Major collision detection improvements, more file organization, and added key interactable
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Levels/Level 5.gd" type="Script" id=2]
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@@ -10,6 +10,7 @@
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[ext_resource path="res://Resources/Level_5_Walls_Tileset.tres" type="TileSet" id=8]
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[ext_resource path="res://Enemies/Glowing Ghost.tscn" type="PackedScene" id=9]
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[ext_resource path="res://Levels/Traps/Spawn Trap.tscn" type="PackedScene" id=10]
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[ext_resource path="res://Levels/Interactables/Silver Key Pickup.tscn" type="PackedScene" id=11]
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[node name="Void Level" type="Node2D"]
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script = ExtResource( 2 )
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@@ -52,6 +53,11 @@ position = Vector2( 281, 109 )
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[node name="Glowing Ghost 1" parent="YSort/Enemies" instance=ExtResource( 9 )]
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position = Vector2( 328.5, 20 )
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[node name="Interactables" type="Node2D" parent="."]
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[node name="Silver Key Pickup" parent="Interactables" instance=ExtResource( 11 )]
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position = Vector2( 240, 80 )
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[node name="Traps" type="Node2D" parent="."]
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[node name="Spawn Trap" parent="Traps" instance=ExtResource( 10 )]
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