[gd_scene load_steps=5 format=2] [ext_resource path="res://Sprites/Assets/Light.png" type="Texture" id=1] [ext_resource path="res://Enemies/Projectiles/Glowing Fireball.gd" type="Script" id=2] [ext_resource path="res://Sprites/Enemies/Projectiles/Glowing_Fireball.png" type="Texture" id=3] [sub_resource type="CircleShape2D" id=1] radius = 12.0 [node name="Glowing Fireball" type="Area2D" groups=["enemy_projectile_1"]] light_mask = 0 scale = Vector2( 0.5, 0.5 ) collision_layer = 0 collision_mask = 2 input_pickable = false monitoring = false script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false light_mask = 0 shape = SubResource( 1 ) [node name="Light" type="Light2D" parent="."] texture = ExtResource( 1 ) texture_scale = 0.3 color = Color( 0.984314, 0.282353, 0.211765, 1 ) energy = 1.5 range_item_cull_mask = 15 shadow_item_cull_mask = 0 [node name="Lifetime" type="Timer" parent="."] wait_time = 1.5 one_shot = true autostart = true [connection signal="timeout" from="Lifetime" to="." method="_on_tifetime_timeout"]