From fae11f8d95b9632c5fa3adf877b2b73eb545cd5d Mon Sep 17 00:00:00 2001 From: Jasmine Hyder Date: Sat, 4 Dec 2021 19:52:58 -0600 Subject: [PATCH] Fixing Ghost Enemy --- Enemies/Ghost_Enemy.gd | 22 ++-- Enemies/Ghost_Enemy.tscn | 165 ++++++++++++++++++++++++----- Levels/Level 2.tscn | 47 +++++++- Levels/Treasure Chest.gd | 8 ++ Sprites/Assets/DeadTree.png | Bin 0 -> 2544 bytes Sprites/Assets/DeadTree.png.import | 34 ++++++ Sprites/Assets/Shadow.png | Bin 0 -> 1611 bytes Sprites/Assets/Shadow.png.import | 34 ++++++ 8 files changed, 274 insertions(+), 36 deletions(-) create mode 100644 Levels/Treasure Chest.gd create mode 100644 Sprites/Assets/DeadTree.png create mode 100644 Sprites/Assets/DeadTree.png.import create mode 100644 Sprites/Assets/Shadow.png create mode 100644 Sprites/Assets/Shadow.png.import diff --git a/Enemies/Ghost_Enemy.gd b/Enemies/Ghost_Enemy.gd index e6c0f1f..9446e9f 100644 --- a/Enemies/Ghost_Enemy.gd +++ b/Enemies/Ghost_Enemy.gd @@ -1,16 +1,26 @@ -extends KinematicBody2D +extends Node2D # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" -onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") +onready var animated_sprite = $AnimatedSprite # Called when the node enters the scene tree for the first time. func _ready() -> void: - animation_player.play("appear") + self.visible = false -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta: float) -> void: -# pass + +func _process(delta: float) -> void: + pass + #animated_sprite.play("idle") + + +func _on_Area2D_body_entered(body): + self.visible = true + animated_sprite.play("appear") + + +func _on_AnimatedSprite_animation_finished(): + animated_sprite.play("idle") diff --git a/Enemies/Ghost_Enemy.tscn b/Enemies/Ghost_Enemy.tscn index 45fa285..9a21f7b 100644 --- a/Enemies/Ghost_Enemy.tscn +++ b/Enemies/Ghost_Enemy.tscn @@ -1,38 +1,147 @@ -[gd_scene load_steps=5 format=2] +[gd_scene load_steps=32 format=2] +[ext_resource path="res://Sprites/Assets/ghost-appears.png" type="Texture" id=1] +[ext_resource path="res://Sprites/Assets/ghost-idle.png" type="Texture" id=2] +[ext_resource path="res://Sprites/Assets/ghost-shriek.png" type="Texture" id=3] +[ext_resource path="res://Sprites/Assets/ghost-vanish.png" type="Texture" id=4] [ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5] -[sub_resource type="Animation" id=1] -resource_name = "appear" -tracks/0/type = "value" -tracks/0/path = NodePath("Sprite:frame") -tracks/0/interp = 1 -tracks/0/loop_wrap = true -tracks/0/imported = false -tracks/0/enabled = true -tracks/0/keys = { -"times": PoolRealArray( ), -"transitions": PoolRealArray( ), -"update": 1, -"values": [ ] -} +[sub_resource type="AtlasTexture" id=3] +atlas = ExtResource( 2 ) +region = Rect2( 0, 0, 64, 80 ) -[sub_resource type="Animation" id=3] -resource_name = "idle" -length = 4.0 -step = 0.6 +[sub_resource type="AtlasTexture" id=4] +atlas = ExtResource( 2 ) +region = Rect2( 64, 0, 64, 80 ) -[sub_resource type="CircleShape2D" id=28] -radius = 28.3009 +[sub_resource type="AtlasTexture" id=5] +atlas = ExtResource( 2 ) +region = Rect2( 128, 0, 64, 80 ) -[node name="KinematicBody2D" type="KinematicBody2D"] +[sub_resource type="AtlasTexture" id=6] +atlas = ExtResource( 2 ) +region = Rect2( 192, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=7] +atlas = ExtResource( 2 ) +region = Rect2( 256, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=8] +atlas = ExtResource( 2 ) +region = Rect2( 320, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=9] +atlas = ExtResource( 2 ) +region = Rect2( 384, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=10] +atlas = ExtResource( 1 ) +region = Rect2( 0, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=11] +atlas = ExtResource( 1 ) +region = Rect2( 64, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=12] +atlas = ExtResource( 1 ) +region = Rect2( 128, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=13] +atlas = ExtResource( 1 ) +region = Rect2( 192, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=14] +atlas = ExtResource( 1 ) +region = Rect2( 256, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=15] +atlas = ExtResource( 1 ) +region = Rect2( 320, 0, 64, 48 ) + +[sub_resource type="AtlasTexture" id=16] +atlas = ExtResource( 3 ) +region = Rect2( 0, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=17] +atlas = ExtResource( 3 ) +region = Rect2( 64, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=18] +atlas = ExtResource( 3 ) +region = Rect2( 128, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=19] +atlas = ExtResource( 3 ) +region = Rect2( 192, 0, 64, 80 ) + +[sub_resource type="AtlasTexture" id=20] +atlas = ExtResource( 4 ) +region = Rect2( 0, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=21] +atlas = ExtResource( 4 ) +region = Rect2( 64, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=22] +atlas = ExtResource( 4 ) +region = Rect2( 128, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=23] +atlas = ExtResource( 4 ) +region = Rect2( 192, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=24] +atlas = ExtResource( 4 ) +region = Rect2( 256, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=25] +atlas = ExtResource( 4 ) +region = Rect2( 320, 0, 64, 64 ) + +[sub_resource type="AtlasTexture" id=26] +atlas = ExtResource( 4 ) +region = Rect2( 384, 0, 64, 64 ) + +[sub_resource type="SpriteFrames" id=1] +animations = [ { +"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ) ], +"loop": true, +"name": "idle", +"speed": 5.0 +}, { +"frames": [ SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ), SubResource( 15 ) ], +"loop": true, +"name": "appear", +"speed": 5.0 +}, { +"frames": [ SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ], +"loop": true, +"name": "shriek", +"speed": 5.0 +}, { +"frames": [ SubResource( 20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ) ], +"loop": true, +"name": "vanish", +"speed": 5.0 +} ] + +[sub_resource type="CircleShape2D" id=27] +radius = 37.8109 + +[node name="Node2D" type="Node2D"] script = ExtResource( 5 ) -[node name="AnimationPlayer" type="AnimationPlayer" parent="."] -anims/appear = SubResource( 1 ) -anims/idle = SubResource( 3 ) +[node name="AnimatedSprite" type="AnimatedSprite" parent="."] +frames = SubResource( 1 ) +animation = "appear" -[node name="Sprite" type="Sprite" parent="."] +[node name="Area2D" type="Area2D" parent="."] +position = Vector2( 0.209557, 1.52058 ) +collision_mask = 2 -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 28 ) +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +position = Vector2( 0.187286, 0 ) +shape = SubResource( 27 ) + +[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"] +[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"] diff --git a/Levels/Level 2.tscn b/Levels/Level 2.tscn index bc72eec..dcc0736 100644 --- a/Levels/Level 2.tscn +++ b/Levels/Level 2.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=78 format=2] +[gd_scene load_steps=81 format=2] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Levels/Level 2.gd" type="Script" id=2] @@ -9,9 +9,11 @@ [ext_resource path="res://Sprites/Assets/cliffTileset.png" type="Texture" id=7] [ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=8] [ext_resource path="res://Enemies/Ghost_Enemy.tscn" type="PackedScene" id=9] +[ext_resource path="res://Sprites/Assets/DeadTree.png" type="Texture" id=10] [ext_resource path="res://Sprites/Assets/darkForestTileset.png" type="Texture" id=11] [ext_resource path="res://Levels/Area2D.gd" type="Script" id=12] [ext_resource path="res://Levels/Camera2D.gd" type="Script" id=13] +[ext_resource path="res://Sprites/Assets/Shadow.png" type="Texture" id=14] [sub_resource type="TileSet" id=1] 0/name = "darkForestTileset.png 0" @@ -638,6 +640,9 @@ points = PoolVector2Array( 33.0868, 45.5302, 15.4222, 45.5302, 15.4222, 39.0812, [sub_resource type="StreamTexture" id=62] +[sub_resource type="ConvexPolygonShape2D" id=66] +points = PoolVector2Array( 34.2487, 55.6436, 7.92332, 55.4821, 14.222, 39.5738, 27.7885, 39.7353 ) + [sub_resource type="TileSet" id=63] 1/name = "Plants and Trees.png 1" 1/texture = ExtResource( 4 ) @@ -709,6 +714,41 @@ points = PoolVector2Array( 33.0868, 45.5302, 15.4222, 45.5302, 15.4222, 39.0812, 5/shape_one_way_margin = 0.0 5/shapes = [ ] 5/z_index = 0 +6/name = "DeadTree.png 6" +6/texture = ExtResource( 10 ) +6/tex_offset = Vector2( 0, 0 ) +6/modulate = Color( 1, 1, 1, 1 ) +6/region = Rect2( 94, 89, 39, 66 ) +6/tile_mode = 0 +6/occluder_offset = Vector2( 0, 0 ) +6/navigation_offset = Vector2( 0, 0 ) +6/shape_offset = Vector2( 0, 0 ) +6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +6/shape = SubResource( 66 ) +6/shape_one_way = false +6/shape_one_way_margin = 1.0 +6/shapes = [ { +"autotile_coord": Vector2( 0, 0 ), +"one_way": false, +"one_way_margin": 1.0, +"shape": SubResource( 66 ), +"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 ) +} ] +6/z_index = 4 +7/name = "Shadow.png 