extends Node signal complete(option) func _on_hub_world_button_pressed() -> void: emit_signal('complete', 'H') return func _on_level_1_button_pressed() -> void: emit_signal('complete', '1') return func _on_level_2_button_pressed() -> void: emit_signal('complete', '2') return func _on_level_3_button_pressed() -> void: emit_signal('complete', '3') return func _on_level_4_button_pressed() -> void: emit_signal('complete', '4') return func _on_level_5_button_pressed() -> void: emit_signal('complete', '5') return