Merge branch 'main' into Space-level
This commit is contained in:
10
Levels/Interactables/Coin.gd
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10
Levels/Interactables/Coin.gd
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extends Area2D
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signal coin_grabbed
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func _on_Node2D_body_entered(body: Node) -> void:
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if body.get_name() == 'Player':
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emit_signal("coin_grabbed")
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print("coin!")
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queue_free()
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19
Levels/Interactables/Coin.tscn
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19
Levels/Interactables/Coin.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Levels/Interactables/Coin.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Assets/coin.png" type="Texture" id=2]
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[sub_resource type="CircleShape2D" id=1]
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radius = 6.38067
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[node name="coin" type="Area2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, 1 )
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texture = ExtResource( 2 )
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[node name="coin" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[connection signal="body_entered" from="." to="." method="_on_Node2D_body_entered"]
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11
Levels/Interactables/Level Portal.gd
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11
Levels/Interactables/Level Portal.gd
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extends Area2D
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signal enter_level(level)
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export var level_path: String = 'res://Levels/LEVEL.tscn'
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func _on_level_portal_body_entered(body: Node) -> void:
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if body.is_in_group('player'):
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emit_signal('enter_level', level_path)
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return
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28
Levels/Interactables/Level Portal.tscn
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28
Levels/Interactables/Level Portal.tscn
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Sprites/Levels/Interactables/Level_Portal.png" type="Texture" id=1]
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[ext_resource path="res://Levels/Interactables/Level Portal.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 8.0
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height = 18.0
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[node name="Level Portal" type="Area2D"]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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offset = Vector2( 0, -8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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light_mask = 0
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position = Vector2( 0, -8 )
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shape = SubResource( 1 )
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[connection signal="body_entered" from="." to="." method="_on_level_portal_body_entered"]
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@@ -38,10 +38,10 @@ shape = SubResource( 2 )
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[node name="Unlock" type="Area2D" parent="."]
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light_mask = 0
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collision_layer = 0
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collision_mask = 2
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input_pickable = false
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monitorable = false
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Unlock"]
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visible = false
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