[gd_scene load_steps=3 format=2] [ext_resource path="res://Sprites/forestTreeBig.png" type="Texture" id=1] [sub_resource type="CapsuleShape2D" id=1] radius = 5.0 height = 9.0 [node name="Tree" type="StaticBody2D"] [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) offset = Vector2( 0, -5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] rotation = 1.5708 shape = SubResource( 1 )