Fixed debugger errors in many files and optimized some scenes/code

This commit is contained in:
VoidTwo
2021-12-12 23:55:59 -06:00
parent fc6dfdef4d
commit ef5ce684eb
39 changed files with 657 additions and 740 deletions

View File

@@ -1,21 +0,0 @@
extends Area2D
onready var portal = get_node("../PortalDarkForest")
onready var shape = portal.get_child(0)
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
shape.set_deferred("disabled",true)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_ChestDetection_body_entered(body: Node) -> void:
shape.set_deferred("disabled",false)

View File

@@ -1,29 +1,13 @@
extends Camera2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
signal enter_portal
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_PortalDarkForest_body_entered(body: Node) -> void:
self.limit_bottom = -224
self.limit_top = -736
self.limit_left = -32
self.limit_right = 448
var player = get_parent()
player.position = Vector2(256,-232)
emit_signal('enter_portal')
func _on_PortalDarkForest_body_entered(_body: Node) -> void:
limit_bottom = -224
limit_top = -736
limit_left = -32
limit_right = 448
get_parent().position = Vector2(256, -232)
emit_signal('enter_portal')
return

15
Levels/Chest Detection.gd Normal file
View File

@@ -0,0 +1,15 @@
extends Area2D
onready var portal = get_node('../PortalDarkForest')
onready var shape = portal.get_child(0)
func _ready() -> void:
shape.set_deferred('disabled', true)
return
func _on_chest_detection_body_entered(body: Node) -> void:
if body.is_in_group('player'):
shape.set_deferred('disabled', false)
return

View File

@@ -2,16 +2,16 @@ extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
$YSort/Player.load_hud($HUD)
for level_portal in $'YSort/Level Portals'.get_children():
if level_portal.connect('enter_level', self, 'enter_level') != OK:
print('ERROR: Level Portal "enter_level" signal already connected.')
return
for level_portal in $'YSort/Level Portals'.get_children():
if level_portal.connect('enter_level', self, 'enter_level') != OK:
print('ERROR: Level Portal "enter_level" signal already connected.')
return
func enter_level(level: String) -> void:
if get_tree().change_scene(level) != OK:
print('ERROR: Hub World failed to change scene to Level.')
queue_free()
return
if get_tree().change_scene(level) != OK:
print('ERROR: Hub World failed to change scene to Level.')
queue_free()
return

View File

@@ -3,8 +3,8 @@ extends Area2D
signal coin_grabbed
func _on_Node2D_body_entered(body: Node) -> void:
if body.get_name() == 'Player':
emit_signal("coin_grabbed")
print("coin!")
queue_free()
func _on_coin_body_entered(body: Node) -> void:
if body.is_in_group('player'):
emit_signal('coin_grabbed')
call_deferred('queue_free')
return

View File

@@ -6,7 +6,7 @@
[sub_resource type="CircleShape2D" id=1]
radius = 6.38067
[node name="coin" type="Area2D"]
[node name="Coin" type="Area2D"]
script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
@@ -16,4 +16,4 @@ texture = ExtResource( 2 )
[node name="coin" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Node2D_body_entered"]
[connection signal="body_entered" from="." to="." method="_on_coin_body_entered"]

View File

@@ -1,24 +1,11 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
func _on_AnimationPlayer_animation_finished(_anim_name: String) -> void:
$GemSprite.visible = false
return
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
func _on_AnimationPlayer_animation_started(_anim_name: String) -> void:
$GemSprite.visible = true
return

View File

@@ -4,14 +4,14 @@ var death_count: int = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_dark_matter_death() -> void:
death_count += 1
if death_count == 5:
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 1 failed to change scene to Level Complete.')
queue_free()
return
death_count += 1
if death_count == 5:
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 1 failed to change scene to Level Complete.')
queue_free()
return

View File

@@ -1,18 +1,18 @@
extends Node2D
func _ready() -> void:
#$YSort/Player.position = get_viewport_rect().size / 2
$YSort/Player.position = Vector2(0,0)
$YSort/Player.load_hud($HUD)
$HUD/Control.visible = false
return
$YSort/Player.load_hud($HUD)
return
func _on_Area2D_body_entered(body):
$HUD/Control.visible = true
#print("j")
func _on_journal_page_body_entered(body: Node) -> void:
if body.is_in_group('player'):
$'HUD/Journal Page Dialogue'.visible = true
return
func _on_Camera2D_enter_portal() -> void:
$BGM1.stop()
$BGM2.play()
$BGM1.stop()
$BGM2.play()
return

