573, 524307, 8, 65575, 655352, 8, 65573, 655353, 8, 65574, 655354, 8, 65574, 655355, 8, 65574, 655356, 8, 65574, 655357, 8, 65574, 655358, 8, 65574, 655359, 8, 65574, 589824, 8, 65574, 589825, 8, 65574, 589826, 8, 65574, 589827, 8, 131114, 589828, 8, 38, 589829, 8, 131115, 589830, 8, 65574, 589831, 8, 131114, 589832, 8, 38, 589833, 8, 131115, 589834, 8, 65574, 589835, 8, 131114, 589836, 8, 38, 589837, 8, 131115, 589838, 8, 65574, 589839, 8, 65574, 589840, 8, 131114, 589841, 8, 38, 589842, 8, 131115, 589843, 8, 65575, 720888, 8, 65573, 720889, 8, 65574, 720890, 8, 65574, 720891, 8, 65574, 720892, 8, 65574, 720893, 8, 65574, 720894, 8, 65574, 720895, 8, 65574, 655360, 8, 65574, 655361, 8, 65574, 655362, 8, 65574, 655363, 8, 65574, 655364, 8, 65574, 655365, 8, 65574, 655366, 8, 65574, 655367, 8, 65574, 655368, 8, 65574, 655369, 8, 65574, 655370, 8, 65574, 655371, 8, 65574, 655372, 8, 65574, 655373, 8, 65574, 655374, 8, 65574, 655375, 8, 65574, 655376, 8, 65574, 655377, 8, 65574, 655378, 8, 65574, 655379, 8, 65575, 786424, 8, 65573, 786425, 8, 65574, 786426, 8, 65574, 786427, 8, 65578, 786428, 8, 131110, 786429, 8, 131110, 786430, 8, 131110, 786431, 8, 131110, 720896, 8, 131110, 720897, 8, 131110, 720898, 8, 131110, 720899, 8, 131110, 720900, 8, 131110, 720901, 8, 131110, 720902, 8, 131110, 720903, 8, 131110, 720904, 8, 131110, 720905, 8, 131110, 720906, 8, 131110, 720907, 8, 131110, 720908, 8, 131110, 720909, 8, 131110, 720910, 8, 131110, 720911, 8, 131110, 720912, 8, 65579, 720913, 8, 65574, 720914, 8, 65574, 720915, 8, 65575, 851960, 8, 131109, 851961, 8, 131110, 851962, 8, 131110, 851963, 8, 131111, 786448, 8, 65573, 786449, 8, 65574, 786450, 8, 65574, 786451, 8, 65575, 851984, 8, 65573, 851985, 8, 65574, 851986, 8, 65574, 851987, 8, 65575, 917520, 8, 65573, 917521, 8, 65574, 917522, 8, 65574, 917523, 8, 65575, 983056, 8, 65573, 983057, 8, 65574, 983058, 8, 65574, 983059, 8, 65575, 1048591, 8, 37, 1048592, 8, 131115, 1048593, 8, 65574, 1048594, 8, 65574, 1048595, 8, 131114, 1048596, 8, 39, 1114127, 8, 65573, 1114128, 8, 65574, 1114129, 8, 65574, 1114130, 8, 65574, 1114131, 8, 65574, 1114132, 8, 65575, 1179663, 8, 65573, 1179664, 8, 65574, 1179665, 8, 65574, 1179666, 8, 65574, 1179667, 8, 65574, 1179668, 8, 65575, 1245199, 8, 131109, 1245200, 8, 131110, 1245201, 8, 131110, 1245202, 8, 131110, 1245203, 8, 131110, 1245204, 8, 131111 ) [node name="Wall (Collision)" type="TileMap" parent="."] -tile_set = SubResource( 9 ) +tile_set = SubResource( 3 ) cell_size = Vector2( 16, 16 ) cell_custom_transform = Transform2D( 8, 0, 0, 8, 0, 0 ) show_collision = true @@ -207,14 +206,14 @@ collision_layer = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="DoorCollision"] position = Vector2( 201, -10 ) -shape = SubResource( 11 ) +shape = SubResource( 4 ) [node name="NextArea" type="Area2D" parent="."] collision_layer = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="NextArea"] position = Vector2( 200, -56 ) -shape = SubResource( 12 ) +shape = SubResource( 5 ) [node name="DemonBoss" parent="." instance=ExtResource( 26 )] position = Vector2( 194, -550 ) diff --git a/Player/Player.tscn b/Player/Player.tscn index 030126b..2fb00bc 100644 --- a/Player/Player.tscn +++ b/Player/Player.tscn @@ -182,7 +182,9 @@ graph_offset = Vector2( -3591.37, -302.6 ) [sub_resource type="AnimationNodeStateMachinePlayback" id=14] -[node name="Player" type="KinematicBody2D" groups=["player"]] +[node name="Player" type="KinematicBody2D" groups=[ +"player", +]] collision_layer = 2 script = ExtResource( 1 ) @@ -198,10 +200,12 @@ visible = false rotation = 1.5708 shape = SubResource( 2 ) -[node name="Hitbox" type="Area2D" parent="." groups=["player_hitbox"]] +[node name="Hitbox" type="Area2D" parent="." groups=[ +"player_hitbox", +]] +input_pickable = false collision_layer = 2 collision_mask = 4 -input_pickable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false diff --git a/Resources/Level_5_Walls_Tileset.tres b/Resources/Level_5_Walls_Tileset.tres index 825658f..36936e7 100644 --- a/Resources/Level_5_Walls_Tileset.tres +++ b/Resources/Level_5_Walls_Tileset.tres @@ -2,286 +2,286 @@ [ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Walls_Tileset.png" type="Texture" id=1] -[sub_resource type="OccluderPolygon2D" id=48] +[sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=49] +[sub_resource type="OccluderPolygon2D" id=2] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=50] +[sub_resource type="OccluderPolygon2D" id=3] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=51] +[sub_resource