[gd_scene load_steps=5 format=2] [ext_resource path="res://Sprites/Items/Sword.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 2.5, 10 ) [sub_resource type="Animation" id=7] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Animation:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ -45.0 ] } [sub_resource type="Animation" id=5] resource_name = "swing" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("Animation/Sword:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.01, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, false ] } tracks/1/type = "value" tracks/1/path = NodePath("Animation:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ -45.0, 45.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Animation:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.01, 0.19 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ -45.0, 45.0 ] } tracks/3/type = "value" tracks/3/path = NodePath("Animation/CollisionShape2D:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0.01, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } [node name="Sword" type="Node2D"] light_mask = 0 [node name="Animation" type="Area2D" parent="." groups=["player_weapon_1"]] light_mask = 0 rotation = -0.785398 collision_layer = 0 collision_mask = 4 input_pickable = false monitoring = false [node name="Sword" type="Sprite" parent="Animation"] visible = false light_mask = 8 rotation = 0.785398 scale = Vector2( 0.7, 0.7 ) texture = ExtResource( 1 ) offset = Vector2( -16, -16 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"] visible = false light_mask = 0 position = Vector2( 0, -14 ) shape = SubResource( 6 ) disabled = true [node name="Sword Animation" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 7 ) anims/swing = SubResource( 5 )