7" +7/texture = ExtResource( 14 ) +7/tex_offset = Vector2( 0, 0 ) +7/modulate = Color( 1, 1, 1, 1 ) +7/region = Rect2( 97, 126, 39, 17 ) +7/tile_mode = 0 +7/occluder_offset = Vector2( 0, 0 ) +7/navigation_offset = Vector2( 0, 0 ) +7/shape_offset = Vector2( 0, 0 ) +7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +7/shape_one_way = false +7/shape_one_way_margin = 0.0 +7/shapes = [ ] +7/z_index = 0 [sub_resource type="RectangleShape2D" id=64] @@ -775,9 +815,10 @@ tile_data = PoolIntArray( -851953, 0, 3, -851952, 0, 4, -786417, 0, 65538, -7864 tile_set = SubResource( 63 ) cell_size = Vector2( 16, 16 ) cell_custom_transform = Transform2D( 16, 0, 0, 16, 0, 0 ) +cell_tile_origin = 1 cell_y_sort = true format = 1 -tile_data = PoolIntArray( -851962, 3, 2, -851959, 3, 131072, -786431, 3, 0, -786420, 3, 65537, -720877, 1, 0, -655358, 1, 0, -655356, 1, 0, -655354, 1, 0, -655352, 1, 0, -524290, 1, 0, -589821, 1, 0, -589818, 1, 0, -589802, 3, 65537, -524287, 3, 131072, -393217, 1, 0, -458751, 1, 0, -458730, 3, 1, -327684, 3, 2, -393216, 1, 0, -393211, 1, 0, -393199, 1, 0, -393195, 3, 65538, -262146, 3, 65537, -327677, 1, 0, -327665, 1, 0, -196611, 3, 65538, -262144, 1, 0, -262142, 1, 0, -262139, 1, 0, -262127, 1, 0, -262125, 1, 0, -196593, 3, 131072, -131057, 1, 0, -131054, 1, 0, -65527, 3, 0, -65523, 3, 65537, -65514, 3, 0, 2, 1, 0, 11, 3, 65536, 17, 1, 0, 65536, 1, 0, 65537, 3, 1, 65540, 1, 0, 65551, 1, 0, 65552, 3, 65538, 65555, 1, 0, 131074, 1, 0, 131082, 1, 0, 131089, 1, 0, 196608, 1, 0, 196614, 3, 65536, 196616, 1, 0, 196630, 3, 131072, 262147, 3, 0, 262153, 0, 4, 393214, 3, 65536, 327682, 0, 3, 327687, 0, 3, 327688, 0, 131074, 327689, 0, 65536, 327692, 3, 131073, 458751, 3, 2, 393217, 0, 3, 393218, 0, 131074, 393222, 0, 131073, 393223, 0, 131074, 393224, 0, 0, 393225, 0, 65540, 393233, 3, 131074, 393238, 3, 1, 458753, 1, 0, 458754, 0, 1, 458755, 1, 0, 458757, 1, 0, 458758, 0, 1, 458759, 0, 1, 458760, 0, 65540, 458761, 3, 2, 458773, 3, 65537, 524288, 1, 0, 524291, 0, 65539, 524292, 0, 65540, 524295, 3, 131072, 524303, 3, 2, 524305, 1, 0, 524308, 3, 2, 589828, 1, 0, 589830, 1, 0, 720894, 3, 131074, 655360, 1, 0, 655361, 3, 65536, 655368, 3, 65537, 655382, 3, 1, 786434, 3, 1, 786438, 3, 0, 786440, 3, 65536, 786443, 3, 0, 786445, 3, 65537, 786453, 3, 65538, 851974, 3, 2 ) +tile_data = PoolIntArray( -2883568, 6, 0, -2818047, 6, 0, -2818023, 6, 0, -2752509, 6, 0, -2752505, 6, 0, -2752501, 6, 0, -2686971, 6, 0, -2686967, 6, 0, -2686953, 6, 0, -2686952, 6, 0, -2621440, 6, 0, -2555884, 6, 0, -2490345, 6, 0, -2359274, 3, 2, -2293753, 3, 1, -2293745, 6, 0, -2293741, 6, 0, -2162686, 6, 0, -1966061, 6, 0, -1966055, 6, 0, -1900518, 3, 2, -1834988, 6, 0, -1834986, 6, 0, -1769466, 6, 0, -1769453, 6, 0, -1769450, 6, 0, -1703932, 6, 0, -1703930, 6, 0, -1703915, 6, 0, -1703904, 1, 0, -1638400, 6, 0, -1572858, 6, 0, -1507308, 6, 0, -1441790, 6, 0, -1441788, 6, 0, -1441782, 3, 1, -1441771, 6, 0, -1376253, 6, 0, -1376233, 6, 0, -1245182, 