type="OccluderPolygon2D" id=4] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=52] +[sub_resource type="OccluderPolygon2D" id=5] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=53] +[sub_resource type="OccluderPolygon2D" id=6] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=54] +[sub_resource type="OccluderPolygon2D" id=7] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=55] +[sub_resource type="OccluderPolygon2D" id=8] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=56] +[sub_resource type="OccluderPolygon2D" id=9] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=57] +[sub_resource type="OccluderPolygon2D" id=10] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=58] +[sub_resource type="OccluderPolygon2D" id=11] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=59] +[sub_resource type="OccluderPolygon2D" id=12] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=60] +[sub_resource type="OccluderPolygon2D" id=13] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=61] +[sub_resource type="OccluderPolygon2D" id=14] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=62] +[sub_resource type="OccluderPolygon2D" id=15] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=63] +[sub_resource type="OccluderPolygon2D" id=16] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=64] +[sub_resource type="OccluderPolygon2D" id=17] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=65] +[sub_resource type="OccluderPolygon2D" id=18] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=66] +[sub_resource type="OccluderPolygon2D" id=19] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=67] +[sub_resource type="OccluderPolygon2D" id=20] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=68] +[sub_resource type="OccluderPolygon2D" id=21] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=69] +[sub_resource type="OccluderPolygon2D" id=22] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=70] +[sub_resource type="OccluderPolygon2D" id=23] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=71] +[sub_resource type="OccluderPolygon2D" id=24] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=72] +[sub_resource type="OccluderPolygon2D" id=25] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=73] +[sub_resource type="OccluderPolygon2D" id=26] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=74] +[sub_resource type="OccluderPolygon2D" id=27] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=75] +[sub_resource type="OccluderPolygon2D" id=28] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=76] +[sub_resource type="OccluderPolygon2D" id=29] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=77] +[sub_resource type="OccluderPolygon2D" id=30] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=78] +[sub_resource type="OccluderPolygon2D" id=31] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=79] +[sub_resource type="OccluderPolygon2D" id=32] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=80] +[sub_resource type="OccluderPolygon2D" id=33] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=81] +[sub_resource type="OccluderPolygon2D" id=34] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=82] +[sub_resource type="OccluderPolygon2D" id=35] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=83] +[sub_resource type="OccluderPolygon2D" id=36] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=84] +[sub_resource type="OccluderPolygon2D" id=37] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=85] +[sub_resource type="OccluderPolygon2D" id=38] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=86] +[sub_resource type="OccluderPolygon2D" id=39] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=87] +[sub_resource type="OccluderPolygon2D" id=40] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=88] +[sub_resource type="OccluderPolygon2D" id=41] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=89] +[sub_resource type="OccluderPolygon2D" id=42] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=90] +[sub_resource type="OccluderPolygon2D" id=43] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=91] +[sub_resource type="OccluderPolygon2D" id=44] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=92] +[sub_resource type="OccluderPolygon2D" id=45] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=93] +[sub_resource type="OccluderPolygon2D" id=46] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="OccluderPolygon2D" id=94] +[sub_resource type="OccluderPolygon2D" id=47] polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=1] +[sub_resource