Chest + Door Functionality

This commit is contained in:
tiffanyfrias10
2021-12-06 16:08:29 -06:00
parent 51365d9f74
commit f774ea1741
19 changed files with 391 additions and 30 deletions

View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/Levels/Objects/DoorOpen.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Objects/DoorClosed.png" type="Texture" id=2]
[node name="IceDoor" type="Sprite"]
[node name="doorClosed" type="Sprite" parent="."]
modulate = Color( 0.00392157, 0.905882, 1, 1 )
self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
position = Vector2( 0.530327, 0.0883861 )
scale = Vector2( 0.742002, 0.706551 )
texture = ExtResource( 2 )
[node name="doorOpened" type="Sprite" parent="."]
visible = false
modulate = Color( 0.00392157, 0.905882, 1, 1 )
self_modulate = Color( 0.0352941, 0.705882, 1, 1 )
position = Vector2( 0.353549, 0.97227 )
scale = Vector2( 0.732446, 0.669794 )
texture = ExtResource( 1 )