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=90 format=2]
[gd_scene load_steps=91 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level 2.gd" type="Script" id=2]
@@ -8,10 +8,10 @@
[ext_resource path="res://Levels/Objects/Chest.tscn" type="PackedScene" id=6]
[ext_resource path="res://Sprites/Assets/cliffTileset.png" type="Texture" id=7]
[ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=8]
[ext_resource path="res://Enemies/Ghost_Enemy.tscn" type="PackedScene" id=9]
[ext_resource path="res://Enemies/Ghost Enemy.tscn" type="PackedScene" id=9]
[ext_resource path="res://Sprites/Assets/DeadTree.png" type="Texture" id=10]
[ext_resource path="res://Sprites/Assets/darkForestTileset.png" type="Texture" id=11]
[ext_resource path="res://Levels/Area2D.gd" type="Script" id=12]
[ext_resource path="res://Levels/Chest Detection.gd" type="Script" id=12]
[ext_resource path="res://Levels/Camera2D.gd" type="Script" id=13]
[ext_resource path="res://Sprites/Assets/Shadow.png" type="Texture" id=14]
[ext_resource path="res://Levels/Traps/Spawn Trap.tscn" type="PackedScene" id=15]
@@ -21,6 +21,7 @@
[ext_resource path="res://Levels/Objects/Dialogue.tscn" type="PackedScene" id=19]
[ext_resource path="res://Music/Level_2_2.mp3" type="AudioStream" id=20]
[ext_resource path="res://Music/Level_2_1.mp3" type="AudioStream" id=21]
[ext_resource path="res://Levels/Portal Dark Forest.gd" type="Script" id=22]
[sub_resource type="TileSet" id=1]
0/name = "darkForestTileset.png 0"
@@ -797,11 +798,6 @@ radius = 22.8792
[node name="World" type="Node2D"]
script = ExtResource( 2 )
[node name="HUD" parent="." instance=ExtResource( 8 )]
[node name="Control" parent="HUD" instance=ExtResource( 19 )]
visible = false
[node name="YSort" type="YSort" parent="."]
[node name="Player" parent="YSort" instance=ExtResource( 1 )]
@@ -897,32 +893,31 @@ position = Vector2( 350, 0 )
scale = Vector2( 0.5, 0.5 )
z_index = 4
[node name="Area2D" type="Area2D" parent="Collectible"]
[node name="Journal Page" type="Area2D" parent="Collectible"]
collision_layer = 3
collision_mask = 3
[node name="Sprite2" type="Sprite" parent="Collectible/Area2D"]
[node name="Sprite" type="Sprite" parent="Collectible/Journal Page"]
texture = ExtResource( 18 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collectible/Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Collectible/Journal Page"]
shape = SubResource( 68 )
[node name="Pause Screen" parent="." instance=ExtResource( 5 )]
[node name="TreasureChest" parent="." instance=ExtResource( 6 )]
position = Vector2( 54, 170 )
scale = Vector2( 0.5, 0.5 )
object_scene = ExtResource( 6 )
[node name="ChestDetection" type="Area2D" parent="TreasureChest"]
[node name="Chest Detection" type="Area2D" parent="TreasureChest"]
script = ExtResource( 12 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TreasureChest/ChestDetection"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="TreasureChest/Chest Detection"]
position = Vector2( -1.78381, -1.75043 )
scale = Vector2( 3.08, 1.96 )
shape = SubResource( 65 )
[node name="PortalDarkForest" type="Area2D" parent="TreasureChest"]
script = ExtResource( 22 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TreasureChest/PortalDarkForest"]
position = Vector2( 402.642, -712.75 )
@@ -934,6 +929,7 @@ shape = SubResource( 66 )
[node name="Spawn Trap" parent="Traps" instance=ExtResource( 15 )]
position = Vector2( 296.416, -364.541 )
enemy_path = "res://Enemies/Ghost Enemy.tscn"
[node name="Skull" type="TileMap" parent="."]
modulate = Color( 0.658824, 0.658824, 0.658824, 1 )
@@ -942,6 +938,13 @@ tile_set = SubResource( 67 )
format = 1
tile_data = PoolIntArray( -589828, 0, 0, -458754, 0, 0, -393220, 0, 0 )
[node name="HUD" parent="." instance=ExtResource( 8 )]
[node name="Journal Page Dialogue" parent="HUD" instance=ExtResource( 19 )]
visible = false
[node name="Pause Screen" parent="." instance=ExtResource( 5 )]
[node name="BGM1" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 21 )
volume_db = -10.0
@@ -952,6 +955,6 @@ stream = ExtResource( 20 )
volume_db = -10.0
[connection signal="enter_portal" from="YSort/Player/Camera2D" to="." method="_on_Camera2D_enter_portal"]
[connection signal="body_entered" from="Collectible/Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_entered" from="TreasureChest/ChestDetection" to="TreasureChest/ChestDetection" method="_on_ChestDetection_body_entered"]
[connection signal="body_entered" from="Collectible/Journal Page" to="." method="_on_journal_page_body_entered"]
[connection signal="body_entered" from="TreasureChest/Chest Detection" to="TreasureChest/Chest Detection" method="_on_chest_detection_body_entered"]
[connection signal="body_entered" from="TreasureChest/PortalDarkForest" to="YSort/Player/Camera2D" method="_on_PortalDarkForest_body_entered"]

