Chest + Door Functionality
This commit is contained in:
34
Levels/Objects/TreasureChest_L3.gd
Normal file
34
Levels/Objects/TreasureChest_L3.gd
Normal file
@@ -0,0 +1,34 @@
|
||||
extends Sprite
|
||||
|
||||
var is_player_inside: bool = false
|
||||
var is_opened: bool = false
|
||||
var has_key: bool = true
|
||||
|
||||
signal ice_key_collected
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
|
||||
|
||||
func _on_Player_Detector_area_entered(area: Area2D) -> void:
|
||||
print(get_parent().get_parent().score)
|
||||
if area.get_parent().name == 'Player' and get_parent().get_parent().score >= 5:
|
||||
if is_opened == false:
|
||||
$chestClosed.visible = false
|
||||
$chestOpened.visible = true
|
||||
$Key.visible = true
|
||||
$Key/AnimationPlayer.play("rise")
|
||||
is_opened = true
|
||||
has_key = false
|
||||
emit_signal("ice_key_collected")
|
Reference in New Issue
Block a user