Fixed debugger errors in many files and optimized some scenes/code
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@@ -3,8 +3,8 @@ extends Area2D
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signal coin_grabbed
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func _on_Node2D_body_entered(body: Node) -> void:
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if body.get_name() == 'Player':
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emit_signal("coin_grabbed")
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print("coin!")
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queue_free()
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func _on_coin_body_entered(body: Node) -> void:
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if body.is_in_group('player'):
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emit_signal('coin_grabbed')
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call_deferred('queue_free')
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return
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