[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/Enemy.png" type="Texture" id=1] [sub_resource type="CapsuleShape2D" id=2] radius = 3.0 height = 2.0 [node name="Enemy" type="KinematicBody2D" groups=["enemies"]] collision_mask = 0 [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -3 ) texture = ExtResource( 1 ) [node name="Hitbox" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -3 ) shape = SubResource( 2 )