[gd_scene load_steps=30 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Idle.png" type="Texture" id=3] [ext_resource path="res://Enemies/Hellhound.gd" type="Script" id=4] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Jump.png" type="Texture" id=5] [ext_resource path="res://Sprites/Enemies/Hell_Hound_Run.png" type="Texture" id=6] [ext_resource path="res://Sprites/Enemies/Chasing_Glowing_Ghost.png" type="Texture" id=7] [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 5 ) region = Rect2( 0, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 5 ) region = Rect2( 65, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 5 ) region = Rect2( 130, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 5 ) region = Rect2( 195, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 5 ) region = Rect2( 260, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 5 ) region = Rect2( 325, 0, 65, 48 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 6 ) region = Rect2( 0, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 6 ) region = Rect2( 67, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 6 ) region = Rect2( 134, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=18] atlas = ExtResource( 6 ) region = Rect2( 201, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 6 ) region = Rect2( 268, 0, 67, 32 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 64, 32 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 3 ) region = Rect2( 64, 0, 64, 32 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 3 ) region = Rect2( 128, 0, 64, 32 ) [sub_resource type="AtlasTexture" id=12] atlas = ExtResource( 3 ) region = Rect2( 192, 0, 64, 32 ) [sub_resource type="AtlasTexture" id=13] atlas = ExtResource( 3 ) region = Rect2( 256, 0, 64, 32 ) [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 3 ) region = Rect2( 320, 0, 64, 32 ) [sub_resource type="SpriteFrames" id=20] animations = [ { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ) ], "loop": true, "name": "Jump", "speed": 8.0 }, { "frames": [ SubResource( 15 ), SubResource( 16 ), SubResource( 17 ), SubResource( 18 ), SubResource( 19 ) ], "loop": true, "name": "Running", "speed": 5.0 }, { "frames": [ SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 13 ), SubResource( 14 ) ], "loop": true, "name": "Idle", "speed": 3.0 } ] [sub_resource type="CapsuleShape2D" id=21] radius = 1.5 height = 3.0 [sub_resource type="CapsuleShape2D" id=1] radius = 8.0 height = 2.0 [sub_resource type="CircleShape2D" id=2] radius = 82.0061 [sub_resource type="CircleShape2D" id=22] radius = 25.02 [node name="Hellhound" type="KinematicBody2D" groups=["enemy"]] light_mask = 0 collision_layer = 4 collision_mask = 5 script = ExtResource( 4 ) [node name="AnimatedSprite1" type="AnimatedSprite" parent="."] light_mask = 0 position = Vector2( 1, -3 ) scale = Vector2( 0.5625, 0.5625 ) frames = SubResource( 20 ) animation = "Idle" frame = 3 playing = true [node name="Sprite" type="Sprite" parent="."] visible = false light_mask = 4 position = Vector2( 0, -3 ) texture = ExtResource( 7 ) offset = Vector2( 0, 0.5 ) [node name="Collision" type="CollisionShape2D" parent="."] visible = false light_mask = 0 rotation = 1.5708 shape = SubResource( 21 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox_1"]] light_mask = 0 collision_layer = 4 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] visible = false light_mask = 0 shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false light_mask = 0 shape = SubResource( 2 ) [node name="Player Detector - Attack" type="Area2D" parent="."] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack"] shape = SubResource( 22 ) [node name="Player Detector - Attack2" type="Area2D" parent="."] light_mask = 0 collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector - Attack2"] shape = SubResource( 22 ) [node name="Light" type="Light2D" parent="."] visible = false texture = ExtResource( 2 ) texture_scale = 0.5 color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 [node name="Eyes" type="Light2D" parent="."] visible = false scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) offset = Vector2( 5, -35 ) range_item_cull_mask = 4 shadow_item_cull_mask = 0 [node name="Occluder" type="LightOccluder2D" parent="."] visible = false show_behind_parent = true occluder = ExtResource( 1 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_hitbox_area_entered"] [connection signal="body_entered" from="Player Detector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="Player Detector" to="." method="_on_player_detector_body_exited"] [connection signal="body_entered" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_entered"] [connection signal="body_exited" from="Player Detector - Attack" to="." method="_on_Player_Detector__Attack_body_exited"] [connection signal="body_entered" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_entered"] [connection signal="body_exited" from="Player Detector - Attack2" to="." method="_on_Player_Detector__Attack_body_exited"]