[gd_scene load_steps=3 format=2] [ext_resource path="res://Dead_Tree.png" type="Texture" id=1] [sub_resource type="CapsuleShape2D" id=1] radius = 3.0 height = 4.0 [node name="Dead Tree" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -1.93028 ) scale = Vector2( 1, 1.48257 ) texture = ExtResource( 1 ) offset = Vector2( -1, -5 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 1 )