type="ConvexPolygonShape2D" id=48] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=2] +[sub_resource type="ConvexPolygonShape2D" id=49] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=3] +[sub_resource type="ConvexPolygonShape2D" id=50] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=4] +[sub_resource type="ConvexPolygonShape2D" id=51] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=5] +[sub_resource type="ConvexPolygonShape2D" id=52] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=6] +[sub_resource type="ConvexPolygonShape2D" id=53] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=7] +[sub_resource type="ConvexPolygonShape2D" id=54] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=8] +[sub_resource type="ConvexPolygonShape2D" id=55] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=9] +[sub_resource type="ConvexPolygonShape2D" id=56] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=10] +[sub_resource type="ConvexPolygonShape2D" id=57] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=11] +[sub_resource type="ConvexPolygonShape2D" id=58] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=12] +[sub_resource type="ConvexPolygonShape2D" id=59] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=13] +[sub_resource type="ConvexPolygonShape2D" id=60] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=14] +[sub_resource type="ConvexPolygonShape2D" id=61] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=15] +[sub_resource type="ConvexPolygonShape2D" id=62] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=16] +[sub_resource type="ConvexPolygonShape2D" id=63] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=17] +[sub_resource type="ConvexPolygonShape2D" id=64] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=18] +[sub_resource type="ConvexPolygonShape2D" id=65] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=19] +[sub_resource type="ConvexPolygonShape2D" id=66] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=20] +[sub_resource type="ConvexPolygonShape2D" id=67] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=21] +[sub_resource type="ConvexPolygonShape2D" id=68] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=22] +[sub_resource type="ConvexPolygonShape2D" id=69] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=23] +[sub_resource type="ConvexPolygonShape2D" id=70] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=24] +[sub_resource type="ConvexPolygonShape2D" id=71] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=25] +[sub_resource type="ConvexPolygonShape2D" id=72] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=26] +[sub_resource type="ConvexPolygonShape2D" id=73] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=27] +[sub_resource type="ConvexPolygonShape2D" id=74] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=28] +[sub_resource type="ConvexPolygonShape2D" id=75] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=29] +[sub_resource type="ConvexPolygonShape2D" id=76] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=30] +[sub_resource type="ConvexPolygonShape2D" id=77] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=31] +[sub_resource type="ConvexPolygonShape2D" id=78] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=32] +[sub_resource type="ConvexPolygonShape2D" id=79] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=33] +[sub_resource type="ConvexPolygonShape2D" id=80] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=34] +[sub_resource type="ConvexPolygonShape2D" id=81] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=35] +[sub_resource type="ConvexPolygonShape2D" id=82] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=36] +[sub_resource type="ConvexPolygonShape2D" id=83] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=37] +[sub_resource type="ConvexPolygonShape2D" id=84] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=38] +[sub_resource type="ConvexPolygonShape2D" id=85] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=39] +[sub_resource type="ConvexPolygonShape2D" id=86] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=40] +[sub_resource type="ConvexPolygonShape2D" id=87] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=41] +[sub_resource type="ConvexPolygonShape2D" id=88] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=42] +[sub_resource type="ConvexPolygonShape2D" id=89] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=43] +[sub_resource type="ConvexPolygonShape2D" id=90] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=44] +[sub_resource