Major collision detection improvements, more file organization, and added key interactable

This commit is contained in:
VoidTwo
2021-12-04 00:07:33 -06:00
parent ca2ea40b23
commit fcea3cee03
18 changed files with 155 additions and 59 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Levels/Level 5.gd" type="Script" id=2]
@@ -10,6 +10,7 @@
[ext_resource path="res://Resources/Level_5_Walls_Tileset.tres" type="TileSet" id=8]
[ext_resource path="res://Enemies/Glowing Ghost.tscn" type="PackedScene" id=9]
[ext_resource path="res://Levels/Traps/Spawn Trap.tscn" type="PackedScene" id=10]
[ext_resource path="res://Levels/Interactables/Silver Key Pickup.tscn" type="PackedScene" id=11]
[node name="Void Level" type="Node2D"]
script = ExtResource( 2 )
@@ -52,6 +53,11 @@ position = Vector2( 281, 109 )
[node name="Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 9 )]
position = Vector2( 328.5, 20 )
[node name="Interactables" type="Node2D" parent="."]
[node name="Silver Key Pickup" parent="Interactables" instance=ExtResource( 11 )]
position = Vector2( 240, 80 )
[node name="Traps" type="Node2D" parent="."]
[node name="Spawn Trap" parent="Traps" instance=ExtResource( 10 )]