[gd_scene load_steps=4 format=2] [ext_resource path="res://Sprites/Assets/resources_basic.png" type="Texture" id=1] [ext_resource path="res://Levels/Interactables/Gem.gd" type="Script" id=2] [sub_resource type="Animation" id=3] resource_name = "rise" length = 1.2 tracks/0/type = "value" tracks/0/path = NodePath("GemSprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3, 0.8, 1.2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -10 ), Vector2( 0, -18 ), Vector2( 0, -20 ) ] } [node name="Gem" type="Node2D"] script = ExtResource( 2 ) [node name="GemSprite" type="Sprite" parent="."] position = Vector2( 0, -20 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 2, 50, 20, 20 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/rise = SubResource( 3 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]