coin implementation
not done w/ coin implementation yet
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@@ -1,7 +1,7 @@
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extends Node2D
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onready var coin = preload("res://Levels/Interactives/Coin.tscn")
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#onready var coin_container = get_node("YSort/coin_container")
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onready var coin_container = get_node("/coin_container")
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#have event for timer to run out
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@@ -10,15 +10,20 @@ var screensize
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var score = 0
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func _ready() -> void:
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$YSort/Player.load_hud($HUD)
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screensize = get_viewport_rect().size
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spawn_coins(5)
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return
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$YSort/Player.load_hud($HUD)
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screensize = get_viewport_rect().size
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spawn_coins(5)
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return
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func spawn_coins(num):
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for i in range(num):
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var g = coin.instance()
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$'coin_container'.add_child(g)
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#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
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g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
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for i in range(num):
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var g = coin.instance()
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$'coin_container'.add_child(g)
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g.connect("coin_grabbed", self, "_on_coin_grabbed")
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#g.set_pos(Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40)))
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g.position = Vector2(rand_range(0, screensize.x-40), rand_range(0, screensize.y-40))
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func _on_coin_grabbed():
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score+=1
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print(score)
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