[gd_scene load_steps=15 format=2] [ext_resource path="res://Enemies/Projectiles/Fireball.gd" type="Script" id=1] [ext_resource path="res://Sprites/Enemies/Projectiles/Iceball_84x9.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 84, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 168, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 252, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 336, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 420, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 504, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=8] atlas = ExtResource( 2 ) region = Rect2( 588, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=9] atlas = ExtResource( 2 ) region = Rect2( 672, 0, 84, 63 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 2 ) region = Rect2( 756, 0, 84, 63 ) [sub_resource type="SpriteFrames" id=11] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ], "loop": true, "name": "fire", "speed": 5.0 } ] [sub_resource type="CapsuleShape2D" id=12] height = 36.5213 [node name="Fireball" type="Area2D" groups=[ "enemy_projectile_2", ]] scale = Vector2( 0.5, 0.5 ) collision_layer = 0 collision_mask = 2 script = ExtResource( 1 ) [node name="Sprite" type="AnimatedSprite" parent="."] frames = SubResource( 11 ) animation = "fire" frame = 7 playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -34.9228, -2.77795 ) shape = SubResource( 12 ) [node name="Lifetime" type="Timer" parent="."] wait_time = 2.0 one_shot = true autostart = true [connection signal="timeout" from="Lifetime" to="." method="_on_Lifetime_timeout"]