extends KinematicBody2D # Declare member variables here. Examples: # var a: int = 2 # var b: String = "text" onready var animation_player: AnimationPlayer = get_node("AnimationPlayer") # Called when the node enters the scene tree for the first time. func _ready() -> void: animation_player.play("appear") # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta: float) -> void: # pass