Fixed debugger errors in many files and optimized some scenes/code
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@@ -2,16 +2,16 @@ extends Node2D
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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$YSort/Player.load_hud($HUD)
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for level_portal in $'YSort/Level Portals'.get_children():
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if level_portal.connect('enter_level', self, 'enter_level') != OK:
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print('ERROR: Level Portal "enter_level" signal already connected.')
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return
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for level_portal in $'YSort/Level Portals'.get_children():
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if level_portal.connect('enter_level', self, 'enter_level') != OK:
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print('ERROR: Level Portal "enter_level" signal already connected.')
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return
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func enter_level(level: String) -> void:
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if get_tree().change_scene(level) != OK:
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print('ERROR: Hub World failed to change scene to Level.')
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queue_free()
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return
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if get_tree().change_scene(level) != OK:
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print('ERROR: Hub World failed to change scene to Level.')
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queue_free()
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return
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