6, 0, -1245177, 6, 0, -1179630, 6, 0, -851962, 3, 2, -851959, 3, 131072, -786431, 3, 0, -786420, 3, 65537, -720877, 1, 0, -655358, 1, 0, -655356, 1, 0, -655354, 1, 0, -655352, 1, 0, -524290, 1, 0, -589821, 1, 0, -589818, 1, 0, -589802, 3, 65537, -524287, 3, 131072, -393217, 1, 0, -458751, 1, 0, -458730, 3, 1, -327684, 3, 2, -393216, 1, 0, -393211, 1, 0, -393199, 1, 0, -393195, 3, 65538, -262146, 3, 65537, -327677, 1, 0, -327665, 1, 0, -196611, 3, 65538, -262144, 1, 0, -262142, 1, 0, -262139, 1, 0, -262127, 1, 0, -262125, 1, 0, -196593, 3, 131072, -131057, 1, 0, -131054, 1, 0, -65527, 3, 0, -65523, 3, 65537, -65514, 3, 0, 2, 1, 0, 11, 3, 65536, 17, 1, 0, 65536, 1, 0, 65537, 3, 1, 65540, 1, 0, 65551, 1, 0, 65552, 3, 65538, 65555, 1, 0, 131074, 1, 0, 131082, 1, 0, 131089, 1, 0, 196608, 1, 0, 196614, 3, 65536, 196616, 1, 0, 196630, 3, 131072, 262147, 3, 0, 262153, 0, 4, 393214, 3, 65536, 327682, 0, 3, 327687, 0, 3, 327688, 0, 131074, 327689, 0, 65536, 327692, 3, 131073, 458751, 3, 2, 393217, 0, 3, 393218, 0, 131074, 393222, 0, 131073, 393223, 0, 131074, 393224, 0, 0, 393225, 0, 65540, 393233, 3, 131074, 393238, 3, 1, 458753, 1, 0, 458754, 0, 1, 458755, 1, 0, 458757, 1, 0, 458758, 0, 1, 458759, 0, 1, 458760, 0, 65540, 458761, 3, 2, 458773, 3, 65537, 524288, 1, 0, 524291, 0, 65539, 524292, 0, 65540, 524295, 3, 131072, 524303, 3, 2, 524305, 1, 0, 524308, 3, 2, 589828, 1, 0, 589830, 1, 0, 720894, 3, 131074, 655360, 1, 0, 655361, 3, 65536, 655368, 3, 65537, 655382, 3, 1, 786434, 3, 1, 786438, 3, 0, 786440, 3, 65536, 786443, 3, 0, 786445, 3, 65537, 786453, 3, 65538, 851974, 3, 2 ) [node name="Collectible" type="Node2D" parent="."] @@ -796,6 +837,8 @@ object_scene = ExtResource( 6 ) script = ExtResource( 12 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="TreasureChest/ChestDetection"] +position = Vector2( -1.78381, -1.18921 ) +scale = Vector2( 3.08, 1.96 ) shape = SubResource( 64 ) [node name="PortalDarkForest" type="Area2D" parent="TreasureChest"] diff --git a/Levels/Treasure Chest.gd b/Levels/Treasure Chest.gd new file mode 100644 index 0000000..b43decb --- /dev/null +++ b/Levels/Treasure Chest.gd @@ -0,0 +1,8 @@ +extends AnimatedSprite + +export(PackedScene) var object_scene: PackedScene = null + +var is_player_inside: bool = false +var is_opened: bool = false + +onready var animationplayer: AnimationPlayer = get_node("AnimationPlayer") diff --git a/Sprites/Assets/DeadTree.png b/Sprites/Assets/DeadTree.png new file mode 100644 index 0000000000000000000000000000000000000000..c3b5b71feabb8d3287d7e6ba39a94174960fce6e GIT binary patch literal 2544 zcmeHJ`%_a{5!U_ert~xH3JWId`BxIKXvw{c?Xb_AV1Q!xWco;}Qi5L zf8D41oZlN7U~00~1OQ+fxQDqP00<-Yjp!G|s(L$TK?vx?{(zm}UeCG-0LXU&nSSA? zIa4oP3x}C&gflD=%A{-zqFr>!M+@yI;82?x-72%(@X9LW4@QV|Lj^C9r!$&|RE@zn(YMt)vN z!Kicy{?ewk!ve#>9Dvb0I}DG%5#a@+l&bZF%~}NAc5K!p06_4-iqFPB)Be8{oWyos zBDd<*Jgsm4IPtDfTefI4V>Kos2fo4Z>NpOsNWl%$v}I_YDXSuLBLxYEqj|i5T~!-k 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