[gd_scene load_steps=4 format=2] [ext_resource path="res://Sprites/Assets/bule_star_sprite_spread.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 7.95021, 8.07351 ) [sub_resource type="Animation" id=2] resource_name = "Sparkle" length = 2.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1, 1.5 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3 ] } [node name="Star" type="RigidBody2D"] collision_layer = 4 collision_mask = 0 mode = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 4 frame = 2 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Sparkle" method_call_mode = 1 anims/Sparkle = SubResource( 2 )