type="ConvexPolygonShape2D" id=91] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=45] +[sub_resource type="ConvexPolygonShape2D" id=92] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=46] +[sub_resource type="ConvexPolygonShape2D" id=93] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) -[sub_resource type="ConvexPolygonShape2D" id=47] +[sub_resource type="ConvexPolygonShape2D" id=94] points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) [resource] @@ -296,7 +296,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) 0/autotile/icon_coordinate = Vector2( 1, 1 ) 0/autotile/tile_size = Vector2( 16, 16 ) 0/autotile/spacing = 0 -0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 48 ), Vector2( 0, 1 ), SubResource( 49 ), Vector2( 0, 2 ), SubResource( 50 ), Vector2( 0, 3 ), SubResource( 51 ), Vector2( 1, 0 ), SubResource( 52 ), Vector2( 1, 1 ), SubResource( 53 ), Vector2( 1, 2 ), SubResource( 54 ), Vector2( 1, 3 ), SubResource( 55 ), Vector2( 2, 0 ), SubResource( 56 ), Vector2( 2, 1 ), SubResource( 57 ), Vector2( 2, 2 ), SubResource( 58 ), Vector2( 2, 3 ), SubResource( 59 ), Vector2( 3, 0 ), SubResource( 60 ), Vector2( 3, 1 ), SubResource( 61 ), Vector2( 3, 2 ), SubResource( 62 ), Vector2( 3, 3 ), SubResource( 63 ), Vector2( 4, 0 ), SubResource( 64 ), Vector2( 4, 1 ), SubResource( 65 ), Vector2( 4, 2 ), SubResource( 66 ), Vector2( 4, 3 ), SubResource( 67 ), Vector2( 4, 4 ), SubResource( 68 ), Vector2( 5, 0 ), SubResource( 69 ), Vector2( 5, 1 ), SubResource( 70 ), Vector2( 5, 2 ), SubResource( 71 ), Vector2( 5, 3 ), SubResource( 72 ), Vector2( 5, 4 ), SubResource( 73 ), Vector2( 6, 0 ), SubResource( 74 ), Vector2( 6, 1 ), SubResource( 75 ), Vector2( 6, 2 ), SubResource( 76 ), Vector2( 6, 3 ), SubResource( 77 ), Vector2( 6, 4 ), SubResource( 78 ), Vector2( 7, 0 ), SubResource( 79 ), Vector2( 7, 1 ), SubResource( 80 ), Vector2( 7, 2 ), SubResource( 81 ), Vector2( 7, 3 ), SubResource( 82 ), Vector2( 7, 4 ), SubResource( 83 ), Vector2( 8, 0 ), SubResource( 84 ), Vector2( 8, 1 ), SubResource( 85 ), Vector2( 8, 2 ), SubResource( 86 ), Vector2( 8, 3 ), SubResource( 87 ), Vector2( 8, 4 ), SubResource( 88 ), Vector2( 9, 0 ), SubResource( 89 ), Vector2( 9, 1 ), SubResource( 90 ), Vector2( 9, 2 ), SubResource( 91 ), Vector2( 9, 3 ), SubResource( 92 ), Vector2( 10, 2 ), SubResource( 93 ), Vector2( 10, 3 ), SubResource( 94 ) ] +0/autotile/occluder_map = [ Vector2( 0, 0 ), SubResource( 1 ), Vector2( 0, 1 ), SubResource( 2 ), Vector2( 0, 2 ), SubResource( 3 ), Vector2( 0, 3 ), SubResource( 4 ), Vector2( 1, 0 ), SubResource( 5 ), Vector2( 1, 1 ), SubResource( 6 ), Vector2( 1, 2 ), SubResource( 7 ), Vector2( 1, 3 ), SubResource( 8 ), Vector2( 2, 0 ), SubResource( 9 ), Vector2( 2, 1 ), SubResource( 10 ), Vector2( 2, 2 ), SubResource( 11 ), Vector2( 2, 3 ), SubResource( 12 ), Vector2( 3, 0 ), SubResource( 13 ), Vector2( 3, 1 ), SubResource( 14 ), Vector2( 3, 2 ), SubResource( 15 ), Vector2( 3, 3 ), SubResource( 16 ), Vector2( 4, 0 ), SubResource( 17 ), Vector2( 4, 1 ), SubResource( 18 ), Vector2( 4, 2 ), SubResource( 19 ), Vector2( 4, 3 ), SubResource( 20 ), Vector2( 4, 4 ), SubResource( 21 ), Vector2( 5, 0 ), SubResource( 22 ), Vector2( 5, 1 ), SubResource( 23 ), Vector2( 5, 2 ), SubResource( 24 ), Vector2( 5, 3 ), SubResource( 25 ), Vector2( 5, 4 ), SubResource( 26 ), Vector2( 6, 0 ), SubResource( 27 ), Vector2( 6, 1 ), SubResource( 28 ), Vector2( 6, 2 ), SubResource( 29 ), Vector2( 6, 3 ), SubResource( 30 ), Vector2( 6, 4 ), SubResource( 31 ), Vector2( 7, 0 ), SubResource( 32 ), Vector2( 7, 1 ), SubResource( 33 ), Vector2( 7, 2 ), SubResource( 34 ), Vector2( 7, 3 ), SubResource( 35 ), Vector2( 7, 4 ), SubResource( 36 ), Vector2( 8, 0 ), SubResource( 37 ), Vector2( 8, 1 ), SubResource( 38 ), Vector2( 8, 2 ), SubResource( 39 ), Vector2( 8, 3 ), SubResource( 40 ), Vector2( 8, 4 ), SubResource( 41 ), Vector2( 9, 0 ), SubResource( 42 ), Vector2( 9, 1 ), SubResource( 43 ), Vector2( 9, 2 ), SubResource( 44 ), Vector2( 9, 3 ), SubResource( 45 ), Vector2( 10, 2 ), SubResource( 46 ), Vector2( 10, 3 ), SubResource( 47 ) ] 0/autotile/navpoly_map = [ ] 0/autotile/priority_map = [ ] 0/autotile/z_index_map = [ ] @@ -304,290 +304,290 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) 0/navigation_offset = Vector2( 0, 0 ) 0/shape_offset = Vector2( 0, 0 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) -0/shape = SubResource( 1 ) +0/shape = SubResource( 48 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 1 ), +"shape": SubResource( 48 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 2 ), +"shape": SubResource( 49 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 3 ), +"shape": SubResource( 50 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 4 ), +"shape": SubResource( 51 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 5 ), +"shape": SubResource( 52 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 6 ), +"shape": SubResource( 53 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 7 ), +"shape": SubResource( 54 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 8 ), +"shape": SubResource( 55 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 9 ), +"shape": SubResource( 56 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 10 ), +"shape": SubResource( 57 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 11 ), +"shape": SubResource( 58 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 12 ), +"shape": SubResource( 59 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 3, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 13 ), +"shape": SubResource( 60 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 2, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 14 ), +"shape": SubResource( 61 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 1, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 15 ), +"shape": SubResource( 62 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 0, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 16 ), +"shape": SubResource( 63 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 4, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 17 ), +"shape": SubResource( 64 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 5, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 18 ), +"shape": SubResource( 65 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 6, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 19 ), +"shape": SubResource( 66 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 7, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 20 ), +"shape": SubResource( 67 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 8, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 21 ), +"shape": SubResource( 68 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 9, 0 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 22 ), +"shape": SubResource( 69 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 9, 1 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 23 ), +"shape": SubResource( 70 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 9, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 24 ), +"shape": SubResource( 71 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 10, 2 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 25 ), +"shape": SubResource( 72 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 10, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 26 ), +"shape": SubResource( 73 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 9, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 27 ), +"shape": SubResource( 74 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 8, 3 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 28 ), +"shape": SubResource( 75 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 8, 4 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 29 ), +"shape": SubResource( 76 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) }, { "autotile_coord": Vector2( 7, 4 ), "one_way": false, "one_way_margin": 1.0, -"shape": SubResource( 30 ), +"shape": SubResource( 77 ), "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 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"res://.import/DarkMatter.png-2b0c758d6283f4dd53f1323ef137a59c.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Sprites/Enemies/DarkMatter_barrier.png b/Sprites/Enemies/DarkMatter_barrier.png new file mode 100644 index 0000000000000000000000000000000000000000..0062fda58c25d418e22bef60cd94e5acd838a9ff GIT binary patch literal 353 zcmV-n0iOPeP)YAX9X8WNB|8RBvx=!KdMT0002& zNkl5XhyhGc8 zI!GI!kAQ}^bZGlEukW>iF$PpTj_@Y77X;MWppUdR3u3*Xuny7y0^=dtkVE=FUSuAY z#Hpa5z!*aUi-muDUDJ?wjEkas!F0$9jZ5m zqCxx;=S3!xIGsFpkRMx~?%3Jh&TOyv-~Z$TkNnx~8{R6=00000NkvXXu0mjf%hrzb literal 0 HcmV?d00001 diff --git a/Sprites/Enemies/DarkMatter_barrier.png.import b/Sprites/Enemies/DarkMatter_barrier.png.import new file mode 100644 index 0000000..c687421 --- /dev/null +++ b/Sprites/Enemies/DarkMatter_barrier.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/DarkMatter_barrier.png-02e140387176b08e4123e624992e14c4.