[gd_scene load_steps=6 format=2] [ext_resource path="res://Sprites/Levels/Interactables/treasureChestOpen.png" type="Texture" id=1] [ext_resource path="res://Sprites/Levels/Interactables/treasureChest.png" type="Texture" id=2] [ext_resource path="res://Levels/Objects/Gem.tscn" type="PackedScene" id=3] [ext_resource path="res://Levels/Objects/TreasureChest.gd" type="Script" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 21.3333, 17.3333 ) [node name="TreasureChest" type="Sprite" groups=["enemies"]] script = ExtResource( 4 ) [node name="chestOpened" type="Sprite" parent="."] visible = false texture = ExtResource( 1 ) [node name="chestClosed" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="Gem" parent="." instance=ExtResource( 3 )] visible = false [node name="Player Detector" type="Area2D" parent="."] collision_layer = 0 collision_mask = 2 input_pickable = false monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Player Detector"] visible = false position = Vector2( 1, -1 ) scale = Vector2( 1.5, 1.5 ) shape = SubResource( 1 ) [connection signal="area_entered" from="Player Detector" to="." method="_on_Player_Detector_area_entered"]