extends Camera2D # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass func _on_Area2D_body_entered(body: Node) -> void: self.limit_bottom = -223 self.limit_top = -737 var player = get_parent() player.position = Vector2(-216,256) #$YSort/Player/Camera2D.limit_bottom = -223 #$YSort/Player/Camera2D.limit_top = -737