extends Node signal complete(option) func _on_new_game_button_pressed() -> void: emit_signal('complete', 'new game') return func _on_quit_button_pressed() -> void: emit_signal('complete', 'quit') return func _on_Quit_Button_mouse_entered() -> void: get_node("Menu-Select").play(0.0) return func _on_Credits_Button_mouse_entered() -> void: get_node("Menu-Select").play(0.0) return func _on_Settings_Button_mouse_entered() -> void: get_node("Menu-Select").play(0.0) return func _on_New_Game_Button_mouse_entered() -> void: get_node("Menu-Select").play(0.0) return