[gd_scene load_steps=7 format=2] [ext_resource path="res://Sprites/Levels/Objects/Fire_Spinner.png" type="Texture" id=1] [ext_resource path="res://Levels/Traps/Fire Spinner.gd" type="Script" id=2] [ext_resource path="res://Enemies/Projectiles/Glowing Fireball.tscn" type="PackedScene" id=3] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=4] [sub_resource type="CircleShape2D" id=1] radius = 9.0 [sub_resource type="CircleShape2D" id=2] radius = 80.0 [node name="Fire Spinner" type="StaticBody2D"] light_mask = 0 collision_mask = 0 script = ExtResource( 2 ) glowing_fireball = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] visible = false light_mask = 0 shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 shape = SubResource( 2 ) [node name="Light2D" type="Light2D" parent="."] light_mask = 15 texture = ExtResource( 4 ) texture_scale = 0.3 color = Color( 1, 0.164706, 0, 1 ) energy = 1.5 shadow_item_cull_mask = 0 [node name="Spinner" type="Timer" parent="."] wait_time = 2.0 autostart = true [node name="Shoot" type="Timer" parent="."] wait_time = 0.5 autostart = true [connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] [connection signal="timeout" from="Spinner" to="." method="_on_spinner_timeout"] [connection signal="timeout" from="Shoot" to="." method="_on_shoot_timeout"]