[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/Assets/forestHouse.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 13, 10 ) [node name="forestHouse" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) offset = Vector2( 0, -8 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 1 )