Fixed debugger errors in many files and optimized some scenes/code
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@@ -1,29 +1,13 @@
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extends Camera2D
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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signal enter_portal
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _on_PortalDarkForest_body_entered(body: Node) -> void:
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self.limit_bottom = -224
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self.limit_top = -736
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self.limit_left = -32
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self.limit_right = 448
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var player = get_parent()
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player.position = Vector2(256,-232)
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emit_signal('enter_portal')
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func _on_PortalDarkForest_body_entered(_body: Node) -> void:
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limit_bottom = -224
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limit_top = -736
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limit_left = -32
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limit_right = 448
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get_parent().position = Vector2(256, -232)
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emit_signal('enter_portal')
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return
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