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Sprites/Enemies/DarkMatter_barrier.png" +dest_files=[ "res://.import/DarkMatter_barrier.png-02e140387176b08e4123e624992e14c4.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Sprites/Levels/Environment/fire_column_medium_10.png.import b/Sprites/Levels/Environment/fire_column_medium_10.png.import index 513ff9b..366d67b 100644 --- a/Sprites/Levels/Environment/fire_column_medium_10.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_10.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" +path="res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_10.png" -dest_files=[ "res://.import/Fire_Column_Medium_10.png-505d756e8645c45b6fb339fbb6f8add5.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_10.png" +dest_files=[ "res://.import/fire_column_medium_10.png-9ae78a0f5ef8531c3b56d09574ecd317.stex" ] [params] @@ -28,7 +28,6 @@ process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false -process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=false diff --git a/Sprites/Levels/Environment/fire_column_medium_11.png.import b/Sprites/Levels/Environment/fire_column_medium_11.png.import index 0c67aa1..97fa276 100644 --- a/Sprites/Levels/Environment/fire_column_medium_11.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_11.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" +path="res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_11.png" -dest_files=[ "res://.import/Fire_Column_Medium_11.png-cb278dde504fd6f8f415eda7091cfa9a.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_11.png" +dest_files=[ "res://.import/fire_column_medium_11.png-f6c2ac8f20428aebca0febd0f65a5806.stex" ] [params] @@ -28,7 +28,6 @@ process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false -process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=false diff --git a/Sprites/Levels/Environment/fire_column_medium_12.png.import b/Sprites/Levels/Environment/fire_column_medium_12.png.import index 454f2bd..e7da4e6 100644 --- a/Sprites/Levels/Environment/fire_column_medium_12.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_12.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" +path="res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_12.png" -dest_files=[ "res://.import/Fire_Column_Medium_12.png-1e7c2da6903b243f73d7ed4b50d90f8a.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_12.png" +dest_files=[ "res://.import/fire_column_medium_12.png-25bc0d063fd42a44b6e9e423e3bf2656.stex" ] [params] @@ -28,7 +28,6 @@ process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false -process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=false diff --git a/Sprites/Levels/Environment/fire_column_medium_13.png.import b/Sprites/Levels/Environment/fire_column_medium_13.png.import index 491e33f..e358f84 100644 --- a/Sprites/Levels/Environment/fire_column_medium_13.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_13.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" +path="res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_13.png" -dest_files=[ "res://.import/Fire_Column_Medium_13.png-a147b7694df1cdf05d373697c6a4ede3.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_13.png" +dest_files=[ "res://.import/fire_column_medium_13.png-6f8490642f9a7a3884a31ae3975deb08.stex" ] [params] @@ -28,7 +28,6 @@ process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false -process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=false diff --git a/Sprites/Levels/Environment/fire_column_medium_14.png.import b/Sprites/Levels/Environment/fire_column_medium_14.png.import index a33cc3c..98212dc 100644 --- a/Sprites/Levels/Environment/fire_column_medium_14.png.import +++ b/Sprites/Levels/Environment/fire_column_medium_14.png.import @@ -2,15 +2,15 @@ importer="texture" type="StreamTexture" -path="res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" +path="res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" metadata={ "vram_texture": false } [deps] -source_file="res://Sprites/Levels/Environment/Fire_Column_Medium_14.png" -dest_files=[ "res://.import/Fire_Column_Medium_14.png-205dacf8251c335e3becb65b0df84941.stex" ] +source_file="res://Sprites/Levels/Environment/fire_column_medium_14.png" +dest_files=[ "res://.import/fire_column_medium_14.png-81452b14764f0dd97e4008c5f9448c38.stex" ] [params] @@ -28,7 +28,6 @@ process/fix_alpha_border=false process/premult_alpha=false process/HDR_as_SRGB=false process/invert_color=false -process/normal_map_invert_y=false stream=false size_limit=0 detect_3d=false diff --git a/project.godot b/project.godot index f1b2941..262464a 100644 --- a/project.godot +++ b/project.godot @@ -12,11 +12,11 @@ config_version=4 config/name="Embodiment" run/main_scene="res://Main.tscn" -run/delta_sync_after_draw=true boot_splash/image="res://Sprites/Assets/Black_Background.png" boot_splash/use_filter=false boot_splash/bg_color=Color( 0, 0, 0, 1 ) config/icon="res://Sprites/Assets/icon.png" +run/delta_sync_after_draw=true [display] @@ -31,33 +31,33 @@ window/stretch/aspect="keep" player_right={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) ] } player_left={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) ] } player_up={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) ] } player_down={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) ] } player_attack={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } screenshot={ "deadzone": 0.5, -"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"physical_scancode":0,"unicode":0,"echo":false,"script":null) +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777245,"unicode":0,"echo":false,"script":null) ] } From d6e7dd9db3c707f5383bc69222266b22db0293f9 Mon Sep 17 00:00:00 2001 From: Jane Cho Date: Wed, 8 Dec 2021 03:05:02 -0600 Subject: [PATCH 6/6] Level 1 implemented Level 1 playable; more to be added --- Enemies/Chasing Glowing Ghost.tscn | 24 +++++++------ Enemies/Dark Matter.gd | 15 +++++++- Enemies/Dark Matter.tscn | 13 ++++++- Levels/Level 1.gd | 5 +-- Levels/Level 1.tscn | 58 +++++++++++++++++++++--------- Levels/Level 4.tscn | 4 +-- 6 files changed, 86 insertions(+), 33 deletions(-) diff --git a/Enemies/Chasing Glowing Ghost.tscn b/Enemies/Chasing Glowing Ghost.tscn index ef34429..6d70041 100644 --- a/Enemies/Chasing Glowing Ghost.tscn +++ b/Enemies/Chasing Glowing Ghost.tscn @@ -5,18 +5,20 @@ [ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=3] [ext_resource path="res://Enemies/Chasing Glowing Ghost.gd" type="Script" id=4] -[sub_resource type="CapsuleShape2D" id=3] +[sub_resource type="CapsuleShape2D" id=1] radius = 1.5 height = 3.0 -[sub_resource type="CapsuleShape2D" id=1] +[sub_resource type="CapsuleShape2D" id=2] radius = 3.0 height = 2.0 -[sub_resource type="CircleShape2D" id=2] +[sub_resource type="CircleShape2D" id=3] radius = 50.0 -[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=["enemy"]] +[node name="Chasing Glowing Ghost" type="KinematicBody2D" groups=[ +"enemy", +]] light_mask = 0 collision_layer = 4 collision_mask = 5 @@ -32,9 +34,11 @@ offset = Vector2( 0, 0.5 ) visible = false light_mask = 0 rotation = 1.5708 -shape = SubResource( 3 ) +shape = SubResource( 1 ) -[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] +[node name="Hitbox" type="Area2D" parent="." groups=[ +"enemy_hitbox_1", +]] light_mask = 0 collision_layer = 4 collision_mask = 2 @@ -43,19 +47,19 @@ collision_mask = 2 visible = false light_mask = 0 position = Vector2( 0, -2.5 ) -shape = SubResource( 1 ) +shape = SubResource( 2 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 -collision_layer = 0 -collision_mask = 2 input_pickable = false monitorable = false +collision_layer = 0 +collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 -shape = SubResource( 2 ) +shape = SubResource( 3 ) [node name="Light" type="Light2D" parent="."] texture = ExtResource( 2 ) diff --git a/Enemies/Dark Matter.gd b/Enemies/Dark Matter.gd index 934bc59..1566f74 100644 --- a/Enemies/Dark Matter.gd +++ b/Enemies/Dark Matter.gd @@ -10,6 +10,7 @@ var position_tracker = 0.0 var player = null var obstacle = null var DisplayValue = 10 +var health: int = 2 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @@ -47,7 +48,7 @@ func _on_Player_detect_body_exited(_body): func _on_Star_detect_body_entered(body_star): #print("obstacle entered") #print(body_star.name)#Obstacle - if body_star.name == 'Star': + if 'Star' in body_star.name: obstacle = body_star timer.set_wait_time(DisplayValue) timer.start() @@ -63,3 +64,15 @@ func _on_Star_detect_body_exited(_body): func _on_Timer_timeout(): #print("time out") obstacle = null # Replace with function body. + + +func _on_Hitbox_area_entered(area: Area2D): + if obstacle: #when the enemy is vulnerable + if area.is_in_group('player_weapon_1'): + health -= 1 + elif area.is_in_group('player_weapon_2'): + health -= 2 + + if health <= 0: + call_deferred('queue_free') + return diff --git a/Enemies/Dark Matter.tscn b/Enemies/Dark Matter.tscn index d7ad6d0..b97f4ef 100644 --- a/Enemies/Dark Matter.tscn +++ b/Enemies/Dark Matter.