Major collision detection improvements, more file organization, and added key interactable
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@@ -1,4 +1,4 @@
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[gd_resource type="OccluderPolygon2D" format=2]
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[resource]
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polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )
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polygon = PoolVector2Array( -3, -0.5, 3, -0.5, 1.5, 1.5, -1.5, 1.5 )
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@@ -1,6 +1,6 @@
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[gd_resource type="TileSet" load_steps=2 format=2]
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[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Floor_Tileset.png" type="Texture" id=1]
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[resource]
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0/name = "void_level_base_tileset.png 0"
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@@ -1,6 +1,6 @@
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[gd_resource type="TileSet" load_steps=96 format=2]
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[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
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[ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Walls_Tileset.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=48]
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polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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