Fixed debugger errors in many files and optimized some scenes/code
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@@ -1,18 +1,18 @@
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extends Node2D
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func _ready() -> void:
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#$YSort/Player.position = get_viewport_rect().size / 2
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$YSort/Player.position = Vector2(0,0)
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$YSort/Player.load_hud($HUD)
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$HUD/Control.visible = false
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return
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$YSort/Player.load_hud($HUD)
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return
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func _on_Area2D_body_entered(body):
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$HUD/Control.visible = true
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#print("j")
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func _on_journal_page_body_entered(body: Node) -> void:
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if body.is_in_group('player'):
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$'HUD/Journal Page Dialogue'.visible = true
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return
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func _on_Camera2D_enter_portal() -> void:
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$BGM1.stop()
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$BGM2.play()
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$BGM1.stop()
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$BGM2.play()
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return
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