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=6 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://Sprites/Enemies/DarkMatter_barrier.png" type="Texture" id=1] [ext_resource path="res://Enemies/Dark Matter.gd" type="Script" id=2] @@ -12,6 +12,9 @@ radius = 55.4916 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 5.48996, 5.06427 ) +[sub_resource type="RectangleShape2D" id=4] +extents = Vector2( 5.50204, 4.89798 ) + [node name="Dark Matter" type="KinematicBody2D"] collision_layer = 2 collision_mask = 6 @@ -39,8 +42,16 @@ shape = SubResource( 3 ) [node name="Timer" type="Timer" parent="."] +[node name="Hitbox" type="Area2D" parent="."] +collision_layer = 4 +collision_mask = 2 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] +shape = SubResource( 4 ) + [connection signal="body_entered" from="Player_detect" to="." method="_on_Player_detect_body_entered"] [connection signal="body_exited" from="Player_detect" to="." method="_on_Player_detect_body_exited"] [connection signal="body_entered" from="Star_detect" to="." method="_on_Star_detect_body_entered"] [connection signal="body_exited" from="Star_detect" to="." method="_on_Star_detect_body_exited"] [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] +[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] diff --git a/Levels/Level 1.gd b/Levels/Level 1.gd index f7ff6cd..9263111 100644 --- a/Levels/Level 1.gd +++ b/Levels/Level 1.gd @@ -7,8 +7,9 @@ extends Node2D # Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. +func _ready() -> void: + $YSort/Player.load_hud($HUD) + return # Called every frame. 'delta' is the elapsed time since the previous frame. diff --git a/Levels/Level 1.tscn b/Levels/Level 1.tscn index b9b3499..bcb87be 100644 --- a/Levels/Level 1.tscn +++ b/Levels/Level 1.tscn @@ -11,32 +11,56 @@ [node name="Space Level" type="Node2D"] script = ExtResource( 5 ) -[node name="Player" parent="." instance=ExtResource( 4 )] -position = Vector2( 178.673, 89.1493 ) - -[node name="Camera2D" type="Camera2D" parent="Player"] -current = true -limit_left = 0 -limit_top = 0 -limit_right = 640 -limit_bottom = 360 - [node name="TextureRect" type="TextureRect" parent="."] -margin_right = 40.0 -margin_bottom = 40.0 -rect_scale = Vector2( 4, 4 ) +margin_right = 160.0 +margin_bottom = 90.0 +rect_scale = Vector2( 2.5, 2.5 ) texture = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } -[node name="HUD" parent="." instance=ExtResource( 2 )] +[node name="YSort" type="YSort" parent="."] -[node name="Pause Screen" parent="." instance=ExtResource( 3 )] +[node name="Player" parent="YSort" instance=ExtResource( 4 )] +position = Vector2( 178.673, 89.1493 ) -[node name="Dark Matter" parent="." instance=ExtResource( 6 )] +[node name="Camera2D" type="Camera2D" parent="YSort/Player"] +current = true +limit_left = 0 +limit_top = 0 +limit_right = 400 +limit_bottom = 225 + +[node name="Enemies" type="YSort" parent="YSort"] + +[node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 97.0154, 82.0323 ) collision_mask = 0 -[node name="Star" parent="." instance=ExtResource( 7 )] +[node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )] +position = Vector2( 205.006, 50.8542 ) + +[node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )] +position = Vector2( 321.547, 98.5301 ) + +[node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )] +position = Vector2( 72.0435, 202.887 ) + +[node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )] +position = Vector2( 289.233, 198.649 ) + +[node name="Stars" type="YSort" parent="YSort"] + +[node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )] position = Vector2( 140.092, 133.724 ) + +[node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )] +position = Vector2( 278.639, 33.3731 ) + +[node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )] +position = Vector2( 323.666, 161.038 ) + +[node name="HUD" parent="." instance=ExtResource( 2 )] + +[node name="Pause Screen" parent="." instance=ExtResource( 3 )] diff --git a/Levels/Level 4.tscn b/Levels/Level 4.tscn index 823a2f0..507aa64 100644 --- a/Levels/Level 4.tscn +++ b/Levels/Level 4.tscn @@ -86,20 +86,20 @@ tile_data = PoolIntArray( -2359292, 0, 5, -2359291, 0, 196610, -2359290, 0, 1966 [node name="Fire3" type="AnimatedSprite" parent="."] position = Vector2( -607.628, -210.601 ) frames = SubResource( 1 ) -frame = 11 +frame = 4 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire2" type="AnimatedSprite" parent="."] position = Vector2( -543.25, -212.563 ) frames = SubResource( 1 ) +frame = 7 playing = true offset = Vector2( 679.819, 333.222 ) [node name="Fire1" type="AnimatedSprite" parent="."] position = Vector2( -479.806, -214.167 ) frames = SubResource( 1 ) -frame = 7 playing = true offset = Vector2( 679.819, 333.222 )