Chest + Door Functionality
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21
Levels/Objects/IceDoor.tscn
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21
Levels/Objects/IceDoor.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Sprites/Levels/Objects/DoorOpen.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Objects/DoorClosed.png" type="Texture" id=2]
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[node name="IceDoor" type="Sprite"]
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[node name="doorClosed" type="Sprite" parent="."]
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modulate = Color( 0.00392157, 0.905882, 1, 1 )
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self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
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position = Vector2( 0.530327, 0.0883861 )
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scale = Vector2( 0.742002, 0.706551 )
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texture = ExtResource( 2 )
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[node name="doorOpened" type="Sprite" parent="."]
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visible = false
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modulate = Color( 0.00392157, 0.905882, 1, 1 )
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self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
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position = Vector2( 0.353549, 0.97227 )
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scale = Vector2( 0.732446, 0.669794 )
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texture = ExtResource( 1 )
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