[gd_scene load_steps=20 format=2] [ext_resource path="res://Player/Player.gd" type="Script" id=1] [ext_resource path="res://Player/Player.png" type="Texture" id=2] [ext_resource path="res://Player/Player_Down.png" type="Texture" id=3] [ext_resource path="res://Player/Player_Up.png" type="Texture" id=4] [ext_resource path="res://Player/Inventory.tscn" type="PackedScene" id=5] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 4 ) ], "loop": false, "name": "look_up", "speed": 5.0 }, { "frames": [ ExtResource( 2 ) ], "loop": false, "name": "look_left", "speed": 5.0 }, { "frames": [ ExtResource( 2 ) ], "loop": false, "name": "look_right", "speed": 5.0 }, { "frames": [ ExtResource( 3 ) ], "loop": false, "name": "look_down", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=2] radius = 3.0 height = 5.0 [sub_resource type="CapsuleShape2D" id=3] radius = 5.5 height = 3.75 [sub_resource type="Animation" id=4] resource_name = "Look Down" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "look_down" ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:flip_h") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "look_right" ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:flip_h") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } [sub_resource type="Animation" id=6] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "look_right" ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:flip_h") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="Animation" id=7] resource_name = "Look Up" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ "look_up" ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:flip_h") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [sub_resource type="AnimationNodeAnimation" id=8] animation = "Look Left" [sub_resource type="AnimationNodeAnimation" id=9] animation = "Look Down" [sub_resource type="AnimationNodeAnimation" id=10] animation = "Look Right" [sub_resource type="AnimationNodeAnimation" id=11] animation = "Look Up" [sub_resource type="AnimationNodeBlendSpace2D" id=12] blend_point_0/node = SubResource( 8 ) blend_point_0/pos = Vector2( -1.01, 0 ) blend_point_1/node = SubResource( 9 ) blend_point_1/pos = Vector2( 0, 1.1 ) blend_point_2/node = SubResource( 10 ) blend_point_2/pos = Vector2( 1, 0 ) blend_point_3/node = SubResource( 11 ) blend_point_3/pos = Vector2( 0, -1.1 ) min_space = Vector2( -1.01, -1.1 ) max_space = Vector2( 1, 1.1 ) blend_mode = 1 [sub_resource type="AnimationNodeStateMachine" id=13] states/Idle/node = SubResource( 12 ) states/Idle/position = Vector2( -2901.63, -177 ) start_node = "Idle" graph_offset = Vector2( -3591.37, -302.6 ) [sub_resource type="AnimationNodeStateMachinePlayback" id=14] [node name="Player" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="Sprite" type="AnimatedSprite" parent="."] position = Vector2( 0, -5 ) frames = SubResource( 1 ) animation = "look_right" [node name="Collision" type="CollisionShape2D" parent="."] visible = false rotation = 1.5708 shape = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false position = Vector2( 0, -5 ) shape = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "Look Right" "anims/Look Down" = SubResource( 4 ) "anims/Look Left" = SubResource( 5 ) "anims/Look Right" = SubResource( 6 ) "anims/Look Up" = SubResource( 7 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 13 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 14 ) parameters/Idle/blend_position = Vector2( 0.993787, 0.0189655 ) [node name="Inventory" parent="." instance=ExtResource( 5 )] [connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"] [connection signal="update_currency" from="Inventory" to="." method="_on_Inventory_update_currency"]