[gd_scene load_steps=10 format=2] [ext_resource path="res://HUD.gd" type="Script" id=1] [ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2] [ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3] [ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4] [ext_resource path="res://Sprites/Staff.png" type="Texture" id=5] [ext_resource path="res://Sprites/Sword.png" type="Texture" id=6] [ext_resource path="res://HUD_Weapon_Slot.png" type="Texture" id=7] [ext_resource path="res://Sprites/Bow.png" type="Texture" id=8] [ext_resource path="res://Sprites/Javelin.png" type="Texture" id=9] [node name="HUD" type="CanvasLayer"] script = ExtResource( 1 ) [node name="Health Bar" type="TextureProgress" parent="."] margin_top = 1.0 margin_right = 104.0 margin_bottom = 19.0 rect_min_size = Vector2( 104, 18 ) rect_scale = Vector2( 0.75, 0.75 ) value = 50.0 texture_under = ExtResource( 2 ) texture_over = ExtResource( 4 ) texture_progress = ExtResource( 3 ) tint_progress = Color( 0.431373, 1, 0.737255, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Currency" type="Label" parent="."] margin_left = 220.0 margin_right = 320.0 align = 2 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Add Currency" type="Button" parent="."] visible = false margin_left = 300.0 margin_top = 20.0 margin_right = 320.0 __meta__ = { "_edit_use_anchors_": false } [node name="Equipped Weapon" type="CenterContainer" parent="."] margin_left = 275.0 margin_top = 135.0 margin_right = 315.0 margin_bottom = 175.0 rect_min_size = Vector2( 40, 40 ) __meta__ = { "_edit_use_anchors_": false } [node name="Slot Background" type="TextureRect" parent="Equipped Weapon"] margin_right = 40.0 margin_bottom = 40.0 texture = ExtResource( 7 ) [node name="Weapon" type="TextureButton" parent="Equipped Weapon"] margin_left = 7.0 margin_top = 7.0 margin_right = 32.0 margin_bottom = 32.0 rect_min_size = Vector2( 25, 25 ) texture_normal = ExtResource( 6 ) expand = true [node name="Weapon Selection" type="HBoxContainer" parent="."] visible = false margin_left = 230.0 margin_top = 135.0 margin_right = 270.0 margin_bottom = 175.0 grow_horizontal = 0 __meta__ = { "_edit_use_anchors_": false } [node name="Bow" type="CenterContainer" parent="Weapon Selection"] margin_right = 40.0 margin_bottom = 40.0 rect_min_size = Vector2( 40, 40 ) [node name="Slot Background" type="TextureRect" parent="Weapon Selection/Bow"] margin_right = 40.0 margin_bottom = 40.0 texture = ExtResource( 7 ) [node name="Weapon" type="TextureButton" parent="Weapon Selection/Bow"] margin_left = 7.0 margin_top = 7.0 margin_right = 32.0 margin_bottom = 32.0 rect_min_size = Vector2( 25, 25 ) texture_normal = ExtResource( 8 ) expand = true [node name="Javelin" type="CenterContainer" parent="Weapon Selection"] margin_left = 44.0 margin_right = 84.0 margin_bottom = 40.0 rect_min_size = Vector2( 40, 40 ) [node name="Slot Background" type="TextureRect" parent="Weapon Selection/Javelin"] margin_right = 40.0 margin_bottom = 40.0 texture = ExtResource( 7 ) [node name="Weapon" type="TextureButton" parent="Weapon Selection/Javelin"] margin_left = 7.0 margin_top = 7.0 margin_right = 32.0 margin_bottom = 32.0 rect_min_size = Vector2( 25, 25 ) texture_normal = ExtResource( 9 ) expand = true [node name="Staff" type="CenterContainer" parent="Weapon Selection"] margin_left = 88.0 margin_right = 128.0 margin_bottom = 40.0 rect_min_size = Vector2( 40, 40 ) [node name="Slot Background" type="TextureRect" parent="Weapon Selection/Staff"] margin_right = 40.0 margin_bottom = 40.0 texture = ExtResource( 7 ) [node name="Weapon" type="TextureButton" parent="Weapon Selection/Staff"] margin_left = 7.0 margin_top = 7.0 margin_right = 32.0 margin_bottom = 32.0 rect_min_size = Vector2( 25, 25 ) texture_normal = ExtResource( 5 ) expand = true [node name="Sword" type="CenterContainer" parent="Weapon Selection"] visible = false margin_left = 132.0 margin_right = 172.0 margin_bottom = 40.0 rect_min_size = Vector2( 40, 40 ) __meta__ = { "_edit_use_anchors_": false } [node name="Slot Background" type="TextureRect" parent="Weapon Selection/Sword"] margin_right = 40.0 margin_bottom = 40.0 texture = ExtResource( 7 ) [node name="Weapon" type="TextureButton" parent="Weapon Selection/Sword"] margin_left = 7.0 margin_top = 7.0 margin_right = 32.0 margin_bottom = 32.0 rect_min_size = Vector2( 25, 25 ) texture_normal = ExtResource( 6 ) expand = true [connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"] [connection signal="pressed" from="Equipped Weapon/Weapon" to="." method="_on_weapon_slot_pressed"] [connection signal="pressed" from="Weapon Selection/Bow/Weapon" to="." method="_on_select_bow_pressed"] [connection signal="pressed" from="Weapon Selection/Javelin/Weapon" to="." method="_on_select_javelin_pressed"] [connection signal="pressed" from="Weapon Selection/Staff/Weapon" to="." method="_on_select_staff_pressed"] [connection signal="pressed" from="Weapon Selection/Sword/Weapon" to="." method="_on_select_sword_pressed"]