extends CanvasLayer export var hub_world_path: String = 'res://Levels/Hub World.tscn' export var disable_back_to_hub: bool = false func _ready() -> void: if disable_back_to_hub: $'Menu/Menu Options/Back To Hub'.visible = false return func _on_resume_button_pressed() -> void: resume() return func _on_back_to_hub_button_pressed(): if get_tree().change_scene(hub_world_path) != OK: print('ERROR: Pause Screen failed to change scene to Hub World.') resume() queue_free() return func _on_quit_button_pressed() -> void: get_tree().quit() return func _on_resume_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _on_back_to_hub_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _on_quit_button_mouse_entered() -> void: $'Menu Button Hover'.play(0.0) return func _input(event: InputEvent) -> void: if event.is_action_pressed('ui_cancel'): if get_tree().paused: resume() else: get_tree().paused = true $Background.visible = true $Menu.visible = true return func resume() -> void: $Background.visible = false $Menu.visible = false get_tree().paused = false return