[gd_scene load_steps=7 format=2] [ext_resource path="res://Levels/Interactables/Treasure Chest.gd" type="Script" id=1] [ext_resource path="res://Levels/Objects/Key.tscn" type="PackedScene" id=2] [ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Closed.png" type="Texture" id=3] [ext_resource path="res://Sprites/Levels/Interactables/Treasure_Chest_Open.png" type="Texture" id=4] [ext_resource path="res://Levels/Objects/Key.gd" type="Script" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 21.3333, 17.3333 ) [node name="TreasureChest" type="Sprite" groups=["enemies"]] script = ExtResource( 1 ) [node name="chestOpened" type="Sprite" parent="."] visible = false texture = ExtResource( 4 ) [node name="chestClosed" type="Sprite" parent="."] texture = ExtResource( 3 ) [node name="Key" parent="." instance=ExtResource( 2 )] visible = false script = ExtResource( 5 ) [node name="Player Detector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false position = Vector2( 1, -1 ) scale = Vector2( 1.5, 1.5 ) shape = SubResource( 1 ) [connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]