[gd_scene load_steps=13 format=2] [ext_resource path="res://Sprites/Assets/treasureChest.png" type="Texture" id=1] [ext_resource path="res://Sprites/Assets/treasureChestOpen.png" type="Texture" id=2] [ext_resource path="res://Levels/Objects/Chest.gd" type="Script" id=3] [ext_resource path="res://Sprites/Assets/Key.png" type="Texture" id=4] [ext_resource path="res://Sprites/Assets/DoorClosed.png" type="Texture" id=5] [ext_resource path="res://Sprites/Assets/DoorOpen.png" type="Texture" id=6] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "open", "speed": 5.0 }, { "frames": [ ExtResource( 1 ) ], "loop": true, "name": "closed", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 60.5859, 42.3141 ) [sub_resource type="Animation" id=3] resource_name = "closed" loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "closed" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Entrance:animation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "closed" ] } tracks/3/type = "value" tracks/3/path = NodePath("Entrance:frame") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=4] resource_name = "open" loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "open" ] } tracks/1/type = "value" tracks/1/path = NodePath(".:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Entrance:animation") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "open" ] } tracks/3/type = "value" tracks/3/path = NodePath("Entrance:frame") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ ExtResource( 6 ) ], "loop": true, "name": "open", "speed": 5.0 }, { "frames": [ ExtResource( 5 ) ], "loop": true, "name": "closed", "speed": 5.0 } ] [sub_resource type="Animation" id=8] resource_name = "closed" [node name="TreasureChest" type="AnimatedSprite"] frames = SubResource( 1 ) animation = "open" script = ExtResource( 3 ) [node name="Area" type="Area2D" parent="."] scale = Vector2( 0.5, 0.5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Area"] shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/closed = SubResource( 3 ) anims/open = SubResource( 4 ) [node name="Key" type="Node2D" parent="."] [node name="KeySprite" type="Sprite" parent="Key"] texture = ExtResource( 4 ) [node name="Tween" type="Tween" parent="Key"] [node name="Entrance" type="AnimatedSprite" parent="."] position = Vector2( 494, -675 ) frames = SubResource( 6 ) animation = "open" [node name="AnimationPlayer" type="AnimationPlayer" parent="Entrance"] anims/closed = SubResource( 8 ) [connection signal="body_entered" from="Area" to="." method="_on_Area2D_player_entered"] [connection signal="body_exited" from="Area" to="." method="_on_Area2D_player_exited"]