[gd_scene load_steps=5 format=2] [ext_resource path="res://Enemies/Ghost_Enemy.gd" type="Script" id=5] [sub_resource type="Animation" id=1] resource_name = "appear" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( ), "transitions": PoolRealArray( ), "update": 1, "values": [ ] } [sub_resource type="Animation" id=3] resource_name = "idle" length = 4.0 step = 0.6 [sub_resource type="CircleShape2D" id=28] radius = 28.3009 [node name="KinematicBody2D" type="KinematicBody2D"] script = ExtResource( 5 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/appear = SubResource( 1 ) anims/idle = SubResource( 3 ) [node name="Sprite" type="Sprite" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 28 )