View File

@@ -1,57 +1,52 @@
extends Node2D
onready var coin = preload('res://Levels/Interactables/Coin.tscn')
onready var coin: Resource = preload('res://Levels/Interactables/Coin.tscn')
var screensize
var score = 0
var screensize: Vector2
var score: int = 0
func _ready() -> void:
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
$YSort/Player.load_hud($HUD)
screensize = get_viewport_rect().size
spawn_coins(8)
return
func spawn_coins(num: int) -> void:
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
g.connect('coin_grabbed', self, '_on_coin_grabbed')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
for _i in range(num):
var g: Node = coin.instance()
$'coin_container'.add_child(g)
if g.connect('coin_grabbed', self, '_on_coin_grabbed') != OK:
print('ERROR: Coin "coin_grabbed" signal already connected.')
#g.set_pos(Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40)))
g.position = Vector2(rand_range(0, screensize.x - 40), rand_range(0, screensize.y - 40))
return
func _on_coin_grabbed() -> void:
score += 1
print(score)
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
score += 1
$'Level 3 HUD/Label'.set_text(str(score) + '/5')
return
func _timer_out() -> void:
get_tree().change_scene('res://Levels/Hub World.tscn')
queue_free()
return
if get_tree().change_scene('res://GUI/Level Failed.tscn') != OK:
print('ERROR: Level 3 failed to change scene to Level Failed.')
queue_free()
return
func _on_TreasureChest_ice_key_collected() -> void:
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_body_entered(body: Node) -> void:
if body.is_in_group('player'):
print('WIN WIN WIN')
get_tree().change_scene('res://Levels/Hub World.tscn')
return
$YSort/Door/doorClosed.visible = false
$YSort/Door/doorOpened.visible = true
$YSort/DoorCollision.layers = 5
return
func _on_DoorDetector_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
return
if area.get_parent().name == 'Player':
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 3 failed to change scene to Level Complete.')
queue_free()
return

View File

@@ -127,31 +127,23 @@ position = Vector2( 250.562, 86.6365 )
[node name="Enemies" type="YSort" parent="YSort"]
[node name="Snowman 1" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 4 )]
[node name="Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
position = Vector2( 268.977, 221.859 )
collision_layer = 4
collision_mask = 5
[node name="Snowman 2" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 4 )]
[node name="Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 4 )]
position = Vector2( 124.417, 123.977 )
collision_layer = 4
collision_mask = 5
[node name="Blue Snowman 1" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 6 )]
[node name="Blue Snowman 1" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
position = Vector2( 252.747, 40.9419 )
collision_layer = 4
collision_mask = 5
script = ExtResource( 7 )
[node name="Blue Snowman 2" parent="YSort/Enemies" groups=[
"enemies",
] instance=ExtResource( 6 )]
[node name="Blue Snowman 2" parent="YSort/Enemies" groups=["enemies"] instance=ExtResource( 6 )]
position = Vector2( 105.053, 195.4 )
collision_layer = 4
collision_mask = 5
@@ -233,3 +225,4 @@ autoplay = true
[connection signal="ice_key_collected" from="YSort/TreasureChest" to="." method="_on_TreasureChest_ice_key_collected"]
[connection signal="frozen" from="YSort/Player" to="Effects/SlowTime" method="start"]
[connection signal="unfreeze" from="Effects/SlowTime" to="YSort/Player" method="_on_SlowTime_unfreeze"]
[connection signal="timer_out" from="HUD/Countdown Timer" to="." method="_timer_out"]

