Chest + Door Functionality
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16
Levels/Objects/IceDoor.gd
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16
Levels/Objects/IceDoor.gd
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@@ -0,0 +1,16 @@
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extends Sprite
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# Declare member variables here. Examples:
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# var a: int = 2
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# var b: String = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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