Major collision detection improvements, more file organization, and added key interactable

This commit is contained in:
VoidTwo
2021-12-04 00:07:33 -06:00
parent ca2ea40b23
commit fcea3cee03
18 changed files with 155 additions and 59 deletions

View File

@@ -0,0 +1,9 @@
extends Area2D
func _on_silver_key_pickup_body_entered(body: Node):
if 'player' in body.get_groups():
body.add_item('Silver Key')
call_deferred('queue_free')
return

View File

@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/Levels/Interactables/Silver_Key.png" type="Texture" id=1]
[ext_resource path="res://Levels/Interactables/Silver Key Pickup.gd" type="Script" id=2]
[sub_resource type="CircleShape2D" id=1]
[node name="Silver Key Pickup" type="Area2D"]
collision_layer = 0
collision_mask = 2
monitorable = false
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 8, 8 )
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_silver_key_pickup_body_entered"]