View File

@@ -4,31 +4,34 @@ var gems: int = 4
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_TreasureChest_gem_collected() -> void:
gems -= 1
gems -= 1
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
return
if gems == 0:
$YSort/Items/Door/doorClosed.visible = false
$YSort/Items/Door/doorOpened.visible = true
$DoorCollision.layers = 5
return
func _on_NextArea_area_entered(area: Area2D) -> void:
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
return
if area.get_parent().name == 'Player':
$YSort/Player.position.x = 195
$YSort/Player.position.y = -335
return
func _on_Demon_Boss_demon_boss_death() -> void:
$Timer.start()
$Timer.start()
return
func _on_Timer_timeout() -> void:
get_tree().change_scene('res://GUI/Level Complete.tscn')
queue_free()
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 4 failed to change scene to Level Complete.')
queue_free()
return

View File

@@ -2,27 +2,27 @@ extends Node2D
func _ready() -> void:
$YSort/Player.load_hud($HUD)
return
$YSort/Player.load_hud($HUD)
return
func _on_activate_boss_teleporter_body_entered(body: Node) -> void:
if body.is_in_group('player'):
$'Interactables/Boss Teleporter'.set_deferred('visible', true)
$'Interactables/Activate Boss Teleporter'.call_deferred('queue_free')
return
if body.is_in_group('player'):
$'Interactables/Boss Teleporter'.set_deferred('visible', true)
$'Interactables/Activate Boss Teleporter'.call_deferred('queue_free')
return
func _on_eyeball_boss_death() -> void:
$YSort/Enemies.call_deferred('queue_free')
$Lights.call_deferred('queue_free')
$Darkness.set_visible(false)
$Ending.start()
return
$YSort/Enemies.call_deferred('queue_free')
$Lights.call_deferred('queue_free')
$Darkness.set_visible(false)
$Ending.start()
return
func _on_ending_timeout():
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 5 failed to change scene to Level Complete.')
queue_free()
return
if get_tree().change_scene('res://GUI/Level Complete.tscn') != OK:
print('ERROR: Level 5 failed to change scene to Level Complete.')
queue_free()
return

View File

@@ -1,38 +1,33 @@
extends AnimatedSprite
export(PackedScene) var object_scene: PackedScene = null
export var object_scene: PackedScene = null
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = false
onready var animation_player: AnimationPlayer = get_node("AnimationPlayer")
onready var tween: Tween = get_node("Key/Tween")
func _ready() -> void:
assert(object_scene!=null)
animation_player.play("closed")
assert(object_scene != null)
$AnimationPlayer.play('closed')
$Key/KeySprite.visible = false
func _input(event: InputEvent) -> void:
if is_player_inside and not is_opened:
is_opened = true
animation_player.play("open")
_drop_object()
return
func _on_area_body_entered(body: Node) -> void:
if body.is_in_group('player'):
$Area/CollisionShape2D.set_deferred('disabled', true)
$AnimationPlayer.play('open')
_drop_object()
return
func _drop_object() -> void:
#print($Key.position)
$Key/KeySprite.visible = true
tween.interpolate_property($Key, "position", Vector2(0,0), Vector2(0, -10), 1.0, Tween.TRANS_QUAD,
Tween.EASE_OUT)
tween.start()
yield(tween, "tween_completed")
$Key/KeySprite.visible = false
func _on_Area2D_player_entered(_player: KinematicBody2D) -> void:
is_player_inside = true
if not $Key/Tween.interpolate_property($Key, 'position', Vector2(0,0), Vector2(0, -10), 1.0,
Tween.TRANS_QUAD, Tween.EASE_OUT):
print('ERROR: Chest key animation has errors.')
if not $Key/Tween.start():
print('ERROR: Chest key animation failed to start.')
func _on_Area2D_player_exited(_player: KinematicBody2D) -> void:
is_player_inside = false
yield($Key/Tween, 'tween_completed')
$Key/KeySprite.visible = false
return

