[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/Assets/blue_star.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7.95021, 8.07351 ) [node name="Star" type="RigidBody2D"] collision_layer = 4 collision_mask = 0 mode = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 )