Fixed debugger errors in many files and optimized some scenes/code
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@@ -1,63 +1,63 @@
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extends ColorRect
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export var dialogPath = ""
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export(float) var textSpeed = 0.05
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export var dialog_path: String = ''
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export var text_speed: float = 0.05
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var dialog
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var phraseNum = 0
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var dialog: Array
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var phrase_num: int = 0
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var finished = false
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func _ready():
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# self.visible = false
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$Timer.wait_time = textSpeed
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dialog = getDialog()
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assert(dialog, "Dialong not found")
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nextPhrase()
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func _process(delta):
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func _ready() -> void:
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$Timer.wait_time = text_speed
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dialog = get_dialog()
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assert(dialog, 'Dialog not found')
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next_phrase()
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return
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func _input(event: InputEvent) -> void:
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$Indicator.visible = finished
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if Input.is_action_just_pressed("ui_accept"):
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if event.is_action_pressed('ui_accept'):
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if finished:
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nextPhrase()
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next_phrase()
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else:
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$Text.visible_characters = len($Text.text)
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func getDialog() -> Array:
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return
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func get_dialog() -> Array:
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var f = File.new()
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assert(f.file_exists(dialogPath), "File path does not exist")
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f.open(dialogPath, File.READ)
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assert(f.file_exists(dialog_path), 'File path does not exist')
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f.open(dialog_path, File.READ)
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var json = f.get_as_text()
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var output = parse_json(json)
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if typeof(output) == TYPE_ARRAY:
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return output
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else:
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return []
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func nextPhrase() -> void:
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if phraseNum >= len(dialog):
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func next_phrase() -> void:
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if phrase_num >= len(dialog):
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queue_free()
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return
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finished = false
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$Name.bbcode_text = dialog[phraseNum]["Name"]
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$Text.bbcode_text = dialog[phraseNum]["Text"]
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$Name.bbcode_text = dialog[phrase_num]['Name']
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$Text.bbcode_text = dialog[phrase_num]['Text']
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$Text.visible_characters = 0
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while $Text.visible_characters < len($Text.text):
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$Text.visible_characters += 1
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$Timer.start()
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yield($Timer, "timeout")
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yield($Timer, 'timeout')
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finished = true
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phraseNum += 1
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phrase_num += 1
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return
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