[gd_scene load_steps=11 format=2] [ext_resource path="res://Resources/Level_5_Enemy_Glowing_Ghost_Occluder.tres" type="OccluderPolygon2D" id=1] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=2] [ext_resource path="res://Enemies/Flaming Skull.gd" type="Script" id=4] <<<<<<< HEAD [ext_resource path="res://Sprites/Enemies/flaming skull design.png" type="Texture" id=5] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 5 ) region = Rect2( 0, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 5 ) region = Rect2( 672, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 5 ) region = Rect2( 1344, 0, 672, 672 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ], ======= [ext_resource path="res://Sprites/Enemies/Flaming_Skull_Design.png" type="Texture" id=5] [sub_resource type="AtlasTexture" id=3] flags = 4 atlas = ExtResource( 5 ) region = Rect2( 0, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=4] flags = 4 atlas = ExtResource( 5 ) region = Rect2( 672, 0, 672, 672 ) [sub_resource type="AtlasTexture" id=5] flags = 4 atlas = ExtResource( 5 ) region = Rect2( 1344, 0, 672, 672 ) [sub_resource type="SpriteFrames" id=6] animations = [ { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], >>>>>>> main "loop": true, "name": "default", "speed": 5.0 } ] <<<<<<< HEAD [sub_resource type="CapsuleShape2D" id=5] radius = 3.0 height = 2.0 [sub_resource type="CircleShape2D" id=6] radius = 50.0 [node name="Flaming Skull" type="KinematicBody2D" groups=[ "enemies", ]] ======= [sub_resource type="CapsuleShape2D" id=1] radius = 3.0 height = 2.0 [sub_resource type="CircleShape2D" id=2] radius = 50.0 [node name="Flaming Skull" type="KinematicBody2D" groups=["enemies"]] >>>>>>> main collision_layer = 2 script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] scale = Vector2( 0.0446429, 0.0446429 ) <<<<<<< HEAD frames = SubResource( 4 ) frame = 1 ======= frames = SubResource( 6 ) >>>>>>> main playing = true [node name="Hitbox" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, -3 ) <<<<<<< HEAD shape = SubResource( 5 ) [node name="Player Detector" type="Area2D" parent="."] input_pickable = false monitorable = false collision_layer = 0 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false shape = SubResource( 6 ) ======= shape = SubResource( 1 ) [node name="Player Detector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false shape = SubResource( 2 ) >>>>>>> main [node name="Light2D" type="Light2D" parent="."] visible = false scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 2 ) color = Color( 0.984314, 0.94902, 0.211765, 0.392157 ) energy = 2.0 range_item_cull_mask = 11 [node name="Light2DEyes" type="Light2D" parent="."] visible = false scale = Vector2( 0.1, 0.1 ) texture = ExtResource( 2 ) offset = Vector2( 5, -40 ) range_item_cull_mask = 4 [node name="LightOccluder2D" type="LightOccluder2D" parent="."] visible = false show_behind_parent = true occluder = ExtResource( 1 ) [connection signal="area_entered" from="Player Detector" to="." method="_on_player_detector_area_entered"] [connection signal="area_exited" from="Player Detector" to="." method="_on_player_detector_area_exited"]