[gd_scene load_steps=8 format=2] [ext_resource path="res://Sprites/Assets/galaxy_background.png" type="Texture" id=1] [ext_resource path="res://GUI/HUD.tscn" type="PackedScene" id=2] [ext_resource path="res://GUI/Pause Screen.tscn" type="PackedScene" id=3] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=4] [ext_resource path="res://Levels/Level 1.gd" type="Script" id=5] [ext_resource path="res://Enemies/Dark Matter.tscn" type="PackedScene" id=6] [ext_resource path="res://Levels/Interactables/Star.tscn" type="PackedScene" id=7] [node name="Space Level" type="Node2D"] script = ExtResource( 5 ) [node name="TextureRect" type="TextureRect" parent="."] margin_right = 160.0 margin_bottom = 90.0 rect_scale = Vector2( 2.5, 2.5 ) texture = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="YSort" type="YSort" parent="."] [node name="Player" parent="YSort" instance=ExtResource( 4 )] position = Vector2( 178.673, 89.1493 ) [node name="Camera2D" type="Camera2D" parent="YSort/Player"] current = true limit_left = 0 limit_top = 0 limit_right = 400 limit_bottom = 225 [node name="Enemies" type="YSort" parent="YSort"] [node name="Dark Matter" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 97.0154, 82.0323 ) [node name="Dark Matter2" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 205.006, 50.8542 ) [node name="Dark Matter3" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 321.547, 98.5301 ) [node name="Dark Matter4" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 72.0435, 202.887 ) [node name="Dark Matter5" parent="YSort/Enemies" instance=ExtResource( 6 )] position = Vector2( 289.233, 198.649 ) [node name="Stars" type="YSort" parent="YSort"] [node name="Star" parent="YSort/Stars" instance=ExtResource( 7 )] position = Vector2( 140.092, 133.724 ) [node name="Star2" parent="YSort/Stars" instance=ExtResource( 7 )] position = Vector2( 278.639, 33.3731 ) [node name="Star3" parent="YSort/Stars" instance=ExtResource( 7 )] position = Vector2( 323.666, 161.038 ) [node name="HUD" parent="." instance=ExtResource( 2 )] [node name="Pause Screen" parent="." instance=ExtResource( 3 )] [node name="Map_boundary" type="RigidBody2D" parent="."] collision_layer = 7 collision_mask = 7 mode = 1 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Map_boundary"] build_mode = 1 polygon = PoolVector2Array( 0.762451, -22.0982, 427.859, -18.7308, 425.053, 245.609, -22.248, 248.976, -21.1256, -22.6594, -0.589813, -21.9661, -0.589806, 225.272, 400.359, 224.843, 399.969, -0.312477, 0.455406, -0.154987 ) [connection signal="death" from="YSort/Enemies/Dark Matter" to="." method="_on_dark_matter_death"] [connection signal="death" from="YSort/Enemies/Dark Matter2" to="." method="_on_dark_matter_death"] [connection signal="death" from="YSort/Enemies/Dark Matter3" to="." method="_on_dark_matter_death"] [connection signal="death" from="YSort/Enemies/Dark Matter4" to="." method="_on_dark_matter_death"] [connection signal="death" from="YSort/Enemies/Dark Matter5" to="." method="_on_dark_matter_death"]