[gd_scene load_steps=4 format=2] [ext_resource path="res://Sprites/Items/Javelin.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 2.2, 3 ) [sub_resource type="Animation" id=2] resource_name = "swing" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Animation:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.01, 0.21 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -7 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Animation/Javelin:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.01, 0.4 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, false ] } tracks/2/type = "value" tracks/2/path = NodePath("Animation:monitorable") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.02, 0.22 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } [node name="Javelin" type="Node2D"] light_mask = 0 [node name="Animation" type="Area2D" parent="." groups=["player_weapon_2"]] light_mask = 0 position = Vector2( 0, -7 ) collision_layer = 0 collision_mask = 4 input_pickable = false monitoring = false monitorable = false [node name="Javelin" type="Sprite" parent="Animation"] visible = false light_mask = 8 position = Vector2( 0, -7 ) rotation = 0.785398 scale = Vector2( 0.65, 0.65 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Animation"] visible = false light_mask = 0 position = Vector2( 0, -11.5 ) shape = SubResource( 3 ) [node name="Javelin Animation" type="AnimationPlayer" parent="."] anims/swing = SubResource( 2 )