View File

@@ -174,5 +174,4 @@ animation = "closed"
[node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"]
anims/closed = SubResource( 6 )
[connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"]
[connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]
[connection signal="body_entered" from="Area" to="." method="_on_area_body_entered"]

View File

@@ -1,63 +1,63 @@
extends ColorRect
export var dialogPath = ""
export(float) var textSpeed = 0.05
export var dialog_path: String = ''
export var text_speed: float = 0.05
var dialog
var phraseNum = 0
var dialog: Array
var phrase_num: int = 0
var finished = false
func _ready():
# self.visible = false
$Timer.wait_time = textSpeed
dialog = getDialog()
assert(dialog, "Dialong not found")
nextPhrase()
func _process(delta):
func _ready() -> void:
$Timer.wait_time = text_speed
dialog = get_dialog()
assert(dialog, 'Dialog not found')
next_phrase()
return
func _input(event: InputEvent) -> void:
$Indicator.visible = finished
if Input.is_action_just_pressed("ui_accept"):
if event.is_action_pressed('ui_accept'):
if finished:
nextPhrase()
next_phrase()
else:
$Text.visible_characters = len($Text.text)
func getDialog() -> Array:
return
func get_dialog() -> Array:
var f = File.new()
assert(f.file_exists(dialogPath), "File path does not exist")
f.open(dialogPath, File.READ)
assert(f.file_exists(dialog_path), 'File path does not exist')
f.open(dialog_path, File.READ)
var json = f.get_as_text()
var output = parse_json(json)
if typeof(output) == TYPE_ARRAY:
return output
else:
return []
func nextPhrase() -> void:
if phraseNum >= len(dialog):
func next_phrase() -> void:
if phrase_num >= len(dialog):
queue_free()
return
finished = false
$Name.bbcode_text = dialog[phraseNum]["Name"]
$Text.bbcode_text = dialog[phraseNum]["Text"]
$Name.bbcode_text = dialog[phrase_num]['Name']
$Text.bbcode_text = dialog[phrase_num]['Text']
$Text.visible_characters = 0
while $Text.visible_characters < len($Text.text):
$Text.visible_characters += 1
$Timer.start()
yield($Timer, "timeout")
yield($Timer, 'timeout')
finished = true
phraseNum += 1
phrase_num += 1
return

View File

@@ -28,7 +28,7 @@ tracks/0/keys = {
"values": [ NodePath("..") ]
}
[node name="Control" type="Control"]
[node name="Dialogue" type="Control"]
__meta__ = {
"_edit_use_anchors_": false
}
@@ -46,7 +46,7 @@ script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
dialogPath = "res://Levels/Objects/journalScrapDialog.json"
dialog_path = "res://Levels/Objects/journalScrapDialog.json"
[node name="Name" type="RichTextLabel" parent="DialogBox"]
anchor_bottom = 2.0

View File

@@ -1,24 +1,11 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
func _on_AnimationPlayer_animation_finished(_anim_name: String) -> void:
$IceKeySprite.visible = false
return
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
func _on_AnimationPlayer_animation_started(_anim_name: String) -> void:
$IceKeySprite.visible = true
return

View File

@@ -1,34 +1,20 @@
extends Sprite
signal ice_key_collected
var is_player_inside: bool = false
var is_opened: bool = false
var has_key: bool = true
signal ice_key_collected
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_Player_Detector_area_entered(area: Area2D) -> void:
print(get_parent().get_parent().score)
if area.get_parent().name == 'Player' and get_parent().get_parent().score >= 5:
if is_opened == false:
$chestClosed.visible = false
$chestOpened.visible = true
$Key.visible = true
$Key/AnimationPlayer.play("rise")
$Key/AnimationPlayer.play('rise')
is_opened = true
has_key = false
emit_signal("ice_key_collected")
emit_signal('ice_key_collected')
return

View File

@@ -0,0 +1,7 @@
extends Area2D
func _ready() -> void:
visible = false
$CollisionShape2D.visible = false
return

View File

@@ -1,17 +0,0 @@
extends Area2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.visible = false
$CollisionShape2D.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass

View File

@@ -1,6 +1,6 @@
extends Area2D
export var enemy_path: String = 'res://Enemies/Ghost_Enemy.tscn'
export var enemy_path: String = 'res://Enemies/ENEMY.tscn'
export var relative_x_tiles: int
export var relative_y_tiles: int