Major collision detection improvements, more file organization, and added key interactable

This commit is contained in:
VoidTwo
2021-12-04 00:07:33 -06:00
parent ca2ea40b23
commit fcea3cee03
18 changed files with 155 additions and 59 deletions

View File

@@ -1,4 +1,4 @@
[gd_resource type="OccluderPolygon2D" format=2]
[resource]
polygon = PoolVector2Array( -3, -1, 3, -1, 1.5, 1, -1.5, 1 )
polygon = PoolVector2Array( -3, -0.5, 3, -0.5, 1.5, 1.5, -1.5, 1.5 )

View File

@@ -1,6 +1,6 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Floor_Tileset.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Floor_Tileset.png" type="Texture" id=1]
[resource]
0/name = "void_level_base_tileset.png 0"

View File

@@ -1,6 +1,6 @@
[gd_resource type="TileSet" load_steps=96 format=2]
[ext_resource path="res://Sprites/Assets/Level_5_Walls_Tileset.png" type="Texture" id=1]
[ext_resource path="res://Sprites/Levels/Tilesets/Level_5_Walls_Tileset.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=48]
polygon = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )