[gd_scene load_steps=5 format=2] [ext_resource path="res://GUI/HUD.gd" type="Script" id=1] [ext_resource path="res://Sprites/Health_Bar_Under.png" type="Texture" id=2] [ext_resource path="res://Sprites/Health_Bar_Progress.png" type="Texture" id=3] [ext_resource path="res://Sprites/Health_Bar_Over.png" type="Texture" id=4] [node name="HUD" type="CanvasLayer"] script = ExtResource( 1 ) [node name="Health Bar" type="TextureProgress" parent="."] margin_right = 104.0 margin_bottom = 18.0 rect_min_size = Vector2( 104, 18 ) texture_under = ExtResource( 2 ) texture_over = ExtResource( 4 ) texture_progress = ExtResource( 3 ) tint_progress = Color( 0.431373, 1, 0.737255, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="Currency" type="Label" parent="."] margin_left = 220.0 margin_right = 320.0 align = 2 valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="Add Currency" type="Button" parent="."] margin_left = 300.0 margin_top = 20.0 margin_right = 320.0 __meta__ = { "_edit_use_anchors_": false } [connection signal="pressed" from="Add Currency" to="." method="_on_Add_Currency_pressed"]