Fixed debugger errors in many files and optimized some scenes/code

This commit is contained in:
VoidTwo
2021-12-12 23:55:59 -06:00
parent fc6dfdef4d
commit ef5ce684eb
39 changed files with 657 additions and 740 deletions

View File

@@ -1,24 +1,11 @@
extends Node2D
# Declare member variables here. Examples:
# var a: int = 2
# var b: String = "text"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func _on_AnimationPlayer_animation_finished(anim_name: String) -> void:
func _on_AnimationPlayer_animation_finished(_anim_name: String) -> void:
$GemSprite.visible = false
return
func _on_AnimationPlayer_animation_started(anim_name: String) -> void:
func _on_AnimationPlayer_animation_started(_anim_name: String) -> void:
$GemSprite.visible = true
return