[gd_scene load_steps=4 format=2] [ext_resource path="res://Sprites/Levels/Interactables/Level_Portal.png" type="Texture" id=1] [ext_resource path="res://Levels/Interactables/Level Portal.gd" type="Script" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 8.0 height = 18.0 [node name="Level Portal" type="Area2D"] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) offset = Vector2( 0, -8 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false light_mask = 0 position = Vector2( 0, -8 ) shape = SubResource( 1 ) [connection signal="body_entered" from="." to="." method="_on_level_portal_body_entered"]